mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-11 02:01:06 +00:00
1070 lines
22 KiB
C
1070 lines
22 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Server commands received by clients. There are only two ways on which
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* those can be received. Typed via stdin into the server console or via
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* a network / internal communication datagram.
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*
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* =======================================================================
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*/
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#include "header/server.h"
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/*
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* Specify a list of master servers
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*/
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void
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SV_SetMaster_f ( void )
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{
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int i, slot;
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/* only dedicated servers send heartbeats */
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if ( !dedicated->value )
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{
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Com_Printf( "Only dedicated servers use masters.\n" );
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return;
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}
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/* make sure the server is listed public */
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Cvar_Set( "public", "1" );
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for ( i = 1; i < MAX_MASTERS; i++ )
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{
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memset( &master_adr [ i ], 0, sizeof ( master_adr [ i ] ) );
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}
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slot = 1; /* slot 0 will always contain the id master */
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for ( i = 1; i < Cmd_Argc(); i++ )
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{
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if ( slot == MAX_MASTERS )
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{
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break;
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}
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if ( !NET_StringToAdr( Cmd_Argv( i ), &master_adr [ i ] ) )
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{
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Com_Printf( "Bad address: %s\n", Cmd_Argv( i ) );
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continue;
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}
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if ( master_adr [ slot ].port == 0 )
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{
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master_adr [ slot ].port = BigShort( PORT_MASTER );
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}
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Com_Printf( "Master server at %s\n", NET_AdrToString( master_adr [ slot ] ) );
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Com_Printf( "Sending a ping.\n" );
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Netchan_OutOfBandPrint( NS_SERVER, master_adr [ slot ], "ping" );
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slot++;
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}
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svs.last_heartbeat = -9999999;
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}
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/*
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* Sets sv_client and sv_player to the player with idnum Cmd_Argv(1)
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*/
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qboolean
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SV_SetPlayer ( void )
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{
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client_t *cl;
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int i;
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int idnum;
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char *s;
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if ( Cmd_Argc() < 2 )
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{
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return ( false );
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}
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s = Cmd_Argv( 1 );
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/* numeric values are just slot numbers */
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if ( ( s [ 0 ] >= '0' ) && ( s [ 0 ] <= '9' ) )
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{
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idnum = atoi( Cmd_Argv( 1 ) );
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if ( ( idnum < 0 ) || ( idnum >= maxclients->value ) )
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{
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Com_Printf( "Bad client slot: %i\n", idnum );
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return ( false );
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}
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sv_client = &svs.clients [ idnum ];
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sv_player = sv_client->edict;
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if ( !sv_client->state )
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{
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Com_Printf( "Client %i is not active\n", idnum );
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return ( false );
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}
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return ( true );
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}
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/* check for a name match */
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for ( i = 0, cl = svs.clients; i < maxclients->value; i++, cl++ )
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{
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if ( !cl->state )
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{
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continue;
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}
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if ( !strcmp( cl->name, s ) )
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{
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sv_client = cl;
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sv_player = sv_client->edict;
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return ( true );
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}
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}
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Com_Printf( "Userid %s is not on the server\n", s );
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return ( false );
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}
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/*
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* ===============================================================================
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*
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* SAVEGAME FILES
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*
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* ===============================================================================
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*/
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/*
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* Delete save/<XXX>/
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*/
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void
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SV_WipeSavegame ( char *savename )
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{
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char name [ MAX_OSPATH ];
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char *s;
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Com_DPrintf( "SV_WipeSaveGame(%s)\n", savename );
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/server.ssv", FS_Gamedir(), savename );
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remove( name );
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/game.ssv", FS_Gamedir(), savename );
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remove( name );
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/*.sav", FS_Gamedir(), savename );
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s = Sys_FindFirst( name, 0, 0 );
