mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-24 13:31:07 +00:00
1617 lines
43 KiB
Makefile
1617 lines
43 KiB
Makefile
# ------------------------------------------------------ #
|
|
# Makefile for the "Yamagi Quake 2 Client" #
|
|
# #
|
|
# Just type "make" to compile the #
|
|
# - Client (quake2) #
|
|
# - Server (q2ded) #
|
|
# - Quake II Game (baseq2) #
|
|
# - Renderer libraries (gl1, gl3, soft) #
|
|
# #
|
|
# Base dependencies: #
|
|
# - SDL 2 or SDL 3 #
|
|
# - libGL #
|
|
# - Vulkan headers #
|
|
# #
|
|
# Optional dependencies: #
|
|
# - CURL #
|
|
# - OpenAL #
|
|
# #
|
|
# Platforms: #
|
|
# - FreeBSD #
|
|
# - Linux #
|
|
# - NetBSD #
|
|
# - OpenBSD #
|
|
# - OS X #
|
|
# - Windows (MinGW) #
|
|
# ------------------------------------------------------ #
|
|
|
|
# Variables
|
|
# ---------
|
|
|
|
# - ASAN: Builds with address sanitizer, includes DEBUG.
|
|
# - DEBUG: Builds a debug build, forces -O0 and adds debug symbols.
|
|
# - VERBOSE: Prints full compile, linker and misc commands.
|
|
# - UBSAN: Builds with undefined behavior sanitizer, includes DEBUG.
|
|
|
|
# ----------
|
|
|
|
# User configurable options
|
|
# -------------------------
|
|
|
|
# Enables HTTP support through cURL. Used for
|
|
# HTTP download.
|
|
WITH_CURL:=yes
|
|
|
|
# Enables the optional OpenAL sound system.
|
|
# To use it your system needs libopenal.so.1
|
|
# or openal32.dll (we recommend openal-soft)
|
|
# installed
|
|
WITH_OPENAL:=yes
|
|
|
|
# Use avcodec for decode ogv videos
|
|
WITH_AVCODEC:=yes
|
|
|
|
# Sets an RPATH to $ORIGIN/lib. It can be used to
|
|
# inject custom libraries, e.g. a patches libSDL.so
|
|
# or libopenal.so. Not supported on Windows.
|
|
WITH_RPATH:=yes
|
|
|
|
# Builds with SDL 3 instead of SDL 2.
|
|
WITH_SDL3:=no
|
|
|
|
# Enable systemwide installation of game assets.
|
|
WITH_SYSTEMWIDE:=no
|
|
|
|
# This will set the default SYSTEMDIR, a non-empty string
|
|
# would actually be used. On Windows normals slashes (/)
|
|
# instead of backslashed (\) should be used! The string
|
|
# MUST NOT be surrounded by quotation marks!
|
|
WITH_SYSTEMDIR:=""
|
|
|
|
# This will set the build options to create an MacOS .app-bundle.
|
|
# The app-bundle itself will not be created, but the runtime paths
|
|
# will be set to expect the game-data in *.app/
|
|
# Contents/Resources
|
|
OSX_APP:=yes
|
|
|
|
# This is an optional configuration file, it'll be used in
|
|
# case of presence.
|
|
CONFIG_FILE:=config.mk
|
|
|
|
# ----------
|
|
|
|
# In case a of a configuration file being present, we'll just use it
|
|
ifeq ($(wildcard $(CONFIG_FILE)), $(CONFIG_FILE))
|
|
include $(CONFIG_FILE)
|
|
endif
|
|
|
|
# Detect the OS
|
|
ifdef SystemRoot
|
|
YQ2_OSTYPE ?= Windows
|
|
else
|
|
YQ2_OSTYPE ?= $(shell uname -s)
|
|
endif
|
|
|
|
# Special case for MinGW
|
|
ifneq (,$(findstring MINGW,$(YQ2_OSTYPE)))
|
|
YQ2_OSTYPE := Windows
|
|
endif
|
|
|
|
# Detect the architecture
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
ifdef MINGW_CHOST
|
|
ifeq ($(MINGW_CHOST), x86_64-w64-mingw32)
|
|
YQ2_ARCH ?= x86_64
|
|
else # i686-w64-mingw32
|
|
YQ2_ARCH ?= i386
|
|
endif
|
|
else # windows, but MINGW_CHOST not defined
|
|
ifdef PROCESSOR_ARCHITEW6432
|
|
# 64 bit Windows
|
|
YQ2_ARCH ?= $(PROCESSOR_ARCHITEW6432)
|
|
else
|
|
# 32 bit Windows
|
|
YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
|
|
endif
|
|
endif # windows but MINGW_CHOST not defined
|
|
else
|
|
ifneq ($(YQ2_OSTYPE), Darwin)
|
|
# Normalize some abiguous YQ2_ARCH strings
|
|
YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/arm64/aarch64/' -e 's/^arm.*/arm/')
|
|
else
|
|
YQ2_ARCH ?= $(shell uname -m)
|
|
endif
|
|
endif
|
|
|
|
# Detect the compiler
|
|
ifeq ($(shell $(CC) -v 2>&1 | grep -c "clang version"), 1)
|
|
COMPILER := clang
|
|
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
|
|
else ifeq ($(shell $(CC) -v 2>&1 | grep -c -E "(gcc version|gcc-Version)"), 1)
|
|
COMPILER := gcc
|
|
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
|
|
else
|
|
COMPILER := unknown
|
|
endif
|
|
|
|
# ASAN includes DEBUG
|
|
ifdef ASAN
|
|
DEBUG=1
|
|
endif
|
|
|
|
# UBSAN includes DEBUG
|
|
ifdef UBSAN
|
|
DEBUG=1
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base CFLAGS. These may be overridden by the environment.
