yquake2remaster/doc
Jaime Moreira b72c465214 GLES1 renderer: lightmap copies
Available in both GL1 and GLES1. Keep multiple copies of "the same"
lightmap on video memory; they are actually different, because they're
used in different frames. This is a workaround for the usage of
glTexSubImage2D() for dynamic lighting, since modifying textures used
recently causes slowdown in embedded/mobile devices.
Controlled by gl1_lightmapcopies cvar; default in GL1 is `0`, while
in GLES1 is `1`.
2024-07-27 23:22:41 -04:00
..
010_index.md Document the commands added by YQ2. 2019-10-12 16:39:42 +02:00
020_installation.md OpenGL ES 1.0 refresher (GLES1 for friends) 2024-07-27 23:15:12 -04:00
030_configuration.md Show correct replacement for gl_lightmap cvar 2023-08-26 19:18:24 -04:00
040_cvarlist.md GLES1 renderer: lightmap copies 2024-07-27 23:22:41 -04:00
050_commands.md game: Add spawn on start point 2022-09-04 23:40:55 +03:00
060_multiplayer.md Include downloads into the security considerations. 2024-06-22 16:57:30 +02:00
070_packaging.md Small corrections to the documentation. 2021-06-03 07:24:42 +02:00
080_contributing.md Reorder documentation files and make room for future additions. 2019-10-12 16:17:18 +02:00
090_filelists.md Add fotosteps.pkz to the filelist. 2022-10-09 11:05:42 +02:00