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while ( s )
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{
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remove( s );
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s = Sys_FindNext( 0, 0 );
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}
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Sys_FindClose();
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/*.sv2", FS_Gamedir(), savename );
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s = Sys_FindFirst( name, 0, 0 );
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while ( s )
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{
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remove( s );
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s = Sys_FindNext( 0, 0 );
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}
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Sys_FindClose();
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}
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void
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CopyFile ( char *src, char *dst )
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{
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FILE *f1, *f2;
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size_t l;
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byte buffer [ 65536 ];
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Com_DPrintf( "CopyFile (%s, %s)\n", src, dst );
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f1 = fopen( src, "rb" );
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if ( !f1 )
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{
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return;
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}
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f2 = fopen( dst, "wb" );
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if ( !f2 )
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{
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fclose( f1 );
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return;
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}
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while ( 1 )
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{
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l = fread( buffer, 1, sizeof ( buffer ), f1 );
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if ( !l )
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{
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break;
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}
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fwrite( buffer, 1, l, f2 );
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}
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fclose( f1 );
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fclose( f2 );
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}
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void
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SV_CopySaveGame ( char *src, char *dst )
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{
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char name [ MAX_OSPATH ], name2 [ MAX_OSPATH ];
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size_t l, len;
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char *found;
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Com_DPrintf( "SV_CopySaveGame(%s, %s)\n", src, dst );
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SV_WipeSavegame( dst );
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/* copy the savegame over */
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/server.ssv", FS_Gamedir(), src );
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Com_sprintf( name2, sizeof ( name2 ), "%s/save/%s/server.ssv", FS_Gamedir(), dst );
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FS_CreatePath( name2 );
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CopyFile( name, name2 );
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/game.ssv", FS_Gamedir(), src );
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Com_sprintf( name2, sizeof ( name2 ), "%s/save/%s/game.ssv", FS_Gamedir(), dst );
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CopyFile( name, name2 );
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/", FS_Gamedir(), src );
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len = strlen( name );
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Com_sprintf( name, sizeof ( name ), "%s/save/%s/*.sav", FS_Gamedir(), src );
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found = Sys_FindFirst( name, 0, 0 );
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while ( found )
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{
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strcpy( name + len, found + len );
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Com_sprintf( name2, sizeof ( name2 ), "%s/save/%s/%s", FS_Gamedir(), dst, found + len );
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CopyFile( name, name2 );
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/* change sav to sv2 */
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l = strlen( name );
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strcpy( name + l - 3, "sv2" );
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l = strlen( name2 );
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strcpy( name2 + l - 3, "sv2" );
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CopyFile( name, name2 );
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found = Sys_FindNext( 0, 0 );
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}
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Sys_FindClose();
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}
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void
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SV_WriteLevelFile ( void )
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{
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char name [ MAX_OSPATH ];
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FILE *f;
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Com_DPrintf( "SV_WriteLevelFile()\n" );
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Com_sprintf( name, sizeof ( name ), "%s/save/current/%s.sv2", FS_Gamedir(), sv.name );
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f = fopen( name, "wb" );
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if ( !f )
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{
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Com_Printf( "Failed to open %s\n", name );
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return;
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}
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fwrite( sv.configstrings, sizeof ( sv.configstrings ), 1, f );
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CM_WritePortalState( f );
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fclose( f );
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Com_sprintf( name, sizeof ( name ), "%s/save/current/%s.sav", FS_Gamedir(), sv.name );
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ge->WriteLevel( name );
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}
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void CM_ReadPortalState ( fileHandle_t f );
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void
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SV_ReadLevelFile ( void )
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{
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char name [ MAX_OSPATH ];
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fileHandle_t f;
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Com_DPrintf( "SV_ReadLevelFile()\n" );
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Com_sprintf( name, sizeof ( name ), "save/current/%s.sv2", sv.name );
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FS_FOpenFile( name, &f, FS_READ );
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if ( !f )
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{
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Com_Printf( "Failed to open %s\n", name );
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return;
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}
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FS_Read( sv.configstrings, sizeof ( sv.configstrings ), f );
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CM_ReadPortalState( f );
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FS_FCloseFile( f );
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Com_sprintf( name, sizeof ( name ), "%s/save/current/%s.sav", FS_Gamedir(), sv.name );
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ge->ReadLevel( name );
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}
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void
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SV_WriteServerFile ( qboolean autosave )
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{
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FILE *f;