|
|
# Highest supported optimizations are -O2, higher levels
|
|
# will likely break this crappy code.
|
|
ifdef DEBUG
|
|
CFLAGS ?= -O0 -g -Wall -Wpointer-arith -pipe -DDEBUG
|
|
ifdef ASAN
|
|
override CFLAGS += -fsanitize=address -DUSE_SANITIZER
|
|
endif
|
|
ifdef UBSAN
|
|
override CFLAGS += -fsanitize=undefined -DUSE_SANITIZER
|
|
endif
|
|
else
|
|
CFLAGS ?= -O2 -Wall -Wpointer-arith -pipe -fomit-frame-pointer
|
|
endif
|
|
|
|
# Always needed are:
|
|
# -fno-strict-aliasing since the source doesn't comply
|
|
# with strict aliasing rules and it's next to impossible
|
|
# to get it there...
|
|
# -fwrapv for defined integer wrapping. MSVC6 did this
|
|
# and the game code requires it.
|
|
# -fvisibility=hidden to keep symbols hidden. This is
|
|
# mostly best practice and not really necessary.
|
|
override CFLAGS += -fno-strict-aliasing -fwrapv -fvisibility=hidden
|
|
|
|
# -MMD to generate header dependencies. Unsupported by
|
|
# the Clang shipped with OS X.
|
|
ifneq ($(YQ2_OSTYPE), Darwin)
|
|
override CFLAGS += -MMD
|
|
endif
|
|
|
|
# OS X architecture.
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
override CFLAGS += -arch $(YQ2_ARCH)
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# ARM needs a sane minimum architecture. We need the `yield`
|
|
# opcode, arm6k is the first iteration that supports it. arm6k
|
|
# is also the first Raspberry PI generation and older hardware
|
|
# is likely too slow to run the game. We're not enforcing the
|
|
# minimum architecture, but if you're build for something older
|
|
# like arm5 the `yield` opcode isn't compiled in and the game
|
|
# (especially q2ded) will consume more CPU time than necessary.
|
|
ifeq ($(YQ2_ARCH), arm)
|
|
CFLAGS += -march=armv6k
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Switch of some annoying warnings.
|
|
ifeq ($(COMPILER), clang)
|
|
# -Wno-missing-braces because otherwise clang complains
|
|
# about totally valid 'vec3_t bla = {0}' constructs.
|
|
override CFLAGS += -Wno-missing-braces
|
|
else ifeq ($(COMPILER), gcc)
|
|
# GCC 8.0 or higher.
|
|
ifeq ($(shell test $(COMPILERVER) -ge 80000; echo $$?),0)
|
|
# -Wno-format-truncation and -Wno-format-overflow
|
|
# because GCC spams about 50 false positives.
|
|
override CFLAGS += -Wno-format-truncation -Wno-format-overflow
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Defines the operating system and architecture
|
|
override CFLAGS += -DYQ2OSTYPE=\"$(YQ2_OSTYPE)\" -DYQ2ARCH=\"$(YQ2_ARCH)\"
|
|
|
|
# ----------
|
|
|
|
# For reproduceable builds, look here for details:
|
|
# https://reproducible-builds.org/specs/source-date-epoch/
|
|
ifdef SOURCE_DATE_EPOCH
|
|
override CFLAGS += -DBUILD_DATE=\"$(shell date --utc --date="@${SOURCE_DATE_EPOCH}" +"%b %_d %Y" | sed -e 's/ /\\ /g')\"
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Using the default x87 float math on 32bit x86 causes rounding trouble
|
|
# -ffloat-store could work around that, but the better solution is to
|
|
# just enforce SSE - every x86 CPU since Pentium3 supports that
|
|
# and this should even improve the performance on old CPUs
|
|
ifeq ($(YQ2_ARCH), i386)
|
|
override CFLAGS += -msse -mfpmath=sse
|
|
endif
|
|
|
|
# Force SSE math on x86_64. All sane compilers should do this
|
|
# anyway, just to protect us from broken Linux distros.
|
|
ifeq ($(YQ2_ARCH), x86_64)
|
|
override CFLAGS += -mfpmath=sse
|
|
endif
|
|
|
|
# Disable floating-point expression contraction. While this shouldn't be
|
|
# a problem for C (only for C++) better be safe than sorry. See
|
|
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100839 for details.
|
|
ifeq ($(COMPILER), gcc)
|
|
override CFLAGS += -ffp-contract=off
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Systemwide installation.
|
|
ifeq ($(WITH_SYSTEMWIDE),yes)
|
|
override CFLAGS += -DSYSTEMWIDE
|
|
ifneq ($(WITH_SYSTEMDIR),"")
|
|
override CFLAGS += -DSYSTEMDIR=\"$(WITH_SYSTEMDIR)\"
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# We don't support encrypted ZIP files.
|
|
ZIPCFLAGS := -DNOUNCRYPT
|
|
|
|
# Just set IOAPI_NO_64 on everything that's not Linux or Windows,
|
|
# otherwise minizip will use fopen64(), fseek64() and friends that
|
|
# may be unavailable. This is - of course - not really correct, in
|
|
# a better world we would set -DIOAPI_NO_64 to force everything to
|
|
# fopen(), fseek() and so on and -D_FILE_OFFSET_BITS=64 to let the
|
|
# libc headers do their work. Currently we can't do that because
|
|
# Quake II uses nearly everywere int instead of off_t...
|
|
#
|
|
# This may have the side effect that ZIP files larger than 2GB are
|
|
# unsupported. But I doubt that anyone has such large files, they
|
|
# would likely hit other internal limits.
|
|
ifneq ($(YQ2_OSTYPE),Windows)
|
|
ifneq ($(YQ2_OSTYPE),Linux)
|
|
ZIPCFLAGS += -DIOAPI_NO_64
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Extra CFLAGS for SDL.
|
|
ifeq ($(WITH_SDL3),yes)
|
|
SDLCFLAGS := $(shell pkgconf --cflags sdl3)
|
|
SDLCFLAGS += -DUSE_SDL3
|
|
else
|
|
SDLCFLAGS := $(shell sdl2-config --cflags)
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base include path.
