mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 19:01:40 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
938 lines
18 KiB
C
938 lines
18 KiB
C
/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* The insane earth soldiers.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "insane.h"
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#define SPAWNFLAG_CRUSIFIED 8
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static int sound_fist;
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static int sound_shake;
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static int sound_moan;
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static int sound_scream[8];
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void insane_stand(edict_t *self);
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void insane_dead(edict_t *self);
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void insane_cross(edict_t *self);
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void insane_walk(edict_t *self);
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void insane_run(edict_t *self);
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void insane_checkdown(edict_t *self);
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void insane_checkup(edict_t *self);
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void insane_onground(edict_t *self);
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void
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insane_fist(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
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}
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void
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insane_shake(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
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}
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void
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insane_moan(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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/* suppress screaming so pain sound can play */
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if (self->fly_sound_debounce_time > level.time)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
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}
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void
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insane_scream(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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/* suppress screaming so pain sound can play */
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if (self->fly_sound_debounce_time > level.time)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0);
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}
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mframe_t insane_frames_stand_normal[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, insane_checkdown}
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};
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mmove_t insane_move_stand_normal = {
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FRAME_stand60,
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FRAME_stand65,
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insane_frames_stand_normal,
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insane_stand
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};
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mframe_t insane_frames_stand_insane[] = {
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{ai_stand, 0, insane_shake},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, insane_checkdown}
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};
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mmove_t insane_move_stand_insane = {
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FRAME_stand65,
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FRAME_stand94,
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insane_frames_stand_insane,
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insane_stand
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};
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mframe_t insane_frames_uptodown[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, insane_moan},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2.7, NULL},
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{ai_move, 4.1, NULL},
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{ai_move, 6, NULL},
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{ai_move, 7.6, NULL},
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{ai_move, 3.6, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, insane_fist},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, insane_fist},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t insane_move_uptodown = {
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FRAME_stand1,
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FRAME_stand40,
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insane_frames_uptodown,
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insane_onground
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};
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mframe_t insane_frames_downtoup[] = {
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{ai_move, -0.7, NULL}, /* 41 */
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{ai_move, -1.2, NULL}, /* 42 */
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{ai_move, -1.5, NULL}, /* 43 */
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{ai_move, -4.5, NULL}, /* 44 */
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{ai_move, -3.5, NULL}, /* 45 */
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{ai_move, -0.2, NULL}, /* 46 */
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{ai_move, 0, NULL}, /* 47 */
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{ai_move, -1.3, NULL}, /* 48 */
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{ai_move, -3, NULL}, /* 49 */
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{ai_move, -2, NULL}, /* 50 */
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{ai_move, 0, NULL}, /* 51 */
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{ai_move, 0, NULL}, /* 52 */
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{ai_move, 0, NULL}, /* 53 */
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{ai_move, -3.3, NULL}, /* 54 */
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{ai_move, -1.6, NULL}, /* 55 */
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{ai_move, -0.3, NULL}, /* 56 */