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cvar_t *var;
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char name [ MAX_OSPATH ], string [ 128 ];
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char comment [ 32 ];
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time_t aclock;
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struct tm *newtime;
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Com_DPrintf( "SV_WriteServerFile(%s)\n", autosave ? "true" : "false" );
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Com_sprintf( name, sizeof ( name ), "%s/save/current/server.ssv", FS_Gamedir() );
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f = fopen( name, "wb" );
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if ( !f )
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{
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Com_Printf( "Couldn't write %s\n", name );
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return;
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}
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/* write the comment field */
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memset( comment, 0, sizeof ( comment ) );
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if ( !autosave )
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{
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time( &aclock );
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newtime = localtime( &aclock );
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Com_sprintf( comment, sizeof ( comment ), "%2i:%i%i %2i/%2i ", newtime->tm_hour,
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newtime->tm_min / 10, newtime->tm_min % 10,
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newtime->tm_mon + 1, newtime->tm_mday );
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strncat( comment, sv.configstrings [ CS_NAME ], sizeof ( comment ) - 1 - strlen( comment ) );
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}
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else
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{
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/* autosaved */
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Com_sprintf( comment, sizeof ( comment ), "ENTERING %s", sv.configstrings [ CS_NAME ] );
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}
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fwrite( comment, 1, sizeof ( comment ), f );
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/* write the mapcmd */
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fwrite( svs.mapcmd, 1, sizeof ( svs.mapcmd ), f );
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/* write all CVAR_LATCH cvars
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these will be things like coop, skill, deathmatch, etc */
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for ( var = cvar_vars; var; var = var->next )
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{
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if ( !( var->flags & CVAR_LATCH ) )
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{
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continue;
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}
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if ( ( strlen( var->name ) >= sizeof ( name ) - 1 ) ||
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( strlen( var->string ) >= sizeof ( string ) - 1 ) )
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{
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Com_Printf( "Cvar too long: %s = %s\n", var->name, var->string );
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continue;
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}
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memset( name, 0, sizeof ( name ) );
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memset( string, 0, sizeof ( string ) );
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strcpy( name, var->name );
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strcpy( string, var->string );
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fwrite( name, 1, sizeof ( name ), f );
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fwrite( string, 1, sizeof ( string ), f );
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}
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fclose( f );
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/* write game state */
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Com_sprintf( name, sizeof ( name ), "%s/save/current/game.ssv", FS_Gamedir() );
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ge->WriteGame( name, autosave );
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}
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void
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SV_ReadServerFile ( void )
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{
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fileHandle_t f;
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char name [ MAX_OSPATH ], string [ 128 ];
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char comment [ 32 ];
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char mapcmd [ MAX_TOKEN_CHARS ];
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Com_DPrintf( "SV_ReadServerFile()\n" );
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Com_sprintf( name, sizeof ( name ), "save/current/server.ssv" );
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FS_FOpenFile( name, &f, FS_READ );
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if ( !f )
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{
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Com_Printf( "Couldn't read %s\n", name );
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return;
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}
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/* read the comment field */
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FS_Read( comment, sizeof ( comment ), f );
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/* read the mapcmd */
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FS_Read( mapcmd, sizeof ( mapcmd ), f );
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/* read all CVAR_LATCH cvars
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these will be things like coop, skill, deathmatch, etc */
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while ( 1 )
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{
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if ( !FS_FRead( name, 1, sizeof ( name ), f ) )
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{
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break;
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}
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FS_Read( string, sizeof ( string ), f );
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Com_DPrintf( "Set %s = %s\n", name, string );
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Cvar_ForceSet( name, string );
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}
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FS_FCloseFile( f );
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/* start a new game fresh with new cvars */
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SV_InitGame();
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strcpy( svs.mapcmd, mapcmd );
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/* read game state */
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Com_sprintf( name, sizeof ( name ), "%s/save/current/game.ssv", FS_Gamedir() );
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ge->ReadGame( name );
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}
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/* ========================================================= */
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/*
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* Puts the server in demo mode on a specific map/cinematic
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*/
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void
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SV_DemoMap_f ( void )
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{
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if ( Cmd_Argc() != 2 )
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{
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Com_Printf( "USAGE: demomap <demoname.dm2>\n" );
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return;
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}
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SV_Map( true, Cmd_Argv( 1 ), false );
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}
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/*
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* ==================
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* SV_GameMap_f
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*
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* Saves the state of the map just being exited and goes to a new map.