|
|
ifeq ($(YQ2_OSTYPE),Linux)
|
|
INCLUDE ?= -I/usr/include
|
|
else ifeq ($(YQ2_OSTYPE),FreeBSD)
|
|
INCLUDE ?= -I/usr/local/include
|
|
else ifeq ($(YQ2_OSTYPE),NetBSD)
|
|
INCLUDE ?= -I/usr/X11R7/include -I/usr/pkg/include
|
|
else ifeq ($(YQ2_OSTYPE),OpenBSD)
|
|
INCLUDE ?= -I/usr/local/include
|
|
else ifeq ($(YQ2_OSTYPE),Windows)
|
|
INCLUDE ?= -I/usr/include
|
|
else ifeq ($(YQ2_OSTYPE),Darwin)
|
|
MOLTENVK_PATH ?= $(shell brew --prefix molten-vk)
|
|
INCLUDE ?= -I/usr/local/include -I/opt/homebrew/include -I$(MOLTENVK_PATH)/libexec/include
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base LDFLAGS. This is just the library path.
|
|
ifeq ($(YQ2_OSTYPE),Linux)
|
|
LDFLAGS ?= -L/usr/lib
|
|
else ifeq ($(YQ2_OSTYPE),FreeBSD)
|
|
LDFLAGS ?= -L/usr/local/lib
|
|
else ifeq ($(YQ2_OSTYPE),NetBSD)
|
|
LDFLAGS ?= -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib
|
|
else ifeq ($(YQ2_OSTYPE),OpenBSD)
|
|
LDFLAGS ?= -L/usr/local/lib
|
|
else ifeq ($(YQ2_OSTYPE),Windows)
|
|
LDFLAGS ?= -L/usr/lib
|
|
else ifeq ($(YQ2_OSTYPE),Darwin)
|
|
LDFLAGS ?= -L/usr/local/lib -L/opt/homebrew/lib
|
|
endif
|
|
|
|
# Link address sanitizer if requested.
|
|
ifdef ASAN
|
|
override LDFLAGS += -fsanitize=address
|
|
endif
|
|
|
|
# Link undefined behavior sanitizer if requested.
|
|
ifdef UBSAN
|
|
override LDFLAGS += -fsanitize=undefined
|
|
endif
|
|
|
|
# Required libraries.
|
|
ifeq ($(YQ2_OSTYPE),Linux)
|
|
LDLIBS ?= -lm -ldl -rdynamic
|
|
else ifeq ($(YQ2_OSTYPE),FreeBSD)
|
|
LDLIBS ?= -lm
|
|
else ifeq ($(YQ2_OSTYPE),NetBSD)
|
|
LDLIBS ?= -lm
|
|
else ifeq ($(YQ2_OSTYPE),OpenBSD)
|
|
LDLIBS ?= -lm
|
|
else ifeq ($(YQ2_OSTYPE),Windows)
|
|
LDLIBS ?= -lws2_32 -lwinmm -static-libgcc
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
LDLIBS ?= -arch $(YQ2_ARCH)
|
|
else ifeq ($(YQ2_OSTYPE), Haiku)
|
|
LDLIBS ?= -lm -lnetwork
|
|
else ifeq ($(YQ2_OSTYPE), SunOS)
|
|
LDLIBS ?= -lm -lsocket -lnsl
|
|
endif
|
|
|
|
# ASAN and UBSAN must not be linked
|
|
# with --no-undefined. OSX and OpenBSD
|
|
# don't support it at all.
|
|
ifndef ASAN
|
|
ifndef UBSAN
|
|
ifneq ($(YQ2_OSTYPE), Darwin)
|
|
ifneq ($(YQ2_OSTYPE), OpenBSD)
|
|
override LDFLAGS += -Wl,--no-undefined
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Extra LDFLAGS for SDL
|
|
ifeq ($(WITH_SDL3),yes)
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
SDLLDFLAGS := -lSDL3
|
|
else
|
|
SDLLDFLAGS := $(shell pkgconf --libs sdl3)
|
|
endif
|
|
else
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
SDLLDFLAGS := -lSDL2
|
|
else
|
|
SDLLDFLAGS := $(shell sdl2-config --libs)
|
|
endif
|
|
endif
|
|
|
|
# The renderer libs don't need libSDL2main, libmingw32 or -mwindows.
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDLLDFLAGS))))
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# When make is invoked by "make VERBOSE=1" print
