Yamagi Quake II with Q2 Remaster support
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Yamagi a81b065893 Apply Coccinelle to input/sdl3.c.
Again this isn't enough to get the file compiling, but it's a start.
2024-04-07 11:01:45 +02:00
doc Added cvar cl_laseralpha and documentation in cvarlist 2024-03-31 10:45:31 +00:00
src Apply Coccinelle to input/sdl3.c. 2024-04-07 11:01:45 +02:00
stuff Set the ambush spawnflag on monster_boss2 in biggun. 2023-12-16 18:41:47 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG s/Jaime Moreira/protocultor/g 2023-11-08 18:47:31 +01:00
CMakeLists.txt Update miniz to e5700656b34b732f8d4e5df87cb0de00a6c8f319. 2023-11-24 09:26:14 +01:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Fork the clients SDL 2 backends into SDL 3 versions. 2024-04-07 11:01:44 +02:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/