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*
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* If the initial character of the map string is '*', the next map is
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* in a new unit, so the current savegame directory is cleared of
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* map files.
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*
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* Example:
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* inter.cin+jail
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* Clears the archived maps, plays the inter.cin cinematic, then
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* goes to map jail.bsp.
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* ==================
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*/
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void
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SV_GameMap_f ( void )
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{
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char *map;
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int i;
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client_t *cl;
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qboolean *savedInuse;
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if ( Cmd_Argc() != 2 )
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{
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Com_Printf( "USAGE: gamemap <map>\n" );
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return;
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}
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Com_DPrintf( "SV_GameMap(%s)\n", Cmd_Argv( 1 ) );
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FS_CreatePath( va( "%s/save/current/", FS_Gamedir() ) );
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/* check for clearing the current savegame */
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map = Cmd_Argv( 1 );
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if ( map [ 0 ] == '*' )
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{
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/* wipe all the *.sav files */
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SV_WipeSavegame( "current" );
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}
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else
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{
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/* save the map just exited */
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if ( sv.state == ss_game )
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{
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/* clear all the client inuse flags before saving so that
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when the level is re-entered, the clients will spawn
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at spawn points instead of occupying body shells */
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savedInuse = malloc( maxclients->value * sizeof ( qboolean ) );
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for ( i = 0, cl = svs.clients; i < maxclients->value; i++, cl++ )
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{
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savedInuse [ i ] = cl->edict->inuse;
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cl->edict->inuse = false;
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}
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SV_WriteLevelFile();
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/* we must restore these for clients to transfer over correctly */
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for ( i = 0, cl = svs.clients; i < maxclients->value; i++, cl++ )
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{
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cl->edict->inuse = savedInuse [ i ];
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}
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free( savedInuse );
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}
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}
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/* start up the next map */
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SV_Map( false, Cmd_Argv( 1 ), false );
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/* archive server state */
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strncpy( svs.mapcmd, Cmd_Argv( 1 ), sizeof ( svs.mapcmd ) - 1 );
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|
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/* copy off the level to the autosave slot */
|
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if ( !dedicated->value )
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{
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SV_WriteServerFile( true );
|
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SV_CopySaveGame( "current", "save0" );
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}
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}
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|
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/*
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* Goes directly to a given map without any savegame archiving.
