mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-12-01 16:51:18 +00:00
17 lines
393 B
GLSL
17 lines
393 B
GLSL
#version 450
|
|
|
|
layout(set = 0, binding = 0) uniform sampler2D sTexture;
|
|
|
|
layout(location = 0) in vec4 color;
|
|
layout(location = 1) in vec2 texCoord;
|
|
layout(location = 2) in flat int textured;
|
|
|
|
layout(location = 0) out vec4 fragmentColor;
|
|
|
|
void main()
|
|
{
|
|
if(textured != 0)
|
|
fragmentColor = texture(sTexture, texCoord) * clamp(color, 0.0, 1.0);
|
|
else
|
|
fragmentColor = color;
|
|
}
|