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4f20ac97d1
Make some things clearer and fix some small miss informations, overhaul the timing guide. While at it fix typos and grammar mistakes.
271 lines
9.7 KiB
Markdown
271 lines
9.7 KiB
Markdown
# Installation
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This guide shows how to install Yamagi Quake II from scratch. All fully
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supported platforms, both the full and the demo version are covered.
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## The Full Version
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Over the years Quake II was distributed in a myriad of ways:
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* As retail release on CD.
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* As part of Quake IV.
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* Through Steam.
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* Through GOG.com.
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* etc.
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Yamagi Quake II is compatible with all of these versions. While some of
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these versions come with all patches applied, it's highly recommended to
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follow this guide step by step and to reapply the patch by hand. Not all
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distributors patched the game correctly, leading to serve problems like
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missing assets or even crashes.
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### Game Data Setup
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The easiest way to install Yamagi Quake II is to start with the patch.
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Please note that the patch is **required** for all full versions of the
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game. Without the patch the game won't work correctly!
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1. Download the patch from our mirror or somewhere else. Its MD5
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checksum is `490557d4a90ff346a175d865a2bade87`:
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https://deponie.yamagi.org/quake2/idstuff/q2-3.20-x86-full-ctf.exe
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2. Extract the patch into an empty directory. The patch comes as an
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self-extracting ZIP file. On Windows it can be extracted by double
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clicking on it, on other systems an archiver or the *unzip* command
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can be used.
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Now remove the following files from the extracted patch. They're the
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original executables, documentation and so on. They aren't needed for
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Yamagi Quake II and just waste space:
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* *3.20_Changes.txt*
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* *quake2.exe*
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* *ref_gl.dll*
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* *ref_soft.dll*
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* *baseq2/gamex86.dll*
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* *ctf/ctf2.ico*
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* *ctf/gamex86.dll*
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* *ctf/readme.txt*
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* *ctf/server.cfg*
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* *xatrix/gamex86.dll*
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* *rogue/gamex86.dll*
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Copy the *pak0.pak* file and the *video/* subdirectory from the Quake
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II distribution (CD, Steam or GOG download, etc) into the *baseq2/*
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subdirectory of the extracted patch.
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If the optional addons are available their gamedata must be copied too:
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* For The Reckoning (also know as "xatrix") copy the *pak0.pak* and the
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*video/* subdirectory from the addon distribution into the *xatrix/*
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subdirectory.
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* For Ground Zero (also known as "rogue") copy the *pak0.pak* and the
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*video/* subdirectory from the addon distribution into the *rogue/*
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subdirectory.
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The MD5 checksums of the pakfiles are:
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* *baseq2/pak0.pak*: `1ec55a724dc3109fd50dde71ab581d70`
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* *baseq2/pak1.pak*: `42663ea709b7cd3eb9b634b36cfecb1a`
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* *baseq2/pak2.pak*: `c8217cc5557b672a87fc210c2347d98d`
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* *ctf/pak0.pak*: `1f6bd3d4c08f7ed8c037b12fcffd2eb5`
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* *rogue/pak0.pak*: `5e2ecbe9287152a1e6e0d77b3f47dcb2`
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* *xatrix/pak0.pak*: `f5e7b04f7d6b9530c59c5e1daa873b51`
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### Music Extraction
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The retail releases of Quake II and both addons contain up to 11 Audio
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CD tracks as soundtrack. Since modern computers lack the ability for
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direct CD playback Yamagi Quake II reads the music from OGG/Vorbis
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files.
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Later Quake II releases, for example the one included with Quake IV and
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the one available through Steam, lack the soundtrack. Nevertheless
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Yamagi Quake II can play it if the files are copied into the directories
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mentioned below.
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Some digital distributed versions are special, they includes the
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soundtrack as OGG/Vorbis files, but in a non standard format. Yamagi
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Quake II can read this format for the GOG.com release. Other releases
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may be supported in the future.
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#### Using a Generic CD Extractor
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1. Install a CD extractor (for example CDex) and set it to OGG/Vorbis
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files. Quality factor 6 (192 kbit/s) is usually more than enough.
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2. Put the Quake II CD into the CD drive and extract the files.
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3. The files must be named after the corresponding CD track: CD track 02
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becomes the file *02.ogg*, CD track 03 becomes the file *03.ogg* and
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so on. On both the Quake II and the Addon CDs track 01 is the data
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track and thus can't be ripped.
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4. Put these files into the corresponding subdirectory:
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* baseq2/music for Quake II.
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* xatrix/music for The Reckoning.
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* rogue/music for Ground Zero.
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#### Using a Shell Script
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An easy way to extract the music on unixoid platforms (BSD, Linux and
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MacOS) is to use *stuff/cdripper.sh*, a simple shellscript. It needs
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*cdparanoia* and *oggenc* (from the *vorbis-tools* package) installed.
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Use the package manager (apt, dnf, homebrew, pkg, ...) to install them.
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Just execute the script and copy the resulting *music/* directory to:
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* *baseq2/* for Quake II.
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* *xatrix/* for The Reckoning.
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* *rogue/* for Ground Zero.
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#### The GOG.com Release
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The Quake II distributed by GOG.com contains the soundtrack, it just
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needs to be copied into the game data directory. The target directory is
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just *music/*, next to *baseq2/*. **Not** inside *baseq2/*.