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* For development work
|
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*/
|
|
void
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SV_Map_f ( void )
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{
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char *map;
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|
char expanded [ MAX_QPATH ];
|
|
|
|
if ( Cmd_Argc() != 2 )
|
|
{
|
|
Com_Printf( "USAGE: map <mapname>\n" );
|
|
return;
|
|
}
|
|
|
|
if ( sv.state == ss_game )
|
|
{
|
|
Com_Printf( "Warning, using 'map' will reset the game. Perhaps you should use 'gamemap'.\n" );
|
|
return;
|
|
}
|
|
|
|
/* if not a pcx, demo, or cinematic, check to make sure the level exists */
|
|
map = Cmd_Argv( 1 );
|
|
|
|
if ( !strstr( map, "." ) && !strstr( map, "$" ) && ( *map != '*' ) )
|
|
{
|
|
Com_sprintf( expanded, sizeof ( expanded ), "maps/%s.bsp", map );
|
|
|
|
if ( FS_LoadFile( expanded, NULL ) == -1 )
|
|
{
|
|
Com_Printf( "Can't find %s\n", expanded );
|
|
return;
|
|
}
|
|
}
|
|
|
|
sv.state = ss_dead; /* don't save current level when changing */
|
|
SV_WipeSavegame( "current" );
|
|
SV_GameMap_f();
|
|
}
|
|
|
|
/*
|
|
* =====================================================================
|
|
*
|
|
* SAVEGAMES
|
|
*
|
|
* =====================================================================
|
|
*/
|
|
|
|
void
|
|
SV_Loadgame_f ( void )
|
|
{
|
|
char name [ MAX_OSPATH ];
|
|
FILE *f;
|
|
char *dir;
|
|
|
|
if ( Cmd_Argc() != 2 )
|
|
{
|
|
Com_Printf( "USAGE: loadgame <directory>\n" );
|
|
return;
|
|
}
|
|
|
|
Com_Printf( "Loading game...\n" );
|
|
|
|
dir = Cmd_Argv( 1 );
|
|
|
|
if ( strstr( dir, ".." ) || strstr( dir, "/" ) || strstr( dir, "\\" ) )
|
|
{
|
|
Com_Printf( "Bad savedir.\n" );
|
|
}
|
|
|
|
/* make sure the server.ssv file exists */
|
|
Com_sprintf( name, sizeof ( name ), "%s/save/%s/server.ssv", FS_Gamedir(), Cmd_Argv( 1 ) );
|
|
f = fopen( name, "rb" );
|
|
|
|
if ( !f )
|
|
{
|
|
Com_Printf( "No such savegame: %s\n", name );
|
|
return;
|
|
}
|
|
|
|
fclose( f );
|
|
|
|
SV_CopySaveGame( Cmd_Argv( 1 ), "current" );
|
|
|
|
SV_ReadServerFile();
|
|
|
|
/* go to the map */
|
|
sv.state = ss_dead; /* don't save current level when changing */
|
|
SV_Map( false, svs.mapcmd, true );
|
|
}
|
|
|
|
void
|
|
SV_Savegame_f ( void )
|
|
{
|
|
char *dir;
|
|
|
|
if ( sv.state != ss_game )
|
|
{
|
|
Com_Printf( "You must be in a game to save.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() != 2 )
|
|
{
|
|
Com_Printf( "USAGE: savegame <directory>\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cvar_VariableValue( "deathmatch" ) )
|
|
{
|
|
Com_Printf( "Can't savegame in a deathmatch\n" );
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( Cmd_Argv( 1 ), "current" ) )
|
|
{
|
|
Com_Printf( "Can't save to 'current'\n" );
|
|
return;
|
|
}
|
|
|
|
if ( ( maxclients->value == 1 ) && ( svs.clients [ 0 ].edict->client->ps.stats [ STAT_HEALTH ] <= 0 ) )
|
|
{
|
|
Com_Printf( "\nCan't savegame while dead!\n" );
|
|
return;
|
|
}
|
|
|
|
dir = Cmd_Argv( 1 );
|
|
|
|
if ( strstr( dir, ".." ) || strstr( dir, "/" ) || strstr( dir, "\\" ) )
|
|
{
|
|
Com_Printf( "Bad savedir.\n" );
|
|
}
|
|
|
|
Com_Printf( "Saving game...\n" );
|
|
|
|
/* archive current level, including all client edicts.
