yquake2remaster/original/xatrix/monster/insane/insane.c

938 lines
18 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* The insane earth soldiers.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "insane.h"
#define SPAWNFLAG_CRUSIFIED 8
static int sound_fist;
static int sound_shake;
static int sound_moan;
static int sound_scream[8];
void insane_stand(edict_t *self);
void insane_dead(edict_t *self);
void insane_cross(edict_t *self);
void insane_walk(edict_t *self);
void insane_run(edict_t *self);
void insane_checkdown(edict_t *self);
void insane_checkup(edict_t *self);
void insane_onground(edict_t *self);
void
insane_fist(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
}
void
insane_shake(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
}
void
insane_moan(edict_t *self)
{
if (!self)
{
return;
}
/* suppress screaming so pain sound can play */
if (self->fly_sound_debounce_time > level.time)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
}
void
insane_scream(edict_t *self)
{
if (!self)
{
return;
}
/* suppress screaming so pain sound can play */
if (self->fly_sound_debounce_time > level.time)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0);
}
mframe_t insane_frames_stand_normal[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, insane_checkdown}
};
mmove_t insane_move_stand_normal = {
FRAME_stand60,
FRAME_stand65,
insane_frames_stand_normal,
insane_stand
};
mframe_t insane_frames_stand_insane[] = {
{ai_stand, 0, insane_shake},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, insane_checkdown}
};
mmove_t insane_move_stand_insane = {
FRAME_stand65,
FRAME_stand94,
insane_frames_stand_insane,
insane_stand
};
mframe_t insane_frames_uptodown[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, insane_moan},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2.7, NULL},
{ai_move, 4.1, NULL},
{ai_move, 6, NULL},
{ai_move, 7.6, NULL},
{ai_move, 3.6, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, insane_fist},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, insane_fist},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_uptodown = {
FRAME_stand1,
FRAME_stand40,
insane_frames_uptodown,
insane_onground
};
mframe_t insane_frames_downtoup[] = {
{ai_move, -0.7, NULL}, /* 41 */
{ai_move, -1.2, NULL}, /* 42 */
{ai_move, -1.5, NULL}, /* 43 */
{ai_move, -4.5, NULL}, /* 44 */
{ai_move, -3.5, NULL}, /* 45 */
{ai_move, -0.2, NULL}, /* 46 */
{ai_move, 0, NULL}, /* 47 */
{ai_move, -1.3, NULL}, /* 48 */
{ai_move, -3, NULL}, /* 49 */
{ai_move, -2, NULL}, /* 50 */
{ai_move, 0, NULL}, /* 51 */
{ai_move, 0, NULL}, /* 52 */
{ai_move, 0, NULL}, /* 53 */
{ai_move, -3.3, NULL}, /* 54 */
{ai_move, -1.6, NULL}, /* 55 */
{ai_move, -0.3, NULL}, /* 56 */
{ai_move, 0, NULL}, /* 57 */
{ai_move, 0, NULL}, /* 58 */
{ai_move, 0, NULL} /* 59 */
};
mmove_t insane_move_downtoup = {
FRAME_stand41,
FRAME_stand59,
insane_frames_downtoup,
insane_stand
};
mframe_t insane_frames_jumpdown[] = {
{ai_move, 0.2, NULL},
{ai_move, 11.5, NULL},
{ai_move, 5.1, NULL},
{ai_move, 7.1, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_jumpdown = {
FRAME_stand96,
FRAME_stand100,
insane_frames_jumpdown,
insane_onground
};
mframe_t insane_frames_down[] = {
{ai_move, 0, NULL}, /* 100 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 110 */
{ai_move, -1.7, NULL},
{ai_move, -1.6, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, insane_fist},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 120 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 130 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, insane_moan},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 140 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 150 */
{ai_move, 0.5, NULL},
{ai_move, 0, NULL},
{ai_move, -0.2, insane_scream},
{ai_move, 0, NULL},
{ai_move, 0.2, NULL},
{ai_move, 0.4, NULL},
{ai_move, 0.6, NULL},
{ai_move, 0.8, NULL},
{ai_move, 0.7, NULL},
{ai_move, 0, insane_checkup} /* 160 */
};
mmove_t insane_move_down = {
FRAME_stand100,
FRAME_stand160,
insane_frames_down,
insane_onground
};
mframe_t insane_frames_walk_normal[] = {
{ai_walk, 0, insane_scream},
{ai_walk, 2.5, NULL},
{ai_walk, 3.5, NULL},
{ai_walk, 1.7, NULL},
{ai_walk, 2.3, NULL},
{ai_walk, 2.4, NULL},
{ai_walk, 2.2, NULL},
{ai_walk, 4.2, NULL},
{ai_walk, 5.6, NULL},
{ai_walk, 3.3, NULL},
{ai_walk, 2.4, NULL},
