Yamagi Quake II with Q2 Remaster support
Find a file
2024-04-07 18:50:01 +03:00
doc Clearify vid_gamma in the GL1 renderer. 2024-04-07 11:01:45 +02:00
src client: fix gles3 name 2024-04-07 18:50:01 +03:00
stuff Set the ambush spawnflag on monster_boss2 in biggun. 2023-12-16 18:41:47 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG s/Jaime Moreira/protocultor/g 2023-11-08 18:47:31 +01:00
CMakeLists.txt Implement SDL3 into the CMakeLists.txt. 2024-04-07 11:01:45 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Mention SDL 3 as alternative to SDL 2. 2024-04-07 11:01:45 +02:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/