|
|
when the level is reloaded, they will be shells awaiting
|
|
a connecting client */
|
|
SV_WriteLevelFile();
|
|
|
|
/* save server state */
|
|
SV_WriteServerFile( false );
|
|
|
|
/* copy it off */
|
|
SV_CopySaveGame( "current", dir );
|
|
|
|
Com_Printf( "Done.\n" );
|
|
}
|
|
|
|
/* =============================================================== */
|
|
|
|
/*
|
|
* Kick a user off of the server
|
|
*/
|
|
void
|
|
SV_Kick_f ( void )
|
|
{
|
|
if ( !svs.initialized )
|
|
{
|
|
Com_Printf( "No server running.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() != 2 )
|
|
{
|
|
Com_Printf( "Usage: kick <userid>\n" );
|
|
return;
|
|
}
|
|
|
|
if ( !SV_SetPlayer() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( ( sv_client->state == cs_spawned ) && *sv_client->name )
|
|
{
|
|
SV_BroadcastPrintf( PRINT_HIGH, "%s was kicked\n", sv_client->name );
|
|
}
|
|
|
|
/* print directly, because the dropped client won't get the
|
|
SV_BroadcastPrintf message */
|
|
SV_ClientPrintf( sv_client, PRINT_HIGH, "You were kicked from the game\n" );
|
|
SV_DropClient( sv_client );
|
|
sv_client->lastmessage = svs.realtime; /* min case there is a funny zombie */
|
|
}
|
|
|
|
void
|
|
SV_Status_f ( void )
|
|
{
|
|
int i, j, l;
|
|
client_t *cl;
|
|
char *s;
|
|
int ping;
|
|
|
|
if ( !svs.clients )
|
|
{
|
|
Com_Printf( "No server running.\n" );
|
|
return;
|
|
}
|
|
|
|
Com_Printf( "map : %s\n", sv.name );
|
|
|
|
Com_Printf( "num score ping name lastmsg address qport \n" );
|
|
Com_Printf( "--- ----- ---- --------------- ------- --------------------- ------\n" );
|
|
|
|
for ( i = 0, cl = svs.clients; i < maxclients->value; i++, cl++ )
|
|
{
|
|
if ( !cl->state )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Com_Printf( "%2i ", i );
|
|
Com_Printf( "%5i ", cl->edict->client->ps.stats [ STAT_FRAGS ] );
|
|
|
|
if ( cl->state == cs_connected )
|
|
{
|
|
Com_Printf( "CNCT " );
|
|
}
|
|
else if ( cl->state == cs_zombie )
|
|
{
|
|
Com_Printf( "ZMBI " );
|
|
}
|
|
else
|
|
{
|
|
ping = cl->ping < 9999 ? cl->ping : 9999;
|
|
Com_Printf( "%4i ", ping );
|
|
}
|
|
|
|
Com_Printf( "%s", cl->name );
|
|
l = 16 - strlen( cl->name );
|
|
|
|
for ( j = 0; j < l; j++ )
|
|
{
|
|
Com_Printf( " " );
|
|
}
|
|
|
|
Com_Printf( "%7i ", svs.realtime - cl->lastmessage );
|
|
|
|
s = NET_AdrToString( cl->netchan.remote_address );
|
|
Com_Printf( "%s", s );
|
|
l = 22 - strlen( s );
|
|
|
|
for ( j = 0; j < l; j++ )
|
|
{
|
|
Com_Printf( " " );
|
|
}
|
|
|
|
Com_Printf( "%5i", cl->netchan.qport );
|
|
|
|
Com_Printf( "\n" );
|
|
}
|
|
|
|
Com_Printf( "\n" );
|
|
}
|
|
|
|
void
|
|
SV_ConSay_f ( void )
|
|
{
|
|
client_t *client;
|
|
int j;
|
|
char *p;
|
|
char text [ 1024 ];
|
|
|
|
if ( Cmd_Argc() < 2 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !svs.initialized )
|
|
{
|
|
