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SDL2 provides different gyro readings between Windows and Linux/Mac for the Switch Pro Controller. To keep the natural sensitivity scale intact (in-game turn = controller turn), the normalization factor is handled differently by platform, at least for now. Also, now giving info when there's no gyro sensor available/detected. And green light for the DualShock 4, because why not :) |
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backends | ||
client | ||
common | ||
game | ||
server | ||
win-wrapper |