mirror of
https://github.com/yquake2/yquake2remaster.git
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d19cace026
sounds easy, right? Except some genius decided to save CVAR_LATCH cvars in buffers of MAX_OSPATH length into savegames.. so just changing MAX_OSPATH breaks savegame compatibility. Fortunately, this assumption only matters in SV_WriteServerFile() and SV_ReadServerFile() so I worked around it by introducing a platform-specific LATCH_CVAR_SAVELENGTH (because MAX_OSPATH was 256 on Windows but 128 on other systems..) |
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.. | ||
header | ||
menu | ||
refresh | ||
sound | ||
cl_cin.c | ||
cl_console.c | ||
cl_download.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_inventory.c | ||
cl_keyboard.c | ||
cl_lights.c | ||
cl_main.c | ||
cl_network.c | ||
cl_parse.c | ||
cl_particles.c | ||
cl_prediction.c | ||
cl_screen.c | ||
cl_tempentities.c | ||
cl_view.c |