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{ai_move, 0, NULL}, /* 57 */
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{ai_move, 0, NULL}, /* 58 */
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{ai_move, 0, NULL} /* 59 */
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};
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mmove_t insane_move_downtoup = {
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FRAME_stand41,
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FRAME_stand59,
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insane_frames_downtoup,
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insane_stand
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};
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mframe_t insane_frames_jumpdown[] = {
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{ai_move, 0.2, NULL},
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{ai_move, 11.5, NULL},
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{ai_move, 5.1, NULL},
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{ai_move, 7.1, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t insane_move_jumpdown = {
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FRAME_stand96,
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FRAME_stand100,
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insane_frames_jumpdown,
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insane_onground
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};
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mframe_t insane_frames_down[] = {
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{ai_move, 0, NULL}, /* 100 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 110 */
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{ai_move, -1.7, NULL},
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{ai_move, -1.6, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, insane_fist},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 120 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 130 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, insane_moan},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 140 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 150 */
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{ai_move, 0.5, NULL},
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{ai_move, 0, NULL},
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{ai_move, -0.2, insane_scream},
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{ai_move, 0, NULL},
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{ai_move, 0.2, NULL},
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{ai_move, 0.4, NULL},
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{ai_move, 0.6, NULL},
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{ai_move, 0.8, NULL},
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{ai_move, 0.7, NULL},
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{ai_move, 0, insane_checkup} /* 160 */
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};
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mmove_t insane_move_down = {
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FRAME_stand100,
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FRAME_stand160,
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insane_frames_down,
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insane_onground
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};
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mframe_t insane_frames_walk_normal[] = {
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{ai_walk, 0, insane_scream},
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{ai_walk, 2.5, NULL},
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{ai_walk, 3.5, NULL},
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{ai_walk, 1.7, NULL},
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{ai_walk, 2.3, NULL},
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{ai_walk, 2.4, NULL},
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{ai_walk, 2.2, NULL},
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{ai_walk, 4.2, NULL},
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{ai_walk, 5.6, NULL},
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{ai_walk, 3.3, NULL},
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{ai_walk, 2.4, NULL},
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{ai_walk, 0.9, NULL},
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{ai_walk, 0, NULL}
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};
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mmove_t insane_move_walk_normal = {
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FRAME_walk27,
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FRAME_walk39,
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insane_frames_walk_normal,
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insane_walk
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};
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mmove_t insane_move_run_normal = {
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FRAME_walk27,
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FRAME_walk39,
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insane_frames_walk_normal,
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insane_run
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};
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mframe_t insane_frames_walk_insane[] = {
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{ai_walk, 0, insane_scream}, /* walk 1 */
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{ai_walk, 3.4, NULL}, /* walk 2 */
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{ai_walk, 3.6, NULL}, /* 3 */
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{ai_walk, 2.9, NULL}, /* 4 */
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{ai_walk, 2.2, NULL}, /* 5 */
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{ai_walk, 2.6, NULL}, /* 6 */
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{ai_walk, 0, NULL}, /* 7 */
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{ai_walk, 0.7, NULL}, /* 8 */
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{ai_walk, 4.8, NULL}, /* 9 */
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{ai_walk, 5.3, NULL}, /* 10 */
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{ai_walk, 1.1, NULL}, /* 11 */
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{ai_walk, 2, NULL}, /* 12 */
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{ai_walk, 0.5, NULL}, /* 13 */
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{ai_walk, 0, NULL}, /* 14 */