Com_Printf( "No server running.\n" );
|
|
return;
|
|
}
|
|
|
|
strcpy( text, "console: " );
|
|
p = Cmd_Args();
|
|
|
|
if ( *p == '"' )
|
|
{
|
|
p++;
|
|
p [ strlen( p ) - 1 ] = 0;
|
|
}
|
|
|
|
strcat( text, p );
|
|
|
|
for ( j = 0, client = svs.clients; j < maxclients->value; j++, client++ )
|
|
{
|
|
if ( client->state != cs_spawned )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SV_ClientPrintf( client, PRINT_CHAT, "%s\n", text );
|
|
}
|
|
}
|
|
|
|
void
|
|
SV_Heartbeat_f ( void )
|
|
{
|
|
svs.last_heartbeat = -9999999;
|
|
}
|
|
|
|
/*
|
|
* Examine or change the serverinfo string
|
|
*/
|
|
void
|
|
SV_Serverinfo_f ( void )
|
|
{
|
|
Com_Printf( "Server info settings:\n" );
|
|
Info_Print( Cvar_Serverinfo() );
|
|
}
|
|
|
|
/*
|
|
* Examine all a users info strings
|
|
*/
|
|
void
|
|
SV_DumpUser_f ( void )
|
|
{
|
|
if ( !svs.initialized )
|
|
{
|
|
Com_Printf( "No server running.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() != 2 )
|
|
{
|
|
Com_Printf( "Usage: info <userid>\n" );
|
|
return;
|
|
}
|
|
|
|
if ( !SV_SetPlayer() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
Com_Printf( "userinfo\n" );
|
|
Com_Printf( "--------\n" );
|
|
Info_Print( sv_client->userinfo );
|
|
}
|
|
|
|
/*
|
|
* Begins server demo recording. Every entity and every message will be
|
|
* recorded, but no playerinfo will be stored. Primarily for demo merging.
|
|
*/
|
|
void
|
|
SV_ServerRecord_f ( void )
|
|
{
|
|
char name [ MAX_OSPATH ];
|
|
byte buf_data [ 32768 ];
|
|
sizebuf_t buf;
|
|
int len;
|
|
int i;
|
|
|
|
if ( Cmd_Argc() != 2 )
|
|
{
|
|
Com_Printf( "serverrecord <demoname>\n" );
|
|
return;
|
|
}
|
|
|
|
if ( svs.demofile )
|
|
{
|
|
Com_Printf( "Already recording.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( sv.state != ss_game )
|
|
{
|
|
Com_Printf( "You must be in a level to record.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( strstr( Cmd_Argv( 1 ), ".." ) || strstr( Cmd_Argv( 1 ), "/" ) || strstr( Cmd_Argv( 1 ), "\\" ) )
|
|
{
|
|
Com_Printf( "Illegal filename.\n" );
|
|
return;
|
|
}
|
|
|
|
/* open the demo file */
|
|
Com_sprintf( name, sizeof ( name ), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv( 1 ) );
|
|
|
|
Com_Printf( "recording to %s.\n", name );
|
|
FS_CreatePath( name );
|
|
svs.demofile = fopen( name, "wb" );
|
|
|
|
if ( !svs.demofile )
|
|
{
|
|
Com_Printf( "ERROR: couldn't open.\n" );
|
|
return;
|
|
}
|
|
|
|
/* setup a buffer to catch all multicasts */
|
|
SZ_Init( &svs.demo_multicast, svs.demo_multicast_buf, sizeof ( svs.demo_multicast_buf ) );
|
|
|
|
/* write a single giant fake message with all the startup info */
|
|
SZ_Init( &buf, buf_data, sizeof ( buf_data ) );
|
|
|
|
/* serverdata needs to go over for all types of servers
|
|
to make sure the protocol is right, and to set the gamedir */
