mirror of
https://github.com/yquake2/yquake2remaster.git
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23 lines
702 B
Text
23 lines
702 B
Text
Windows Port TODO
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- Check WITH_SYSTEMWIDE
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- Does the alt-tab handling on windows really work?
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And do we need it?
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- Does anisotropic filtering work under Windows?
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- Remove leftovers from the softrenderer.
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The big plan:
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1. Get the dedicated server builded (03/06/12)
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2. Get the game builded (04/06/12)
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3. Be able to connect to a windows dedicated server (04/06/12)
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4. Get the client builded (04/06/12)
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5. Get the refresher builded (04/06/12)
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6. Be able to start the client and watch the demo loop (04/06/12)
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7. Bugsfix until the game can be played through
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8. Finish remaining TODOs
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9. Release CFT
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Thinks that would be nice to have (after the CFT):
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- Remove IPX
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- Add IPv6
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