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{ai_walk, 0, NULL}, /* 15 */
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{ai_walk, 4.9, NULL}, /* 16 */
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{ai_walk, 6.7, NULL}, /* 17 */
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{ai_walk, 3.8, NULL}, /* 18 */
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{ai_walk, 2, NULL}, /* 19 */
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{ai_walk, 0.2, NULL}, /* 20 */
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{ai_walk, 0, NULL}, /* 21 */
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{ai_walk, 3.4, NULL}, /* 22 */
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{ai_walk, 6.4, NULL}, /* 23 */
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{ai_walk, 5, NULL}, /* 24 */
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{ai_walk, 1.8, NULL}, /* 25 */
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{ai_walk, 0, NULL} /* 26 */
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};
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mmove_t insane_move_walk_insane = {
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FRAME_walk1,
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FRAME_walk26,
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insane_frames_walk_insane,
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insane_walk
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};
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mmove_t insane_move_run_insane = {
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FRAME_walk1,
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FRAME_walk26,
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insane_frames_walk_insane,
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insane_run
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};
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mframe_t insane_frames_stand_pain[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t insane_move_stand_pain = {
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FRAME_st_pain2,
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FRAME_st_pain12,
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insane_frames_stand_pain,
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insane_run
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};
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mframe_t insane_frames_stand_death[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t insane_move_stand_death = {
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FRAME_st_death2,
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FRAME_st_death18,
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insane_frames_stand_death,
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insane_dead
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};
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mframe_t insane_frames_crawl[] = {
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{ai_walk, 0, insane_scream},
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{ai_walk, 1.5, NULL},
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{ai_walk, 2.1, NULL},
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{ai_walk, 3.6, NULL},
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{ai_walk, 2, NULL},
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{ai_walk, 0.9, NULL},
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{ai_walk, 3, NULL},
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{ai_walk, 3.4, NULL},
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{ai_walk, 2.4, NULL}
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};
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mmove_t insane_move_crawl = {
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FRAME_crawl1,
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FRAME_crawl9,
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insane_frames_crawl,
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NULL
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};
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mmove_t insane_move_runcrawl = {
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FRAME_crawl1,
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FRAME_crawl9,
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insane_frames_crawl,
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NULL
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};
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mframe_t insane_frames_crawl_pain[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t insane_move_crawl_pain = {
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FRAME_cr_pain2,
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FRAME_cr_pain10,
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insane_frames_crawl_pain,
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insane_run
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};
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mframe_t insane_frames_crawl_death[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t insane_move_crawl_death = {
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FRAME_cr_death10,
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FRAME_cr_death16,
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insane_frames_crawl_death,
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insane_dead
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};
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|
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mframe_t insane_frames_cross[] = {
|
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{ai_move, 0, insane_moan},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
|
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t insane_move_cross = {
|
|
FRAME_cross1,
|
|
FRAME_cross15,
|
|
insane_frames_cross,
|
|
insane_cross
|
|
};
|
|
|
|
mframe_t insane_frames_struggle_cross[] = {
|
|
{ai_move, 0, insane_scream},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t insane_move_struggle_cross = {
|
|
FRAME_cross16,
|
|
FRAME_cross30,
|
|
insane_frames_struggle_cross,
|
|
insane_cross
|
|
};
|
|
|
|
void
|
|
insane_cross(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (random() < 0.8)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_cross;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_struggle_cross;
|
|
}
|
|
}
|
|
|
|
void
|
|
insane_walk(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->spawnflags & 16) /* Hold Ground? */
|
|
{
|
|
