yquake2remaster/stuff/shaders/point_particle.frag

14 lines
228 B
GLSL

#version 450
layout(location = 0) in vec4 color;
layout(location = 0) out vec4 fragmentColor;
void main()
{
vec2 cxy = 2.0 * gl_PointCoord - 1.0;
if(dot(cxy, cxy) > 1.0)
discard;
fragmentColor = color;
}