mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 19:01:40 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
873 lines
15 KiB
C
873 lines
15 KiB
C
/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Mutant.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "mutant.h"
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static int sound_swing;
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static int sound_hit;
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static int sound_hit2;
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static int sound_death;
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static int sound_idle;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_sight;
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static int sound_search;
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static int sound_step1;
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static int sound_step2;
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static int sound_step3;
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static int sound_thud;
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void mutant_walk(edict_t *self);
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void
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mutant_step(edict_t *self)
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{
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int n;
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if (!self)
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{
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return;
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}
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n = (rand() + 1) % 3;
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if (n == 0)
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{
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gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
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}
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else if (n == 1)
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{
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gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
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}
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}
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void
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mutant_sight(edict_t *self, edict_t *other /* unused */)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void
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mutant_search(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
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}
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void
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mutant_swing(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
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}
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mframe_t mutant_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 10 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 20 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 30 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 40 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 50 */
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{ai_stand, 0, NULL}
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};
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mmove_t mutant_move_stand = {
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FRAME_stand101,
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FRAME_stand151,
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mutant_frames_stand,
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NULL
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};
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void
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mutant_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_stand;
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}
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void
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mutant_idle_loop(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (random() < 0.75)
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{
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self->monsterinfo.nextframe = FRAME_stand155;
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}
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}
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mframe_t mutant_frames_idle[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* scratch loop start */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, mutant_idle_loop}, /* scratch loop end */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t mutant_move_idle = {
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FRAME_stand152,
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FRAME_stand164,
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mutant_frames_idle,
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mutant_stand
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};
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void
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mutant_idle(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_idle;
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gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
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}
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mframe_t mutant_frames_walk[] = {
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{ai_walk, 3, NULL},
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{ai_walk, 1, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, 10, NULL},
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{ai_walk, 13, NULL},
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{ai_walk, 10, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, 6, NULL},
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{ai_walk, 16, NULL},
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{ai_walk, 15, NULL},
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{ai_walk, 6, NULL}
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};
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mmove_t mutant_move_walk = {
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FRAME_walk05,
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FRAME_walk16,
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mutant_frames_walk,
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NULL
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};
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void
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mutant_walk_loop(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_walk;
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}
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mframe_t mutant_frames_start_walk[] = {
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{ai_walk, 5, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, -2, NULL},
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{ai_walk, 1, NULL}
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};
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mmove_t mutant_move_start_walk = {
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FRAME_walk01,
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FRAME_walk04,
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mutant_frames_start_walk,
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mutant_walk_loop
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};
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void
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mutant_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_start_walk;
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}
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mframe_t mutant_frames_run[] = {
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{ai_run, 40, NULL},
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{ai_run, 40, mutant_step},
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{ai_run, 24, NULL},
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{ai_run, 5, mutant_step},
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{ai_run, 17, NULL},
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{ai_run, 10, NULL}
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};
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mmove_t mutant_move_run = {
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FRAME_run03,
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FRAME_run08,
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mutant_frames_run,
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NULL
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};
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void
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mutant_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &mutant_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = &mutant_move_run;
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}
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}
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void
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mutant_hit_left(edict_t *self)
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{
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vec3_t aim;
