a98d533ae1
Since the first release Yamagi Quake II used the more fanzy R1Q2 colors for some dynamic lights: * In R1Q2 the rocket has orange light, matching the color of the fire trail and the generic explosion. Vanilla Quake II had yellow light, the same as the blaster and several muzzle flashs. * In R1Q2 hyperblaster projectiles are emitting yellow light, like the normal blaster. That matches the projectile colors, the muzzle flash and the effect when hitting a wall. And it's more logical, since the hyperblaster is just a blaster on steroids. Vanilla Quake II had white / uncolored lights. Add an option to revert to Vanilla Quake II colors, leave the R1Q2 colors as default. Closes #640. |
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doc | ||
src | ||
stuff | ||
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CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/