|
|
MSG_WriteByte( &buf, svc_serverdata );
|
|
MSG_WriteLong( &buf, PROTOCOL_VERSION );
|
|
MSG_WriteLong( &buf, svs.spawncount );
|
|
|
|
/* 2 means server demo */
|
|
MSG_WriteByte( &buf, 2 ); /* demos are always attract loops */
|
|
MSG_WriteString( &buf, (char *) Cvar_VariableString( "gamedir" ) );
|
|
MSG_WriteShort( &buf, -1 );
|
|
|
|
/* send full levelname */
|
|
MSG_WriteString( &buf, sv.configstrings [ CS_NAME ] );
|
|
|
|
for ( i = 0; i < MAX_CONFIGSTRINGS; i++ )
|
|
{
|
|
if ( sv.configstrings [ i ] [ 0 ] )
|
|
{
|
|
MSG_WriteByte( &buf, svc_configstring );
|
|
MSG_WriteShort( &buf, i );
|
|
MSG_WriteString( &buf, sv.configstrings [ i ] );
|
|
|
|
if ( buf.cursize + 67 >= buf.maxsize )
|
|
{
|
|
Com_Printf( "not enough buffer space available.\n" );
|
|
fclose( svs.demofile );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* write it to the demo file */
|
|
Com_DPrintf( "signon message length: %i\n", buf.cursize );
|
|
len = LittleLong( buf.cursize );
|
|
fwrite( &len, 4, 1, svs.demofile );
|
|
fwrite( buf.data, buf.cursize, 1, svs.demofile );
|
|
}
|
|
|
|
/*
|
|
* Ends server demo recording
|
|
*/
|
|
void
|
|
SV_ServerStop_f ( void )
|
|
{
|
|
if ( !svs.demofile )
|
|
{
|
|
Com_Printf( "Not doing a serverrecord.\n" );
|
|
return;
|
|
}
|
|
|
|
fclose( svs.demofile );
|
|
svs.demofile = NULL;
|
|
Com_Printf( "Recording completed.\n" );
|
|
}
|
|
|
|
/*
|
|
* Kick everyone off, possibly in preparation for a new game
|
|
*/
|
|
void
|
|
SV_KillServer_f ( void )
|
|
{
|
|
if ( !svs.initialized )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SV_Shutdown( "Server was killed.\n", false );
|
|
NET_Config( false ); /* close network sockets */
|
|
}
|
|
|
|
/*
|
|
* Let the game dll handle a command
|
|
*/
|
|
void
|
|
SV_ServerCommand_f ( void )
|
|
{
|
|
if ( !ge )
|
|
{
|
|
Com_Printf( "No game loaded.\n" );
|
|
return;
|
|
}
|
|
|
|
ge->ServerCommand();
|
|
}
|
|
|
|
void
|
|
SV_InitOperatorCommands ( void )
|
|
{
|
|
Cmd_AddCommand( "heartbeat", SV_Heartbeat_f );
|
|
Cmd_AddCommand( "kick", SV_Kick_f );
|
|
Cmd_AddCommand( "status", SV_Status_f );
|
|
Cmd_AddCommand( "serverinfo", SV_Serverinfo_f );
|
|
Cmd_AddCommand( "dumpuser", SV_DumpUser_f );
|
|
|
|
Cmd_AddCommand( "map", SV_Map_f );
|
|
Cmd_AddCommand( "demomap", SV_DemoMap_f );
|
|
Cmd_AddCommand( "gamemap", SV_GameMap_f );
|
|
Cmd_AddCommand( "setmaster", SV_SetMaster_f );
|
|
|
|
if ( dedicated->value )
|
|
{
|
|
Cmd_AddCommand( "say", SV_ConSay_f );
|
|
}
|
|
|
|
Cmd_AddCommand( "serverrecord", SV_ServerRecord_f );
|
|
Cmd_AddCommand( "serverstop", SV_ServerStop_f );
|
|
|
|
Cmd_AddCommand( "save", SV_Savegame_f );
|
|
Cmd_AddCommand( "load", SV_Loadgame_f );
|
|
|
|
Cmd_AddCommand( "killserver", SV_KillServer_f );
|
|
|
|
Cmd_AddCommand( "sv", SV_ServerCommand_f );
|
|
}
|
|
|