{ai_walk, 0.9, NULL},
{ai_walk, 0, NULL}
};
mmove_t insane_move_walk_normal = {
FRAME_walk27,
FRAME_walk39,
insane_frames_walk_normal,
insane_walk
};
mmove_t insane_move_run_normal = {
FRAME_walk27,
FRAME_walk39,
insane_frames_walk_normal,
insane_run
};
mframe_t insane_frames_walk_insane[] = {
{ai_walk, 0, insane_scream}, /* walk 1 */
{ai_walk, 3.4, NULL}, /* walk 2 */
{ai_walk, 3.6, NULL}, /* 3 */
{ai_walk, 2.9, NULL}, /* 4 */
{ai_walk, 2.2, NULL}, /* 5 */
{ai_walk, 2.6, NULL}, /* 6 */
{ai_walk, 0, NULL}, /* 7 */
{ai_walk, 0.7, NULL}, /* 8 */
{ai_walk, 4.8, NULL}, /* 9 */
{ai_walk, 5.3, NULL}, /* 10 */
{ai_walk, 1.1, NULL}, /* 11 */
{ai_walk, 2, NULL}, /* 12 */
{ai_walk, 0.5, NULL}, /* 13 */
{ai_walk, 0, NULL}, /* 14 */
{ai_walk, 0, NULL}, /* 15 */
{ai_walk, 4.9, NULL}, /* 16 */
{ai_walk, 6.7, NULL}, /* 17 */
{ai_walk, 3.8, NULL}, /* 18 */
{ai_walk, 2, NULL}, /* 19 */
{ai_walk, 0.2, NULL}, /* 20 */
{ai_walk, 0, NULL}, /* 21 */
{ai_walk, 3.4, NULL}, /* 22 */
{ai_walk, 6.4, NULL}, /* 23 */
{ai_walk, 5, NULL}, /* 24 */
{ai_walk, 1.8, NULL}, /* 25 */
{ai_walk, 0, NULL} /* 26 */
};
mmove_t insane_move_walk_insane = {
FRAME_walk1,
FRAME_walk26,
insane_frames_walk_insane,
insane_walk
};
mmove_t insane_move_run_insane = {
FRAME_walk1,
FRAME_walk26,
insane_frames_walk_insane,
insane_run
};
mframe_t insane_frames_stand_pain[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_stand_pain = {
FRAME_st_pain2,
FRAME_st_pain12,
insane_frames_stand_pain,
insane_run
};
mframe_t insane_frames_stand_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_stand_death = {
FRAME_st_death2,
FRAME_st_death18,
insane_frames_stand_death,
insane_dead
};
mframe_t insane_frames_crawl[] = {
{ai_walk, 0, insane_scream},
{ai_walk, 1.5, NULL},
{ai_walk, 2.1, NULL},
{ai_walk, 3.6, NULL},
{ai_walk, 2, NULL},
{ai_walk, 0.9, NULL},
{ai_walk, 3, NULL},
{ai_walk, 3.4, NULL},
{ai_walk, 2.4, NULL}
};
mmove_t insane_move_crawl = {
FRAME_crawl1,
FRAME_crawl9,
insane_frames_crawl,
NULL
};
mmove_t insane_move_runcrawl = {
FRAME_crawl1,
FRAME_crawl9,
insane_frames_crawl,
NULL
};
mframe_t insane_frames_crawl_pain[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_crawl_pain = {
FRAME_cr_pain2,
FRAME_cr_pain10,
insane_frames_crawl_pain,
insane_run
};
mframe_t insane_frames_crawl_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_crawl_death = {
FRAME_cr_death10,
FRAME_cr_death16,
insane_frames_crawl_death,
insane_dead
};
mframe_t insane_frames_cross[] = {
{ai_move, 0, insane_moan},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_cross = {
FRAME_cross1,
FRAME_cross15,
insane_frames_cross,
insane_cross
};
mframe_t insane_frames_struggle_cross[] = {
{ai_move, 0, insane_scream},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t insane_move_struggle_cross = {
FRAME_cross16,
FRAME_cross30,
insane_frames_struggle_cross,
insane_cross
};
void
insane_cross(edict_t *self)
{
if (!self)
{
return;
}
if (random() < 0.8)
{
self->monsterinfo.currentmove = &insane_move_cross;
}
else
{
self->monsterinfo.currentmove = &insane_move_struggle_cross;
}
}
void
insane_walk(edict_t *self)
{
if (!self)
{
return;
}
if (self->spawnflags & 16) /* Hold Ground? */
{
if (self->s.frame == FRAME_cr_pain10)
{
self->monsterinfo.currentmove = &insane_move_down;
return;
}
}
if (self->spawnflags & 4)
{
self->monsterinfo.currentmove = &insane_move_crawl;
}
else
if (random() <= 0.5)
{
self->monsterinfo.currentmove = &insane_move_walk_normal;
}
else
{
self->monsterinfo.currentmove = &insane_move_walk_insane;
}
}
void
insane_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->spawnflags & 16) /* Hold Ground? */
{
if (self->s.frame == FRAME_cr_pain10)
{
self->monsterinfo.currentmove = &insane_move_down;
return;
}
}
if (self->spawnflags & 4) /* Crawling? */
{
self->monsterinfo.currentmove = &insane_move_runcrawl;
}
else
if (random() <= 0.5) /* Else, mix it up */
{
self->monsterinfo.currentmove = &insane_move_run_normal;
}
else
{
self->monsterinfo.currentmove = &insane_move_run_insane;
}
}
void
insane_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
int l, r;
if (!self)
{
return;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
r = 1 + (rand() & 1);
if (self->health < 25)
{
l = 25;
}
else if (self->health < 50)
{
l = 50;
}
else if (self->health < 75)
{
l = 75;
}
else
{
l = 100;
}
gi.sound(self, CHAN_VOICE,
gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);
