bf1d8a6cb6
With this quicksaves can be loaded from the menu. They cannot be saved. That's an artificial limitation to match the behavior of autosaves. I think both should behave the same because their comment string are formatted the same... This is somewhat hacky. Until now the menu assumed that all savegames are named from save0 to saveX, where save0 is the autosave slot. There were 16 slots per page * 2 pages = 32 savegame slot, so the highest slot was save31. I've reduced the slot per page to 14 to make room for one quicksave slot and one empty line between it and the first regular slot. That alone would reduce the number of slots to 28, making the four highest slots unreachable. So I've increased the number of pages to 4, there're now 14 slots per page * 4 pages = 56 slots. The quicksave slot is shown on every page, because it was the easiest way to integrate it into the existing code. Everything else would require the paging logic to be rewritten in a way that different pages can have a different number of slots and a different layout. This is part of #473. |
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README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/01_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/