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if (!self)
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{
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return;
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}
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VectorSet(aim, MELEE_DISTANCE, self->mins[0], 8);
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if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
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{
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gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
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}
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}
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void
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mutant_hit_right(edict_t *self)
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{
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vec3_t aim;
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if (!self)
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{
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return;
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}
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VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 8);
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if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
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{
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gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
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}
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}
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void
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mutant_check_refire(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (!self->enemy || !self->enemy->inuse || (self->enemy->health <= 0))
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{
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return;
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}
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if (((skill->value == SKILL_HARDPLUS) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE))
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{
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self->monsterinfo.nextframe = FRAME_attack09;
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}
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}
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mframe_t mutant_frames_attack[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, mutant_hit_left},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, mutant_hit_right},
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{ai_charge, 0, mutant_check_refire}
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};
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mmove_t mutant_move_attack = {
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FRAME_attack09,
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FRAME_attack15,
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mutant_frames_attack,
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mutant_run
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};
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void
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mutant_melee(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_attack;
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}
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void
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mutant_jump_touch(edict_t *self, edict_t *other,
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cplane_t *plane /* unused */, csurface_t *surf /* unused */)
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{
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if (!self)
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{
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return;
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}
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if (self->health <= 0)
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{
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self->touch = NULL;
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return;
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}
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if (other->takedamage)
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{
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if (VectorLength(self->velocity) > 400)
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{
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vec3_t point;
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vec3_t normal;
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int damage;
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VectorCopy(self->velocity, normal);
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VectorNormalize(normal);
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VectorMA(self->s.origin, self->maxs[0], normal, point);
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damage = 40 + 10 * random();
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T_Damage(other, self, self, self->velocity, point,
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normal, damage, damage, 0, MOD_UNKNOWN);
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}
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}
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if (!M_CheckBottom(self))
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{
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if (self->groundentity)
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{
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self->monsterinfo.nextframe = FRAME_attack02;
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self->touch = NULL;
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}
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return;
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}
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self->touch = NULL;
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}
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void
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mutant_jump_takeoff(edict_t *self)
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{
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vec3_t forward;
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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AngleVectors(self->s.angles, forward, NULL, NULL);
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self->s.origin[2] += 1;
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VectorScale(forward, 600, self->velocity);
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self->velocity[2] = 250;
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self->groundentity = NULL;
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self->monsterinfo.aiflags |= AI_DUCKED;
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self->monsterinfo.attack_finished = level.time + 3;
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self->touch = mutant_jump_touch;
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}
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void
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mutant_check_landing(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->groundentity)
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{
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gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
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self->monsterinfo.attack_finished = 0;
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self->monsterinfo.aiflags &= ~AI_DUCKED;
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return;
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}
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if (level.time > self->monsterinfo.attack_finished)
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{
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self->monsterinfo.nextframe = FRAME_attack02;
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}
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else
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{
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self->monsterinfo.nextframe = FRAME_attack05;
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}
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}
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mframe_t mutant_frames_jump[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 17, NULL},
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{ai_charge, 15, mutant_jump_takeoff},
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{ai_charge, 15, NULL},
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{ai_charge, 15, mutant_check_landing},
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{ai_charge, 0, NULL},
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{ai_charge, 3, NULL},
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{ai_charge, 0, NULL}
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};
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mmove_t mutant_move_jump = {
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FRAME_attack01,
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FRAME_attack08,