/* suppress screaming and moaning for 1 second so pain sound plays */
self->fly_sound_debounce_time = level.time + 1;
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
/* Don't go into pain frames if crucified. */
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
self->monsterinfo.currentmove = &insane_move_struggle_cross;
return;
}
if (((self->s.frame >= FRAME_crawl1) &&
(self->s.frame <= FRAME_crawl9)) ||
((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)))
{
self->monsterinfo.currentmove = &insane_move_crawl_pain;
}
else
{
self->monsterinfo.currentmove = &insane_move_stand_pain;
}
}
void
insane_onground(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &insane_move_down;
}
void
insane_checkdown(edict_t *self)
{
if (!self)
{
return;
}
if (self->spawnflags & 32) /* Always stand */
{
return;
}
if (random() < 0.3)
{
if (random() < 0.5)
{
self->monsterinfo.currentmove = &insane_move_uptodown;
}
else
{
self->monsterinfo.currentmove = &insane_move_jumpdown;
}
}
}
void
insane_checkup(edict_t *self)
{
if (!self)
{
return;
}
if ((self->spawnflags & 4) && (self->spawnflags & 16))
{
return;
}
if (random() < 0.5)
{
self->monsterinfo.currentmove = &insane_move_downtoup;
}
}
void
insane_stand(edict_t *self)
{
if (!self)
{
return;
}
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* If crucified */
{
self->monsterinfo.currentmove = &insane_move_cross;
self->monsterinfo.aiflags |= AI_STAND_GROUND;
}
else if ((self->spawnflags & 4) && (self->spawnflags & 16))
{
self->monsterinfo.currentmove = &insane_move_down;
}
else
if (random() < 0.5)
{
self->monsterinfo.currentmove = &insane_move_stand_normal;
}
else
{
self->monsterinfo.currentmove = &insane_move_stand_insane;
}
}
void
insane_dead(edict_t *self)
{
if (!self)
{
return;
}
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
self->flags |= FL_FLY;
}
else
{
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
}
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
void
insane_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage,
vec3_t point /* unused */)
{
int n;
if (!self)
{
return;
}
if (self->health <= self->gib_health)
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_IDLE, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav",
(rand() % 4) + 1)), 1, ATTN_IDLE, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
insane_dead(self);
}
else
{
if (((self->s.frame >= FRAME_crawl1) &&
(self->s.frame <= FRAME_crawl9)) ||
((self->s.frame >= FRAME_stand99) &&
(self->s.frame <= FRAME_stand160)))
{
self->monsterinfo.currentmove = &insane_move_crawl_death;
}
else
{
self->monsterinfo.currentmove = &insane_move_stand_death;
}
}
}
/*
* QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
*/
void
SP_misc_insane(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_fist = gi.soundindex("insane/insane11.wav");
sound_shake = gi.soundindex("insane/insane5.wav");
sound_moan = gi.soundindex("insane/insane7.wav");
sound_scream[0] = gi.soundindex("insane/insane1.wav");
sound_scream[1] = gi.soundindex("insane/insane2.wav");
sound_scream[2] = gi.soundindex("insane/insane3.wav");
sound_scream[3] = gi.soundindex("insane/insane4.wav");
sound_scream[4] = gi.soundindex("insane/insane6.wav");
sound_scream[5] = gi.soundindex("insane/insane8.wav");
sound_scream[6] = gi.soundindex("insane/insane9.wav");
sound_scream[7] = gi.soundindex("insane/insane10.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2");
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, 32);
self->health = 100;
self->gib_health = -50;
self->mass = 300;
self->pain = insane_pain;
self->die = insane_die;
self->monsterinfo.stand = insane_stand;
self->monsterinfo.walk = insane_walk;
self->monsterinfo.run = insane_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = NULL;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = NULL;
self->monsterinfo.aiflags |= AI_GOOD_GUY;
gi.linkentity(self);
if (self->spawnflags & 16) /* Stand Ground */
{
self->monsterinfo.aiflags |= AI_STAND_GROUND;
}
self->monsterinfo.currentmove = &insane_move_stand_normal;
self->monsterinfo.scale = MODEL_SCALE;
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* Crucified ? */
{
VectorSet(self->mins, -16, 0, 0);
VectorSet(self->maxs, 16, 8, 32);
self->flags |= FL_NO_KNOCKBACK;
flymonster_start(self);
}
else
{
walkmonster_start(self);
self->s.skinnum = rand() % 3;
}
}