|
|
# the compiler and linker commands.
|
|
ifdef VERBOSE
|
|
Q :=
|
|
else
|
|
Q := @
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Phony targets
|
|
.PHONY : all client game icon server ref_gl1 ref_gl3 ref_gles1 ref_gles3 ref_soft ref_vk ref_gl4
|
|
|
|
# ----------
|
|
|
|
# Builds everything but the GLES1 renderer
|
|
all: config client server game ref_gl1 ref_gl3 ref_gles3 ref_soft ref_vk ref_gl4
|
|
|
|
# ----------
|
|
|
|
# Builds everything, including the GLES1 renderer
|
|
with_gles1: all ref_gles1
|
|
|
|
# ----------
|
|
|
|
# Print config values
|
|
config:
|
|
@echo "Build configuration"
|
|
@echo "============================"
|
|
@echo "YQ2_ARCH = $(YQ2_ARCH) COMPILER = $(COMPILER)"
|
|
@echo "WITH_CURL = $(WITH_CURL)"
|
|
@echo "WITH_OPENAL = $(WITH_OPENAL)"
|
|
@echo "WITH_AVCODEC = $(WITH_AVCODEC)"
|
|
@echo "WITH_RPATH = $(WITH_RPATH)"
|
|
@echo "WITH_SDL3 = $(WITH_SDL3)"
|
|
@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
|
|
@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
|
|
@echo "============================"
|
|
@echo ""
|
|
|
|
# ----------
|
|
|
|
# Special target to compile the icon on Windows
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
icon:
|
|
@echo "===> WR build/icon/icon.res"
|
|
${Q}mkdir -p build/icon
|
|
${Q}windres src/backends/windows/icon.rc -O COFF -o build/icon/icon.res
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Cleanup
|
|
clean:
|
|
@echo "===> CLEAN"
|
|
${Q}rm -Rf build release/*
|
|
|
|
cleanall:
|
|
@echo "===> CLEAN"
|
|
${Q}rm -Rf build release
|
|
|
|
# ----------
|
|
|
|
# The client
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
client:
|
|
@echo "===> Building yquake2.exe"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/yquake2.exe
|
|
@echo "===> Building quake2.exe Wrapper"
|
|
$(MAKE) release/quake2.exe
|
|
|
|
build/client/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/yquake2.exe : LDFLAGS += -mwindows
|
|
|
|
ifeq ($(WITH_CURL),yes)
|
|
release/yquake2.exe : CFLAGS += -DUSE_CURL
|
|
endif
|
|
|
|
ifeq ($(WITH_AVCODEC),yes)
|
|
release/yquake2.exe : CFLAGS += -DAVMEDIADECODE
|
|
release/yquake2.exe : LDLIBS += -lavformat -lavcodec -lswscale -lswresample -lavutil
|
|
endif
|
|
|
|
ifeq ($(WITH_OPENAL),yes)
|
|
release/yquake2.exe : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"openal32.dll"'
|
|
endif
|
|
|
|
else # not Windows
|
|
|
|
client:
|
|
@echo "===> Building quake2"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/quake2
|
|
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
build/client/%.o : %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -arch $(YQ2_ARCH) -x objective-c -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) $< -o $@
|
|
else
|
|
build/client/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
|
endif
|
|
|
|
release/quake2 : CFLAGS += -Wno-unused-result
|
|
|
|
ifeq ($(WITH_CURL),yes)
|
|
release/quake2 : CFLAGS += -DUSE_CURL
|
|
endif
|
|
|
|
ifeq ($(WITH_AVCODEC),yes)
|
|
release/quake2 : CFLAGS += -DAVMEDIADECODE
|
|
release/quake2 : LDLIBS += -lavformat -lavcodec -lswscale -lswresample -lavutil
|
|
endif
|
|
|
|
ifeq ($(WITH_OPENAL),yes)
|
|
ifeq ($(YQ2_OSTYPE), OpenBSD)
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so"'
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
OPENAL_PATH ?= $(shell brew --prefix openal-soft)
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.dylib"' -I$(OPENAL_PATH)/include
|
|
release/quake2 : LDFLAGS += -L$(OPENAL_PATH)/lib -rpath $(OPENAL_PATH)/lib
|
|
else
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Linux)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), SunOS)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), FreeBSD)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), NetBSD)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), OpenBSD)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Haiku)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(WITH_RPATH),yes)
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/quake2 : LDFLAGS += -Wl,-rpath,'@executable_path/lib'
|
|
else
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib'
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The server
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/q2ded.exe
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
|
|
|
|
else # not Windows
|
|
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/q2ded
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/q2ded : CFLAGS += -DDEDICATED_ONLY -Wno-unused-result
|
|
|
|
ifeq ($(YQ2_OSTYPE), FreeBSD)
|
|
release/q2ded : LDLIBS += -lexecinfo
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The OpenGL 1.x renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gl1:
|
|
@echo "===> Building ref_gl1.dll"
|
|
$(MAKE) release/ref_gl1.dll
|
|
|
|
release/ref_gl1.dll : LDFLAGS += -shared
|
|
release/ref_gl1.dll : LDLIBS += -lopengl32
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gl1:
|
|
@echo "===> Building ref_gl1.dylib"
|
|
$(MAKE) release/ref_gl1.dylib
|
|
|
|
|
|
release/ref_gl1.dylib : LDFLAGS += -shared -framework OpenGL
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gl1:
|
|
@echo "===> Building ref_gl1.so"
|
|
$(MAKE) release/ref_gl1.so
|
|
|
|
|
|
release/ref_gl1.so : CFLAGS += -fPIC
|
|
release/ref_gl1.so : LDFLAGS += -shared
|
|
release/ref_gl1.so : LDLIBS += -lGL
|
|
|
|
endif # OS specific ref_gl1 stuff
|
|
|
|
build/ref_gl1/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The OpenGL ES 1.0 renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gles1:
|
|
@echo "===> Building ref_gles1.dll"
|
|
$(MAKE) release/ref_gles1.dll
|
|
|
|
release/ref_gles1.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl1/glad-gles1/include
|
|
release/ref_gles1.dll : CFLAGS += -DYQ2_GL1_GLES
|
|
release/ref_gles1.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gles1:
|
|
@echo "===> Building ref_gles1.dylib"
|
|
$(MAKE) release/ref_gles1.dylib
|
|
|
|
release/ref_gles1.dylib : GLAD_INCLUDE = -Isrc/client/refresh/gl1/glad-gles1/include
|
|
release/ref_gles1.dylib : CFLAGS += -DYQ2_GL1_GLES
