e362e0280e
This brings yquake2 closer to vkQuake2 regarding renderer restarts when the swapchain is out of date, among other situations that trigger a Vulkan renderer restart. Basically, the current behavior has the problem that when the renderer is restarted at the beginning of the frame, the models are lost and we end up with "ERROR: Mod_PointInLeaf: bad model" when attempting to render anything after that restart. To solve this, we move the restart logic to EndFrame and add a twist to it: we use a vid_refresh variable to signal the server that the client needs re-registration before starting the next frame cleanly, which will trigger the registration logic to prepare the models again. |
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doc | ||
src | ||
stuff | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/