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### Alternate Startup Configuration
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Yamagi Quake II ships with an alternative startup config that overrides
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some global settings to saner defaults. To use is copy *stuff/yq2.cfg*
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into the *baseq2/* directory.
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## The Demo Version
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A free demo version of Quake II is available and supported by Yamagi
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Quake II. This demo contains the first few levels, but no videos and
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no soundtrack.
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### Game Data Setup
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1. Download the demo from our mirror or somewhere else. Its MD5
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checksum is `4d1cd4618e80a38db59304132ea0856c`:
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https://deponie.yamagi.org/quake2/idstuff/q2-314-demo-x86.exe
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2. Extract the downloaded file. It's an ordinary, self-extract ZIP
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archive. On Windows it can be extracted by double clicking on it, on
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other system an archiver or the *unzip* command can be used.
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3. Create a new directory and a subdirectory *baseq2/* in it.
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4. Copy the *pak0.pak* and the *players/* subdirectory from the
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extracted archive into the newly created *baseq2/* subdirectory.
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The demo **must not** be patched! Patching the demo will break it!
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The MD5 checksums of the pakfiles are:
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* *baseq2/pak0.pak*: `27d77240466ec4f3253256832b54db8a`
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## Download and Extract the Executables
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How the Yamagi Quake II executables are installed depends on the
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platform:
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- For Windows a prebuild package with all Yamagi Quake II executables
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and the required libraries is provided.
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- Most Linux distributions and BSD systems provide Yamagi Quake II
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packages. Theses packages may be outdated, see below for compiling
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the executables.
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### Windows
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1. Get the latest release from https://www.yamagi.org/quake2
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2. Extract it into the gamedata directory created above. *quake2.exe*
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must be placed next to the *baseq2/* subdirectory.
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On Windows the Yamagi Quake II installation is fully portable, the
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installation directory can be moved the installation directory wherever
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and whenever it's necessary. To update Yamagi Quake II just overwrite
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the old files with the new ones.
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There're two executables:
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* *yquake2.exe*: This is main executable and should be preferred.
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* *quake.exe*: This is just a wrapper to stay compatible with existing
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setups. For technical reasons *quake.exe* may not start in foreground
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but in background!
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If Windows Defender is activated, that's the default on Windows 8 and
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Windows 10, it may complain that Yamagi Quake II is untrusted and should
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not be started. That's because we're shipping unsigned binaries. You can
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force Windows to start it anyways.
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### Binary Package from Linux distributions or BSD systems
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Most Linux distributions and BSD systems provide Yamagi Quake II
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packages. Please refer to the documentation of the distribution or
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system. The gamedata is searched at:
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- A global directory specified by the package.
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- The same directory as the quake2 executable.
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- A directory given with the *-datadir /path/to/quake2_installation/*
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commandline argument.
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- In *$HOME/.yq2*
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If you're a package maintainer, please look at our packaging guide at
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the [Packaging Guide](05_packaging.md).
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## Compiling from source
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To compile Yamagi Quake II from source the following dependencies
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(including development headers) are needed:
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* A GCC compatible compiler like *gcc*, *clang* or *mingw*.
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* A LibGL implementation with system headers.
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* An OpenAL implementation, *openal-soft* is highly recommended.
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* SDL 2.0.
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* libcurl.
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While Yamagi Quake II ships with an CMakeFile.txt using the GNU Makefile
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for release builds is recommended. The GNU Makefile offers more options
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and is well tested.
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### Prerequisites on Windows
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On Windows a MinGW environment is needed. A preconfigured environment
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with all necessary dependencies and compatibles compilers can be found
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at: https://deponie.yamagi.org/quake2/windows/build/
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The environment must be extracted into *C:\MSYS2\*. Other directores
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will likely work, but are unsupported. So don't complain if you
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experience problems. Either the 32 bit version can be started through
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*C:\MSYS2\msys32.exe* or the 64 bit version through
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*C:\MSYS2\msys64.exe*.
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At this time Yamagi Quake II can't be compiled with Microsoft Visual
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Studio.
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### Prerequisites on Unixoid Platforms
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The build dependencies can be installed with:
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* On Debian based distributions: `apt install build-essential
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libgl1-mesa-dev libsdl2-dev libopenal-dev libcurl4-openssl-dev`
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* On FreeBSD: `pkg install gmake libGL sdl2 openal-soft curl`
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* On MacOS the dependencies can be installed with Homebrew (from
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https://brew.sh): `brew install sdl2 openal-soft`
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Other distributions or platforms often have package named similar to the
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Debian or FreeBSD packages.
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### Compiling
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Download the latest release from https://www.yamagi.org/quake2 or clone
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the source from https://github.com/yquake2/yquake2.git, change into the
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*yquake2/* source directory and type *make* (Linux, MacOS and Windows)
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or *gmake* (FreeBSD). After the build finished, copy everything from the
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*release/* directory to the Yamagi Quake II installation directory.
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For the addons download or clone their source, change into the source
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directory and type *make* (Linux, MacOS and Windows) or *gmake*
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(FreeBSD). After the compilation finishes the *release/game.so* is
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copied to the corresponding directory in the Quake II installation.
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