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https://github.com/yquake2/yquake2remaster.git
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introduced FS_GetFilenameForHandle(fileHandle_t) for this this helps if a map has been started with "wrong" case, which doesn't immediately fail if it has been loaded from a pack, but will result in invalid savegame names that (with case-sensitive FSs) will fail to load (when going back to a formerly played level) |
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.. | ||
header | ||
sv_cmd.c | ||
sv_conless.c | ||
sv_entities.c | ||
sv_game.c | ||
sv_init.c | ||
sv_main.c | ||
sv_save.c | ||
sv_send.c | ||
sv_user.c | ||
sv_world.c |