Yamagi Quake II with Q2 Remaster support
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Yamagi d1a53bdeec
Merge pull request #551 from DanielGibson/scancode-input
Scancodes for Input and other keyboard input improvements
2020-04-20 08:59:55 +02:00
doc Document aynsc configuration correction. 2020-03-18 06:42:35 -05:00
src Merge pull request #551 from DanielGibson/scancode-input 2020-04-20 08:59:55 +02:00
stuff Add a Dockerfile, submitted by @Opvolger in #498. 2020-01-21 17:26:29 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Mention the gun Z offset in the CHANGELOG. 2020-02-24 17:15:09 +01:00
CMakeLists.txt Don't use yield opcode if unsupported. 2020-04-03 08:30:41 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Don't use yield opcode if unsupported. 2020-04-03 08:30:41 +02:00
README.md Fix link to docs. 2019-12-04 19:35:43 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/