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Available in both GL1 and GLES1. Keep multiple copies of "the same" lightmap on video memory; they are actually different, because they're used in different frames. This is a workaround for the usage of glTexSubImage2D() for dynamic lighting, since modifying textures used recently causes slowdown in embedded/mobile devices. Controlled by gl1_lightmapcopies cvar; default in GL1 is `0`, while in GLES1 is `1`. |
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.. | ||
010_index.md | ||
020_installation.md | ||
030_configuration.md | ||
040_cvarlist.md | ||
050_commands.md | ||
060_multiplayer.md | ||
070_packaging.md | ||
080_contributing.md | ||
090_filelists.md |