yquake2remaster/src/server
Daniel Gibson d2d87025fa Fix case of map savegames name (save/bla/MAPNAME.sav/sv2)
introduced FS_GetFilenameForHandle(fileHandle_t) for this

this helps if a map has been started with "wrong" case, which doesn't
immediately fail if it has been loaded from a pack, but will result
in invalid savegame names that (with case-sensitive FSs) will fail to
load (when going back to a formerly played level)
2019-02-17 18:46:57 +01:00
..
header Port the server side of HTTP downloading from q2dos. 2018-12-20 18:01:38 +01:00
sv_cmd.c Fix case of map savegames name (save/bla/MAPNAME.sav/sv2) 2019-02-17 18:46:57 +01:00
sv_conless.c Port the server side of HTTP downloading from q2dos. 2018-12-20 18:01:38 +01:00
sv_entities.c Reformat and cleanup of the server 2012-07-21 10:06:07 +02:00
sv_game.c Lets not do the last two commits just before 5.11 2013-05-18 18:59:39 +02:00
sv_init.c Introduce a wrapper Q_fopen() and replace fopen() with it. 2018-02-05 07:43:26 +01:00
sv_main.c Fix loading Coop savegames without starting server first 2019-02-03 19:35:38 +01:00
sv_save.c Reconnect entity states of clients >1 when running in coop mode. 2019-02-15 19:50:56 +01:00
sv_send.c Lets not do the last two commits just before 5.11 2013-05-18 18:59:39 +02:00
sv_user.c Allow UDP download from paks that are not numbered. 2019-01-30 17:14:14 +01:00
sv_world.c Rebase soft render from https://icculus.org/quake2/ 2017-12-11 23:33:19 +02:00