|
|
release/ref_gles1.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gles1:
|
|
@echo "===> Building ref_gles1.so"
|
|
$(MAKE) release/ref_gles1.so
|
|
|
|
release/ref_gles1.so : GLAD_INCLUDE = -Isrc/client/refresh/gl1/glad-gles1/include
|
|
release/ref_gles1.so : CFLAGS += -DYQ2_GL1_GLES -fPIC
|
|
release/ref_gles1.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_gles1 stuff
|
|
|
|
build/ref_gles1/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The OpenGL 3.x renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.dll"
|
|
$(MAKE) release/ref_gl3.dll
|
|
|
|
release/ref_gl3.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
|
|
release/ref_gl3.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.dylib"
|
|
$(MAKE) release/ref_gl3.dylib
|
|
|
|
release/ref_gl3.dylib : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
|
|
release/ref_gl3.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.so"
|
|
$(MAKE) release/ref_gl3.so
|
|
|
|
release/ref_gl3.so : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
|
|
release/ref_gl3.so : CFLAGS += -fPIC
|
|
release/ref_gl3.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_gl3 stuff
|
|
|
|
build/ref_gl3/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The OpenGL ES 3.0 renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gles3:
|
|
@echo "===> Building ref_gles3.dll"
|
|
$(MAKE) release/ref_gles3.dll
|
|
|
|
release/ref_gles3.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
# YQ2_GL3_GLES3 is for GLES3, DYQ2_GL3_GLES is for things that are identical
|
|
# in both GLES3 and GLES2 (in case we ever support that)
|
|
release/ref_gles3.dll : CFLAGS += -DYQ2_GL3_GLES3 -DYQ2_GL3_GLES
|
|
|
|
release/ref_gles3.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gles3:
|
|
@echo "===> Building ref_gles3.dylib"
|
|
$(MAKE) release/ref_gles3.dylib
|
|
|
|
release/ref_gles3.dylib : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
# YQ2_GL3_GLES3 is for GLES3, DYQ2_GL3_GLES is for things that are identical
|
|
# in both GLES3 and GLES2 (in case we ever support that)
|
|
release/ref_gles3.dylib : CFLAGS += -DYQ2_GL3_GLES3 -DYQ2_GL3_GLES
|
|
|
|
release/ref_gles3.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gles3:
|
|
@echo "===> Building ref_gles3.so"
|
|
$(MAKE) release/ref_gles3.so
|
|
|
|
release/ref_gles3.so : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
# YQ2_GL3_GLES3 is for GLES3, DYQ2_GL3_GLES is for things that are identical
|
|
# in both GLES3 and GLES2 (in case we ever support that)
|
|
release/ref_gles3.so : CFLAGS += -DYQ2_GL3_GLES3 -DYQ2_GL3_GLES -fPIC
|
|
|
|
release/ref_gles3.so : LDFLAGS += -shared
|
|
|
|
GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
endif # OS specific ref_gl3 stuff
|
|
|
|
build/ref_gles3/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The OpenGL 4.6 renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gl4:
|
|
@echo "===> Building ref_gl4.dll"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/ref_gl4.dll
|
|
|
|
release/ref_gl4.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl4/glad/include
|
|
release/ref_gl4.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gl4:
|
|
@echo "===> Building ref_gl4.dylib"
|
|
$(MAKE) release/ref_gl4.dylib
|
|
|
|
release/ref_gl4.dylib : GLAD_INCLUDE = -Isrc/client/refresh/gl4/glad/include
|
|
release/ref_gl4.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin - macOS doesn't support OpenGL 4.6
|
|
|
|
ref_gl4:
|
|
@echo "===> Building ref_gl4.so"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/ref_gl4.so
|
|
|
|
release/ref_gl4.so : GLAD_INCLUDE = -Isrc/client/refresh/gl4/glad/include
|
|
release/ref_gl4.so : CFLAGS += -fPIC
|
|
release/ref_gl4.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_gl4 stuff
|
|
|
|
build/ref_gl4/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The soft renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.dll"
|
|
$(MAKE) release/ref_soft.dll
|
|
|
|
release/ref_soft.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.dylib"
|
|
$(MAKE) release/ref_soft.dylib
|
|
|
|
release/ref_soft.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.so"
|
|
$(MAKE) release/ref_soft.so
|
|
|
|
release/ref_soft.so : CFLAGS += -fPIC
|
|
release/ref_soft.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_soft stuff
|
|
|
|
build/ref_soft/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The vk renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_vk:
|
|
@echo "===> Building ref_vk.dll"
|
|
$(MAKE) release/ref_vk.dll
|
|
|
|
release/ref_vk.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_vk:
|
|
@echo "===> Building ref_vk.dylib"
|
|
$(MAKE) release/ref_vk.dylib
|
|
|
|
release/ref_vk.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_vk:
|
|
@echo "===> Building ref_vk.so"
|
|
$(MAKE) release/ref_vk.so
|
|
|
|
release/ref_vk.so : CFLAGS += -fPIC
|
|
release/ref_vk.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_vk stuff
|
|
|
|
build/ref_vk/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The baseq2 game
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
game: stuff/models/entity.dat
|
|
@echo "===> Building baseq2/game.dll"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dll
|
|
${Q}mkdir -p release/baseq2/models
|
|
${Q}cp stuff/models/entity.dat release/baseq2/models
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
game: stuff/models/entity.dat
|
|
@echo "===> Building baseq2/game.dylib"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dylib
|
|
${Q}mkdir -p release/baseq2/models
|
|
${Q}cp stuff/models/entity.dat release/baseq2/models
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dylib : CFLAGS += -fPIC
|
|
release/baseq2/game.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
game: stuff/models/entity.dat
|
|
@echo "===> Building baseq2/game.so"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.so
|
|
${Q}mkdir -p release/baseq2/models
|
|
${Q}cp stuff/models/entity.dat release/baseq2/models
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.so : CFLAGS += -fPIC -Wno-unused-result
|
|
release/baseq2/game.so : LDFLAGS += -shared