if (self->s.frame == FRAME_cr_pain10)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_down;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (self->spawnflags & 4)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_crawl;
|
|
}
|
|
else
|
|
if (random() <= 0.5)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_walk_normal;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_walk_insane;
|
|
}
|
|
}
|
|
|
|
void
|
|
insane_run(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->spawnflags & 16) /* Hold Ground? */
|
|
{
|
|
if (self->s.frame == FRAME_cr_pain10)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_down;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (self->spawnflags & 4) /* Crawling? */
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_runcrawl;
|
|
}
|
|
else
|
|
if (random() <= 0.5) /* Else, mix it up */
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_run_normal;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_run_insane;
|
|
}
|
|
}
|
|
|
|
void
|
|
insane_pain(edict_t *self, edict_t *other /* unused */,
|
|
float kick /* unused */, int damage)
|
|
{
|
|
int l, r;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
|
|
r = 1 + (rand() & 1);
|
|
|
|
if (self->health < 25)
|
|
{
|
|
l = 25;
|
|
}
|
|
else if (self->health < 50)
|
|
{
|
|
l = 50;
|
|
}
|
|
else if (self->health < 75)
|
|
{
|
|
l = 75;
|
|
}
|
|
else
|
|
{
|
|
l = 100;
|
|
}
|
|
|
|
gi.sound(self, CHAN_VOICE,
|
|
gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);
|
|
|
|
/* suppress screaming and moaning for 1 second so pain sound plays */
|
|
self->fly_sound_debounce_time = level.time + 1;
|
|
|
|
if (skill->value == SKILL_HARDPLUS)
|
|
{
|
|
return; /* no pain anims in nightmare */
|
|
}
|
|
|
|
/* Don't go into pain frames if crucified. */
|
|
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_struggle_cross;
|
|
return;
|
|
}
|
|
|
|
if (((self->s.frame >= FRAME_crawl1) &&
|
|
(self->s.frame <= FRAME_crawl9)) ||
|
|
((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)))
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_crawl_pain;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_stand_pain;
|
|
}
|
|
}
|
|
|
|
void
|
|
insane_onground(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &insane_move_down;
|
|
}
|
|
|
|
void
|
|
insane_checkdown(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->spawnflags & 32) /* Always stand */
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (random() < 0.3)
|
|
{
|
|
if (random() < 0.5)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_uptodown;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_jumpdown;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
insane_checkup(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ((self->spawnflags & 4) && (self->spawnflags & 16))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (random() < 0.5)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_downtoup;
|
|
}
|
|
}
|
|
|
|
void
|
|
insane_stand(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* If crucified */
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_cross;
|
|
self->monsterinfo.aiflags |= AI_STAND_GROUND;
|
|
}
|
|
else if ((self->spawnflags & 4) && (self->spawnflags & 16))
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_down;
|
|
}
|
|
else
|
|
if (random() < 0.5)
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_stand_normal;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_stand_insane;
|
|
}
|
|
}
|
|
|
|
void
|
|
insane_dead(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
|
|
{
|
|
self->flags |= FL_FLY;
|
|
}
|
|
else
|
|
{
|
|
VectorSet(self->mins, -16, -16, -24);
|
|
VectorSet(self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
}
|
|
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->nextthink = 0;
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
void
|
|
insane_die(edict_t *self, edict_t *inflictor /* unused */,
|
|
edict_t *attacker /* unused */, int damage,
|
|
vec3_t point /* unused */)
|
|
{
|
|
int n;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->health <= self->gib_health)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_IDLE, 0);
|
|
|
|
for (n = 0; n < 2; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
for (n = 0; n < 4; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav",
|
|
(rand() % 4) + 1)), 1, ATTN_IDLE, 0);
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
|
|
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
|
|
{
|
|
insane_dead(self);
|
|
}
|
|
else
|
|
{
|
|
if (((self->s.frame >= FRAME_crawl1) &&
|
|
(self->s.frame <= FRAME_crawl9)) ||
|
|
((self->s.frame >= FRAME_stand99) &&
|
|
(self->s.frame <= FRAME_stand160)))
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_crawl_death;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &insane_move_stand_death;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
|
|
*/
|
|
void
|
|
SP_misc_insane(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
sound_fist = gi.soundindex("insane/insane11.wav");
|
|
sound_shake = gi.soundindex("insane/insane5.wav");
|
|
sound_moan = gi.soundindex("insane/insane7.wav");
|
|
sound_scream[0] = gi.soundindex("insane/insane1.wav");
|
|
sound_scream[1] = gi.soundindex("insane/insane2.wav");
|
|
sound_scream[2] = gi.soundindex("insane/insane3.wav");
|
|
sound_scream[3] = gi.soundindex("insane/insane4.wav");
|
|
sound_scream[4] = gi.soundindex("insane/insane6.wav");
|
|
sound_scream[5] = gi.soundindex("insane/insane8.wav");
|
|
sound_scream[6] = gi.soundindex("insane/insane9.wav");
|
|
sound_scream[7] = gi.soundindex("insane/insane10.wav");
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2");
|
|
|
|
VectorSet(self->mins, -16, -16, -24);
|
|
VectorSet(self->maxs, 16, 16, 32);
|
|
|
|
self->health = 100;
|
|
self->gib_health = -50;
|
|
self->mass = 300;
|
|
|
|
self->pain = insane_pain;
|
|
self->die = insane_die;
|
|
|
|
self->monsterinfo.stand = insane_stand;
|
|
self->monsterinfo.walk = insane_walk;
|
|
self->monsterinfo.run = insane_run;
|
|
self->monsterinfo.dodge = NULL;
|
|
self->monsterinfo.attack = NULL;
|
|
self->monsterinfo.melee = NULL;
|
|
self->monsterinfo.sight = NULL;
|
|
self->monsterinfo.aiflags |= AI_GOOD_GUY;
|
|
|
|
gi.linkentity(self);
|
|
|
|
if (self->spawnflags & 16) /* Stand Ground */
|
|
{
|
|
self->monsterinfo.aiflags |= AI_STAND_GROUND;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &insane_move_stand_normal;
|
|
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* Crucified ? */
|
|
{
|
|
VectorSet(self->mins, -16, 0, 0);
|
|
VectorSet(self->maxs, 16, 8, 32);
|
|
self->flags |= FL_NO_KNOCKBACK;
|
|
flymonster_start(self);
|
|
}
|
|
else
|
|
{
|
|
walkmonster_start(self);
|
|
self->s.skinnum = rand() % 3;
|
|
}
|
|
}
|