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86528d7812
Unlike the old, buggy one, this implementation follows the texture chain, just like the standard execution path. It also avoids doing the lightmap chains, since it has already done it in the second TMU; there's no duplicated work for lightmaps. No errors appear in the lava on the "boss1" map either. It's still slow when having an overdraw of dynamic lights. Further work is needed. |
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.. | ||
010_index.md | ||
020_installation.md | ||
030_configuration.md | ||
040_cvarlist.md | ||
050_commands.md | ||
060_multiplayer.md | ||
070_packaging.md | ||
080_contributing.md | ||
090_filelists.md |