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mutant_frames_jump,
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mutant_run
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};
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void
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mutant_jump(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &mutant_move_jump;
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}
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qboolean
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mutant_check_melee(edict_t *self)
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{
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if (!self)
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{
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return false;
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}
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if (range(self, self->enemy) == RANGE_MELEE)
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{
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return true;
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}
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return false;
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}
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qboolean
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mutant_check_jump(edict_t *self)
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{
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vec3_t v;
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float distance;
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if (!self)
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{
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return false;
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}
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if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
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{
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return false;
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}
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if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2]))
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{
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return false;
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}
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v[0] = self->s.origin[0] - self->enemy->s.origin[0];
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v[1] = self->s.origin[1] - self->enemy->s.origin[1];
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v[2] = 0;
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distance = VectorLength(v);
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if (distance < 100)
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{
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return false;
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}
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if (distance > 100)
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{
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if (random() < 0.9)
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{
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return false;
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}
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}
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return true;
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}
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qboolean
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mutant_checkattack(edict_t *self)
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{
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if (!self)
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{
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return false;
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}
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if (!self->enemy || (self->enemy->health <= 0))
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{
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return false;
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}
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if (mutant_check_melee(self))
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{
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self->monsterinfo.attack_state = AS_MELEE;
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return true;
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}
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if (mutant_check_jump(self))
|
|
{
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
mframe_t mutant_frames_pain1[] = {
|
|
{ai_move, 4, NULL},
|
|
{ai_move, -3, NULL},
|
|
{ai_move, -8, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 5, NULL}
|
|
};
|
|
|
|
mmove_t mutant_move_pain1 = {
|
|
FRAME_pain101,
|
|
FRAME_pain105,
|
|
mutant_frames_pain1,
|
|
mutant_run
|
|
};
|
|
|
|
mframe_t mutant_frames_pain2[] = {
|
|
{ai_move, -24, NULL},
|
|
{ai_move, 11, NULL},
|
|
{ai_move, 5, NULL},
|
|
{ai_move, -2, NULL},
|
|
{ai_move, 6, NULL},
|
|
{ai_move, 4, NULL}
|
|
};
|
|
|
|
mmove_t mutant_move_pain2 = {
|
|
FRAME_pain201,
|
|
FRAME_pain206,
|
|
mutant_frames_pain2,
|
|
mutant_run
|
|
};
|
|
|
|
mframe_t mutant_frames_pain3[] = {
|
|
{ai_move, -22, NULL},
|
|
{ai_move, 3, NULL},
|
|
{ai_move, 3, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 1, NULL},
|
|
{ai_move, 1, NULL},
|
|
{ai_move, 6, NULL},
|
|
{ai_move, 3, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 1, NULL}
|
|
};
|
|
|
|
mmove_t mutant_move_pain3 = {
|
|
FRAME_pain301,
|
|
FRAME_pain311,
|
|
mutant_frames_pain3,
|
|
mutant_run
|
|
};
|
|
|
|
void
|
|
mutant_pain(edict_t *self, edict_t *other /* unused */,
|
|
float kick /* unused */, int damage /* unused */)
|
|
{
|
|
float r;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->health < (self->max_health / 2))
|
|
{
|
|
self->s.skinnum = 1;
|
|
}
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
|
|
if (skill->value == SKILL_HARDPLUS)
|
|
{
|
|
return; /* no pain anims in nightmare */
|
|
}
|
|
|
|
r = random();
|
|
|
|
if (r < 0.33)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &mutant_move_pain1;
|
|
}
|
|
else if (r < 0.66)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &mutant_move_pain2;
|
|
}
|
|
else
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &mutant_move_pain3;
|
|
}
|
|
}
|
|
|
|
void
|
|
mutant_dead(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorSet(self->mins, -16, -16, -24);
|
|
VectorSet(self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
gi.linkentity(self);
|
|
|
|
M_FlyCheck(self);
|
|
}
|
|
|
|
mframe_t mutant_frames_death1[] = {
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t mutant_move_death1 = {
|
|
FRAME_death101,
|
|
FRAME_death109,
|
|
mutant_frames_death1,
|
|
mutant_dead
|
|
};
|
|
|
|
mframe_t mutant_frames_death2[] = {
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t mutant_move_death2 = {
|
|
FRAME_death201,
|
|
FRAME_death210,
|
|
mutant_frames_death2,
|
|
mutant_dead
|
|
};
|
|
|
|
void
|
|
mutant_die(edict_t *self, edict_t *inflictor /* unused */,
|
|
edict_t *attacker /* unused */, int damage,
|
|
vec3_t point /* unused */)
|
|
{
|
|
int n;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->health <= self->gib_health)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
|
|
for (n = 0; n < 2; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
for (n = 0; n < 4; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->s.skinnum = 1;
|
|
|
|
if (random() < 0.5)
|
|
{
|
|
self->monsterinfo.currentmove = &mutant_move_death1;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &mutant_move_death2;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void
|
|
SP_monster_mutant(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
sound_swing = gi.soundindex("mutant/mutatck1.wav");
|
|
sound_hit = gi.soundindex("mutant/mutatck2.wav");
|
|
sound_hit2 = gi.soundindex("mutant/mutatck3.wav");
|
|
sound_death = gi.soundindex("mutant/mutdeth1.wav");
|
|
sound_idle = gi.soundindex("mutant/mutidle1.wav");
|
|
sound_pain1 = gi.soundindex("mutant/mutpain1.wav");
|
|
sound_pain2 = gi.soundindex("mutant/mutpain2.wav");
|
|
sound_sight = gi.soundindex("mutant/mutsght1.wav");
|
|
sound_search = gi.soundindex("mutant/mutsrch1.wav");
|
|
sound_step1 = gi.soundindex("mutant/step1.wav");
|
|
sound_step2 = gi.soundindex("mutant/step2.wav");
|
|
sound_step3 = gi.soundindex("mutant/step3.wav");
|
|
sound_thud = gi.soundindex("mutant/thud1.wav");
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
self->s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2");
|
|
VectorSet(self->mins, -32, -32, -24);
|
|
VectorSet(self->maxs, 32, 32, 48);
|
|
|
|
self->health = 300;
|
|
self->gib_health = -120;
|
|
self->mass = 300;
|
|
|
|
self->pain = mutant_pain;
|
|
self->die = mutant_die;
|
|
|
|
self->monsterinfo.stand = mutant_stand;
|
|
self->monsterinfo.walk = mutant_walk;
|
|
self->monsterinfo.run = mutant_run;
|
|
self->monsterinfo.dodge = NULL;
|
|
self->monsterinfo.attack = mutant_jump;
|
|
self->monsterinfo.melee = mutant_melee;
|
|
self->monsterinfo.sight = mutant_sight;
|
|
self->monsterinfo.search = mutant_search;
|
|
self->monsterinfo.idle = mutant_idle;
|
|
self->monsterinfo.checkattack = mutant_checkattack;
|
|
|
|
gi.linkentity(self);
|
|
|
|
self->monsterinfo.currentmove = &mutant_move_stand;
|
|
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
walkmonster_start(self);
|
|
}
|