yquake2remaster/src/backends/generic
Yamagi Burmeister df86c46e57 Several adjustments to the visual impression.
- Bump vid_gamma to 1.2 in both GL1 and GL3. A default value of 1.0 is
  too dark.
- Lower gl3_overbrightbits to 1.3, the previous value of 1.5 was too
  bright. This can be seen in later units, for example on mine1 some
  textures blended into white.
- Lower gl3_particle_size to 40. A value of 60 may be okay, but with
  gl3_particle_fade_factor 1.2 the particles take up too much screen
  estate in close range combat.

With this changes GL3 looks (at least for me) nearly the same as GL1
rendered through the removed multitexturing path.
2017-04-10 19:28:46 +02:00
..
header stb_image_write.h: allow using custom zlib compress function 2017-03-13 00:50:57 +01:00
misc.c Implement gamedata loading from binary path 2015-04-11 20:11:42 +02:00
qal.c Optionally link libopenal at compile time 2016-07-01 09:44:00 +01:00
vid.c Several adjustments to the visual impression. 2017-04-10 19:28:46 +02:00