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153 lines
6.6 KiB
Markdown
153 lines
6.6 KiB
Markdown
# Yamagi Quake II Remaster
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This is an experimental fork of Yamagi Quake II with ongoing work to add
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support for Quake II Enhanced aka Q2 Remaster(ed). This enhanced version
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has a lot non trivial changes, adding support isn't easy and takes time.
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Feel free to try this code but you mileage may vary.
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Have a look at the yquake2 repository for the "normal" Yamagi Quake II:
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https://github.com/yquake2/yquake2
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Alpha windows 64 bit [binaries](https://github.com/yquake2/yquake2remaster/releases).
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State:
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* GL1/GLES3/GL3/GL4/VK:
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* base1: no known issues,
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* base2: no known issues,
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* q64/outpost: broken level change,
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* mguhub: sometimes broken logic for surface fall in next maps.
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* SOFT:
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* base1: broken wall light and wall glitch,
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* base2: broken wall light and wall glitch,
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* q64/outpost: broken level change, scale textures unsupported,
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* mguhub: broken wall light, sometimes broken logic for surface fall
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in next maps.
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Monsters:
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* incorrect dead animation for Arachnid,
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* broken fire effect for Guardian.
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Models support:
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| Format | Original Game | Frame vertex | Meshes | Comments |
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| ------ | --------------- | ------------ | ------ | --------------------------------------- |
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| mdl | Quake 1 | 8 bit | Single | Unsupported grouped textures |
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| md2 | Quake 2 | 8 bit | Single | |
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| md2 | Anachronox | 8/10/16 bit | Single | No tagged surfaces, unchecked with game |
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| mdx | Kingpin | 8 bit | Many | No sfx support, unchecked with game |
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| fm | Heretic 2 | 8 bit | Many | |
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| dkm | Daikatana DKM1 | 8 bit | Many | Unchecked with game |
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| dkm | Daikatana DKM2 | 10 bit | Many | Unchecked with game |
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| md3 | Quake 3 | 16 bit | Many | No tags support |
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| md5 | Doom 3/Quake 4 | float | Many | Requires md2 for skins |
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All models support only single texture for all meshes and only up to 255 frames.
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Texture support:
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| Format | Original Game | Comments |
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| ------ | -------------- | -------- |
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| wal | Quake 2 | 8 bit |
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| wal | Daikatana | 8 bit |
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| swl | SiN | 8 bit |
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| m8 | Heretic 2 | 8 bit |
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| m32 | Heretic 2 | 24 bit |
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| pcx | Quake2 | 24 bit |
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| tga | Quake2 | 24 bit |
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| png | retexturing | 24 bit |
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| jpg | retexturing | 24 bit |
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| bmp | Daikatana | 24 bit |
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Maps support:
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| Format | Version | Game |
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| ------ | ------- | ------------------------------------------ |
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| IBSP | 39 | Quake 2 / Anachronox / Kingpin / Heretic 2 |
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| IBSP | 41 | Daikatana / SIN |
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| RBSP | 1 | SIN |
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| QBSP | 39 | Quake 2 ReRelease |
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| BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
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Note:
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* Non Quake 2 maps are limmited mostly view only, and could have issues
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with tranparency or some animations flags and properties.
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Games:
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* Quake 2:
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* SDK: https://github.com/id-Software/quake2-rerelease-dll
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* Tech info: https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii
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* Anachronox:
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* SDK: https://github.com/hogsy/chronon
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* Tech info: https://anachrodox.talonbrave.info/
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* Kingpin:
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* SDK: https://github.com/QuakeTools/Kingpin-SDK-v1.21
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* Tech info: https://www.kingpin.info/
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* Daikatana:
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* Info: http://daikatananews.net/
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* Heretic 2:
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* SDK: https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe
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* Tech info: http://h2vault.infinityfreeapp.com/index.html
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* SiN:
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* Tools: https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff
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* SDK: https://github.com/NightDive-Studio/sin-ex-game
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Goals:
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* [x] BSPX DECOUPLEDLM light map support (base1),
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* [x] QBSP map format support (mguhub),
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* [x] Use ffmpeg for load any video,
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* [x] RoQ and Theora cinematic videos support.
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* [x] Cinematic videos support in smk, mpeg, ogv format,
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* [x] Daikatana/Heretic 2 map partial format support,
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* [x] md5 improve load speed,
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* [x] support Anachronox .dat format,
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* [x] suport Daikatana/SiN .pak/.sin format from pakextract,
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* [x] Support flow/scale flags for Q64 maps,
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* [x] Add debug progress loading code for maps,
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* [ ] Broken maps groups from base2 to next,
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* [ ] Single player support,
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* [ ] Support effects and additional flags for ReRelease when possible.
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* [ ] Use shared model cache in client code insted reimplemnet in each render,
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* [ ] Check load soft colormap as 24bit color,
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* [ ] Fix transparent textures in Daikatana/SiN maps,
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* [ ] Use separete texture hi-color buffer for ui in soft render,
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* [ ] Cleanup function declarations in game save code,
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* [ ] Fix broken base3 with sorted fields names,
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* [ ] Use 3 bytes vertex normal,
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* [ ] Support scalled textures for models and walls in soft render and fix
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lighting with remastered maps,
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* [ ] Modified ReRelease game code support with removed KEX only related code.
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Not a goal:
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* [ ] Multiplayer protocol support with KEX engine,
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* [ ] Support KEX engine features (inventary, compass and so on),
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* [ ] [KEX game library support](https://github.com/id-Software/quake2-rerelease-dll).
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Code tested with such [maps](doc/100_tested_maps.md).
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# Yamagi Quake II
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Yamagi Quake II is an enhanced client for id Software's Quake
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II with focus on offline and coop gameplay. Both the gameplay and the graphics
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are unchanged, but many bugs in the last official release were fixed and some
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nice to have features like widescreen support and a modern OpenGL 3.2 renderer
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were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit
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clean. It works perfectly on modern processors and operating systems. Yamagi
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Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD,
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OpenBSD, Windows and macOS (experimental).
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This code is built upon Icculus Quake II, which itself is based on Quake II
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3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
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LICENSE file for further information.
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## Documentation
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Before asking any question, read through the documentation! The current
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version can be found here: [doc/010_index.md](doc/010_index.md)
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## Releases
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The official releases (including Windows binaries) can be found at our
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homepage: https://www.yamagi.org/quake2
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**Unsupported** preview builds for Windows can be found at
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https://deponie.yamagi.org/quake2/misc/
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