Yamagi Quake II with Q2 Remaster support
Find a file
Yamagi e3f2d1e6d7
Merge pull request #828 from devnexen/haiku_cmake_build_ease
cmake Haiku build little improvement for SDL retrieval.
2022-05-10 18:47:07 +02:00
doc Merge pull request #822 from DanielGibson/gles3-rb 2022-05-07 09:45:30 +02:00
src Merge pull request #822 from DanielGibson/gles3-rb 2022-05-07 09:45:30 +02:00
stuff cmake Haiku build little improvement for SDL retrieval. 2022-05-08 09:06:13 +00:00
.gitignore
CHANGELOG Update CHANGELOG for 8.01. 2022-01-08 15:55:09 +01:00
CMakeLists.txt GLES3 support in CMake 2022-04-27 00:33:46 +02:00
LICENSE
Makefile GL3: build ref_gles3 in addition to ref_gl3 2022-04-27 00:33:46 +02:00
README.md

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/