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the game
|
|
GAME_OBJS_ = \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/game/g_ai.o \
|
|
src/game/g_chase.o \
|
|
src/game/g_cmds.o \
|
|
src/game/g_ctf.o \
|
|
src/game/g_combat.o \
|
|
src/game/g_func.o \
|
|
src/game/g_items.o \
|
|
src/game/g_light.o \
|
|
src/game/g_main.o \
|
|
src/game/g_misc.o \
|
|
src/game/g_monster.o \
|
|
src/game/g_newai.o \
|
|
src/game/g_newdm.o \
|
|
src/game/g_newfnc.o \
|
|
src/game/g_newtarg.o \
|
|
src/game/g_newtrig.o \
|
|
src/game/g_newweap.o \
|
|
src/game/g_obj.o \
|
|
src/game/g_phys.o \
|
|
src/game/g_spawn.o \
|
|
src/game/g_sphere.o \
|
|
src/game/g_svcmds.o \
|
|
src/game/g_target.o \
|
|
src/game/g_translate.o \
|
|
src/game/g_trigger.o \
|
|
src/game/g_turret.o \
|
|
src/game/g_utils.o \
|
|
src/game/g_weapon.o \
|
|
src/game/dm/ball.o \
|
|
src/game/dm/tag.o \
|
|
src/game/menu/menu.o \
|
|
src/game/monster/actor/actor.o \
|
|
src/game/monster/arachnid/arachnid.o \
|
|
src/game/monster/army/army.o \
|
|
src/game/monster/berserker/berserker.o \
|
|
src/game/monster/boss2/boss2.o \
|
|
src/game/monster/boss3/boss3.o \
|
|
src/game/monster/boss3/boss31.o \
|
|
src/game/monster/boss3/boss32.o \
|
|
src/game/monster/boss5/boss5.o \
|
|
src/game/monster/brain/brain.o \
|
|
src/game/monster/carrier/carrier.o \
|
|
src/game/monster/chick/chick.o \
|
|
src/game/monster/demon/demon.o \
|
|
src/game/monster/dog/dog.o \
|
|
src/game/monster/enforcer/enforcer.o \
|
|
src/game/monster/fixbot/fixbot.o \
|
|
src/game/monster/flipper/flipper.o \
|
|
src/game/monster/float/float.o \
|
|
src/game/monster/flyer/flyer.o \
|
|
src/game/monster/gekk/gekk.o \
|
|
src/game/monster/gladiator/gladb.o \
|
|
src/game/monster/gladiator/gladiator.o \
|
|
src/game/monster/guardian/guardian.o \
|
|
src/game/monster/gunner/gunner.o \
|
|
src/game/monster/hknight/hknight.o \
|
|
src/game/monster/hover/hover.o \
|
|
src/game/monster/infantry/infantry.o \
|
|
src/game/monster/insane/insane.o \
|
|
src/game/monster/knight/knight.o \
|
|
src/game/monster/medic/medic.o \
|
|
src/game/monster/misc/move.o \
|
|
src/game/monster/mutant/mutant.o \
|
|
src/game/monster/ogre/ogre.o \
|
|
src/game/monster/parasite/parasite.o \
|
|
src/game/monster/rotfish/fish.o \
|
|
src/game/monster/shalrath/shalrath.o \
|
|
src/game/monster/shambler/shambler.o \
|
|
src/game/monster/soldier/soldier.o \
|
|
src/game/monster/stalker/stalker.o \
|
|
src/game/monster/supertank/supertank.o \
|
|
src/game/monster/tank/tank.o \
|
|
src/game/monster/tarbaby/tarbaby.o \
|
|
src/game/monster/turret/turret.o \
|
|
src/game/monster/widow/widow2.o \
|
|
src/game/monster/widow/widow.o \
|
|
src/game/monster/wizard/wizard.o \
|
|
src/game/monster/zombie/zombie.o \
|
|
src/game/player/chase.o \
|
|
src/game/player/client.o \
|
|
src/game/player/hud.o \
|
|
src/game/player/trail.o \
|
|
src/game/player/view.o \
|
|
src/game/player/weapon.o \
|
|
src/game/savegame/savegame.o
|
|
|
|
# ----------
|
|
|
|
# Used by the client
|
|
CLIENT_OBJS_ := \
|
|
src/backends/generic/misc.o \
|
|
src/client/cl_cin.o \
|
|
src/client/cl_image.o \
|
|
src/client/cl_console.o \
|
|
src/client/cl_download.o \
|
|
src/client/cl_effects.o \
|
|
src/client/cl_entities.o \
|
|
src/client/cl_input.o \
|
|
src/client/cl_inventory.o \
|
|
src/client/cl_keyboard.o \
|
|
src/client/cl_lights.o \
|
|
src/client/cl_main.o \
|
|
src/client/cl_network.o \
|
|
src/client/cl_parse.o \
|
|
src/client/cl_particles.o \
|
|
src/client/cl_prediction.o \
|
|
src/client/cl_screen.o \
|
|
src/client/cl_tempentities.o \
|
|
src/client/cl_view.o \
|
|
src/client/curl/download.o \
|
|
src/client/curl/qcurl.o \
|
|
src/client/menu/menu.o \
|
|
src/client/menu/qmenu.o \
|
|
src/client/menu/videomenu.o \
|
|
src/client/sound/ogg.o \
|
|
src/client/sound/openal.o \
|
|
src/client/sound/qal.o \
|
|
src/client/sound/sdl.o \
|
|
src/client/sound/sound.o \
|
|
src/client/sound/wave.o \
|
|
src/client/vid/vid.o \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/cmodels.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/maps.o \
|
|
src/common/models.o \
|
|
src/common/movemsg.o \
|
|
src/common/frame.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/protocol.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/shared/utils.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/common/unzip/miniz/miniz.o \
|
|
src/common/unzip/miniz/miniz_tdef.o \
|
|
src/common/unzip/miniz/miniz_tinfl.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(WITH_SDL3),yes)
|
|
CLIENT_OBJS_ += \
|
|
src/client/input/sdl3.o \
|
|
src/client/vid/glimp_sdl3.o
|
|
else
|
|
CLIENT_OBJS_ += \
|
|
src/client/input/sdl2.o \
|
|
src/client/vid/glimp_sdl2.o
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
CLIENT_OBJS_ += \
|
|
src/backends/windows/main.o \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/hunk.o
|
|
else
|
|
CLIENT_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL1_OBJS_ := \
|
|
src/client/refresh/gl1/qgl.o \
|
|
src/client/refresh/gl1/gl1_draw.o \
|
|
src/client/refresh/gl1/gl1_image.o \
|
|
src/client/refresh/gl1/gl1_light.o \
|
|
src/client/refresh/gl1/gl1_lightmap.o \
|
|
src/client/refresh/gl1/gl1_main.o \
|
|
src/client/refresh/gl1/gl1_mesh.o \
|
|
src/client/refresh/gl1/gl1_misc.o \
|
|
src/client/refresh/gl1/gl1_model.o \
|
|
src/client/refresh/gl1/gl1_scrap.o \
|
|
src/client/refresh/gl1/gl1_surf.o \
|
|
src/client/refresh/gl1/gl1_warp.o \
|
|
src/client/refresh/gl1/gl1_sdl.o \
|
|
src/client/refresh/files/mesh.o \
|
|
src/client/refresh/files/light.o \
|
|
src/client/refresh/gl1/gl1_buffer.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/maps.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/models_md5.o \
|
|
src/client/refresh/files/models_mdr.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/warp.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/shared/utils.o \
|
|
src/common/cmodels.o \
|
|
src/common/md4.o
|
|
|
|
REFGL1_OBJS_GLADEES_ := \
|
|
