yquake2remaster/src
Daniel Gibson b7bf822e6d GL1: Particle improvements
* When using gl_pointparameters, the particles always had the same size
  regardless of resolution, i.e. they look bigger (use bigger part of
  screen) at lower resolutions. Now I scale gl_particle_size according
  to the resolution, assuming the configured size looks good at 800x600
  (or generally 600px vertical)
* When not using gl_pointparameters, a textured triangle is rendered.
  The texture had a resolution of 8x8 pixels and looked like a cross,
  now it's 16x16 and has rounded ages, looking more like a circle.
  So particles with "gl_pointparameters 0" should look much better now.
2017-02-26 00:10:34 +01:00
..
backends vid_listmodes command to show video modes, add 720p mode 2017-02-25 20:33:17 +01:00
client GL1: Particle improvements 2017-02-26 00:10:34 +01:00
common GL3: levels are rendered a bit 2017-02-19 06:03:07 +01:00
game It works again, ref_gl doesn't use any client symbols anymore 2017-02-19 06:03:07 +01:00
server Move file name check to prevent spurious "refusing to download messages 2015-10-27 17:38:28 +01:00