mirror of
https://github.com/yquake2/yquake2remaster.git
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30 lines
1 KiB
Text
30 lines
1 KiB
Text
game.so:
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- Port revision r2486 to r2527 to the addons and ctf
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- Lazarus (e.g. kmq2) has some nice additions and bugfixes
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to g_phys.c, mainly for bounding box of rotating brushes
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- Lazarus (kmq2) has a fix for the rare "too many gibs" crash
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- Paril has a bugfix to the 125hz bug
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- Integrate knightmares savegame system
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- Merge CTF with baseq2 (most other sourceports have done this)
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- No bodyqueue in single player
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- Move q_shared.* into src/common?
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client:
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- Integrate a signalhandler and print an backtrace with Maxims
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libexecinfo (only 2 sourcefiles, BSD licensed)
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- Integrate caedes systemwide installation patches
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- Add extremly high resolutions
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- Add a optional overwrite for the defaults.cfg
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- Rename the config.cfg to yq2config.cfg for compatiblity with other
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sourceports
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doc:
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- Add some notes about retexturing packs to the FAQ
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- Write a new, much more polished homepage
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- Rework the startup script:
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- Add unclutter
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- Activate coredumps on linux
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- Remove linuxisms for FreeBSD
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Long term goals:
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- Backport to Windows
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