src/client/refresh/gl1/glad-gles1/src/glad.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFGL1_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFGL1_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL3_OBJS_ := \
|
|
src/client/refresh/gl3/gl3_draw.o \
|
|
src/client/refresh/gl3/gl3_image.o \
|
|
src/client/refresh/gl3/gl3_light.o \
|
|
src/client/refresh/gl3/gl3_lightmap.o \
|
|
src/client/refresh/gl3/gl3_main.o \
|
|
src/client/refresh/gl3/gl3_mesh.o \
|
|
src/client/refresh/gl3/gl3_misc.o \
|
|
src/client/refresh/gl3/gl3_model.o \
|
|
src/client/refresh/gl3/gl3_sdl.o \
|
|
src/client/refresh/gl3/gl3_surf.o \
|
|
src/client/refresh/gl3/gl3_warp.o \
|
|
src/client/refresh/gl3/gl3_shaders.o \
|
|
src/client/refresh/files/glshaders.o \
|
|
src/client/refresh/files/mesh.o \
|
|
src/client/refresh/files/light.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/maps.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/models_md5.o \
|
|
src/client/refresh/files/models_mdr.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/warp.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/shared/utils.o \
|
|
src/common/cmodels.o \
|
|
src/common/md4.o
|
|
|
|
REFGL3_OBJS_GLADE_ := \
|
|
src/client/refresh/gl3/glad/src/glad.o
|
|
|
|
REFGL3_OBJS_GLADEES_ := \
|
|
src/client/refresh/gl3/glad-gles3/src/glad.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFGL3_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFGL3_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL4_OBJS_ := \
|
|
src/client/refresh/gl4/gl4_draw.o \
|
|
src/client/refresh/gl4/gl4_image.o \
|
|
src/client/refresh/gl4/gl4_light.o \
|
|
src/client/refresh/gl4/gl4_lightmap.o \
|
|
src/client/refresh/gl4/gl4_main.o \
|
|
src/client/refresh/gl4/gl4_mesh.o \
|
|
src/client/refresh/gl4/gl4_misc.o \
|
|
src/client/refresh/gl4/gl4_model.o \
|
|
src/client/refresh/gl4/gl4_sdl.o \
|
|
src/client/refresh/gl4/gl4_surf.o \
|
|
src/client/refresh/gl4/gl4_warp.o \
|
|
src/client/refresh/gl4/gl4_shaders.o \
|
|
src/client/refresh/files/glshaders.o \
|
|
src/client/refresh/files/mesh.o \
|
|
src/client/refresh/files/light.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/maps.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/models_md5.o \
|
|
src/client/refresh/files/models_mdr.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/warp.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/cmodels.o \
|
|
src/common/md4.o
|
|
|
|
REFGL4_OBJS_GLADE_ := \
|
|
src/client/refresh/gl4/glad/src/glad.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFGL4_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFGL4_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFSOFT_OBJS_ := \
|
|
src/client/refresh/soft/sw_aclip.o \
|
|
src/client/refresh/soft/sw_alias.o \
|
|
src/client/refresh/soft/sw_bsp.o \
|
|
src/client/refresh/soft/sw_draw.o \
|
|
src/client/refresh/soft/sw_edge.o \
|
|
src/client/refresh/soft/sw_image.o \
|
|
src/client/refresh/soft/sw_light.o \
|
|
src/client/refresh/soft/sw_main.o \
|
|
src/client/refresh/soft/sw_misc.o \
|
|
src/client/refresh/soft/sw_model.o \
|
|
src/client/refresh/soft/sw_part.o \
|
|
src/client/refresh/soft/sw_poly.o \
|
|
src/client/refresh/soft/sw_polyset.o \
|
|
src/client/refresh/soft/sw_rast.o \
|
|
src/client/refresh/soft/sw_scan.o \
|
|
src/client/refresh/soft/sw_sprite.o \
|
|
src/client/refresh/soft/sw_surf.o \
|
|
src/client/refresh/soft/sw_warp.o \
|
|
src/client/refresh/files/mesh.o \
|
|
src/client/refresh/files/light.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/maps.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/models_md5.o \
|
|
src/client/refresh/files/models_mdr.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/warp.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/shared/utils.o \
|
|
src/common/cmodels.o \
|
|
src/common/md4.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFSOFT_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFSOFT_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFVK_OBJS_ := \
|
|
src/client/refresh/vk/vk_buffer.o \
|
|
src/client/refresh/vk/vk_cmd.o \
|
|
src/client/refresh/vk/vk_common.o \
|
|
src/client/refresh/vk/vk_device.o \
|
|
src/client/refresh/vk/vk_draw.o \
|
|
src/client/refresh/vk/vk_image.o \
|
|
src/client/refresh/vk/vk_light.o \
|
|
src/client/refresh/vk/vk_lightmap.o \
|
|
src/client/refresh/vk/vk_mesh.o \
|
|
src/client/refresh/vk/vk_model.o \
|
|
src/client/refresh/vk/vk_pipeline.o \
|
|
src/client/refresh/vk/vk_main.o \
|
|
src/client/refresh/vk/vk_misc.o \
|
|
src/client/refresh/vk/vk_surf.o \
|
|
src/client/refresh/vk/vk_shaders.o \
|
|
src/client/refresh/vk/vk_swapchain.o \
|
|
src/client/refresh/vk/vk_validation.o \
|
|
src/client/refresh/vk/vk_warp.o \
|
|
src/client/refresh/vk/vk_util.o \
|
|
src/client/refresh/vk/volk/volk.o \
|
|
src/client/refresh/files/mesh.o \
|
|
src/client/refresh/files/light.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/maps.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/models_md5.o \
|
|
src/client/refresh/files/models_mdr.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/warp.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/shared/utils.o \
|
|
src/common/cmodels.o \
|
|
src/common/md4.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFVK_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFVK_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the server
|
|
SERVER_OBJS_ := \
|
|
src/backends/generic/misc.o \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/cmodels.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/frame.o \
|
|
src/common/maps.o \
|
|
src/common/models.o \
|
|
src/common/movemsg.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/protocol.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/shared/utils.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/common/unzip/miniz/miniz.o \
|
|
src/common/unzip/miniz/miniz_tdef.o \
|
|
src/common/unzip/miniz/miniz_tinfl.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
SERVER_OBJS_ += \
|
|
src/backends/windows/main.o \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
SERVER_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Rewrite paths to our object directory.
|
|
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
|
|
REFGL1_OBJS = $(patsubst %,build/ref_gl1/%,$(REFGL1_OBJS_))
|
|
REFGLES1_OBJS = $(patsubst %,build/ref_gles1/%,$(REFGL1_OBJS_))
|
|
REFGLES1_OBJS += $(patsubst %,build/ref_gles1/%,$(REFGL1_OBJS_GLADEES_))
|
|
REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_))
|
|
REFGL3_OBJS += $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_GLADE_))
|
|
REFGLES3_OBJS = $(patsubst %,build/ref_gles3/%,$(REFGL3_OBJS_))
|
|
REFGLES3_OBJS += $(patsubst %,build/ref_gles3/%,$(REFGL3_OBJS_GLADEES_))
|
|
REFGL4_OBJS = $(patsubst %,build/ref_gl4/%,$(REFGL4_OBJS_))
|
|
REFGL4_OBJS += $(patsubst %,build/ref_gl4/%,$(REFGL4_OBJS_GLADE_))
|
|
REFSOFT_OBJS = $(patsubst %,build/ref_soft/%,$(REFSOFT_OBJS_))
|
|
REFVK_OBJS = $(patsubst %,build/ref_vk/%,$(REFVK_OBJS_))
|
|
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
|
|
GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
|
|
|
|
# ----------
|
|
|
|
# Generate header dependencies.
|
|
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
|
|
GAME_DEPS= $(GAME_OBJS:.o=.d)
|
|
REFGL1_DEPS= $(REFGL1_OBJS:.o=.d)
|
|
REFGLES1_DEPS= $(REFGLES1_OBJS:.o=.d)
|
|
REFGL3_DEPS= $(REFGL3_OBJS:.o=.d)
|
|
REFGLES3_DEPS= $(REFGLES3_OBJS:.o=.d)
|
|
REFGL4_DEPS= $(REFGL4_OBJS:.o=.d)
|
|
REFSOFT_DEPS= $(REFSOFT_OBJS:.o=.d)
|
|
REFVK_DEPS= $(REFVK_OBJS:.o=.d)
|
|
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
|
|
|
|
# Suck header dependencies in.
|
|
-include $(CLIENT_DEPS)
|
|
-include $(GAME_DEPS)
|
|
-include $(REFGL1_DEPS)
|
|
-include $(REFGLES1_DEPS)
|
|
-include $(REFGL3_DEPS)
|
|
-include $(REFGLES3_DEPS)
|
|
-include $(REFGL4_DEPS)
|
|
-include $(REFVK_DEPS)
|
|
-include $(SERVER_DEPS)
|
|
|
|
# ----------
|
|
|
|
# release/quake2
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/yquake2.exe : $(CLIENT_OBJS) icon
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) build/icon/icon.res $(CLIENT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
release/quake2.exe : src/win-wrapper/wrapper.c icon
|
|
$(Q)$(CC) -Wall -mwindows build/icon/icon.res src/win-wrapper/wrapper.c -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/quake2 : $(CLIENT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(CLIENT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/q2ded
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/q2ded.exe : $(SERVER_OBJS) icon
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) build/icon/icon.res $(SERVER_OBJS) $(LDLIBS) -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/q2ded : $(SERVER_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(SERVER_OBJS) $(LDLIBS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl1.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gl1.dll : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL1_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gl1.dylib : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL1_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl1.so : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL1_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gles1.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gles1.dll : $(REFGLES1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES1_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gles1.dylib : $(REFGLES1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES1_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gles1.so : $(REFGLES1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES1_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl3.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gl3.dll : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL3_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gl3.dylib : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl3.so : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gles3.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gles3.dll : $(REFGLES3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES3_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gles3.dylib : $(REFGLES3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gles3.so : $(REFGLES3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl4.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gl4.dll : $(REFGL4_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL4_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gl4.dylib : $(REFGL4_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL4_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl4.so : $(REFGL4_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL4_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_soft.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_soft.dll : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFSOFT_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_soft.dylib : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFSOFT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_soft.so : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFSOFT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_vk.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_vk.dll : $(REFVK_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFVK_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_vk.dylib : $(REFVK_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFVK_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_vk.so : $(REFVK_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFVK_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/baseq2/game.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/baseq2/game.dll : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(GAME_OBJS) $(LDLIBS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/baseq2/game.dylib : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(GAME_OBJS) $(LDLIBS) -o $@
|
|
else
|
|
release/baseq2/game.so : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(GAME_OBJS) $(LDLIBS) -o $@
|
|
endif
|
|
|
|
# ----------
|