yquake2remaster/src/refresh/r_draw.c
Yamagi Burmeister e1903dd925 Change some qglTexParameterf to qglTexParameteri
Scott S. pointed out that some the qglTexParameterf calls should be
qglTexParameteri. I don't know if all this changes are correct (I'm
an openGL noob) but they shouldn't make thinks worse and "works for me".
2013-03-10 10:20:42 +01:00

413 lines
7.4 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Drawing of all images that are not textures
*
* =======================================================================
*/
#include "header/local.h"
image_t *draw_chars;
extern qboolean scrap_dirty;
void Scrap_Upload(void);
extern unsigned r_rawpalette[256];
void
Draw_InitLocal(void)
{
/* load console characters (don't bilerp characters) */
draw_chars = R_FindImage("pics/conchars.pcx", it_pic);
R_Bind(draw_chars->texnum);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
/*
* Draws one 8*8 graphics character with 0 being transparent.
* It can be clipped to the top of the screen to allow the console to be
* smoothly scrolled off.
*/
void
Draw_Char(int x, int y, int num)
{
int row, col;
float frow, fcol, size;
num &= 255;
if ((num & 127) == 32)
{
return; /* space */
}
if (y <= -8)
{
return; /* totally off screen */
}
row = num >> 4;
col = num & 15;
frow = row * 0.0625;
fcol = col * 0.0625;
size = 0.0625;
R_Bind(draw_chars->texnum);
qglBegin(GL_QUADS);
qglTexCoord2f(fcol, frow);
qglVertex2f(x, y);
qglTexCoord2f(fcol + size, frow);
qglVertex2f(x + 8, y);
qglTexCoord2f(fcol + size, frow + size);
qglVertex2f(x + 8, y + 8);
qglTexCoord2f(fcol, frow + size);
qglVertex2f(x, y + 8);
qglEnd();
}
image_t *
Draw_FindPic(char *name)
{
image_t *gl;
char fullname[MAX_QPATH];
if ((name[0] != '/') && (name[0] != '\\'))
{
Com_sprintf(fullname, sizeof(fullname), "pics/%s.pcx", name);
gl = R_FindImage(fullname, it_pic);
}
else
{
gl = R_FindImage(name + 1, it_pic);
}
return gl;
}
void
Draw_GetPicSize(int *w, int *h, char *pic)
{
image_t *gl;
gl = Draw_FindPic(pic);
if (!gl)
{
*w = *h = -1;
return;
}
*w = gl->width;
*h = gl->height;
}
void
Draw_StretchPic(int x, int y, int w, int h, char *pic)
{
image_t *gl;
gl = Draw_FindPic(pic);
if (!gl)
{
ri.Con_Printf(PRINT_ALL, "Can't find pic: %s\n", pic);
return;
}
if (scrap_dirty)
{
Scrap_Upload();
}
R_Bind(gl->texnum);
qglBegin(GL_QUADS);
qglTexCoord2f(gl->sl, gl->tl);
qglVertex2f(x, y);
qglTexCoord2f(gl->sh, gl->tl);
qglVertex2f(x + w, y);
qglTexCoord2f(gl->sh, gl->th);
qglVertex2f(x + w, y + h);
qglTexCoord2f(gl->sl, gl->th);
qglVertex2f(x, y + h);
qglEnd();
}
void
Draw_Pic(int x, int y, char *pic)
{
image_t *gl;
gl = Draw_FindPic(pic);
if (!gl)
{
ri.Con_Printf(PRINT_ALL, "Can't find pic: %s\n", pic);
return;
}
if (scrap_dirty)
{
Scrap_Upload();
}
R_Bind(gl->texnum);
qglBegin(GL_QUADS);
qglTexCoord2f(gl->sl, gl->tl);
qglVertex2f(x, y);
qglTexCoord2f(gl->sh, gl->tl);
qglVertex2f(x + gl->width, y);
qglTexCoord2f(gl->sh, gl->th);
qglVertex2f(x + gl->width, y + gl->height);
qglTexCoord2f(gl->sl, gl->th);
qglVertex2f(x, y + gl->height);
qglEnd();
}
/*
* This repeats a 64*64 tile graphic to fill
* the screen around a sized down
* refresh window.
*/
void
Draw_TileClear(int x, int y, int w, int h, char *pic)
{
image_t *image;
image = Draw_FindPic(pic);
if (!image)
{
ri.Con_Printf(PRINT_ALL, "Can't find pic: %s\n", pic);
return;
}
R_Bind(image->texnum);
qglBegin(GL_QUADS);
qglTexCoord2f(x / 64.0, y / 64.0);
qglVertex2f(x, y);
qglTexCoord2f((x + w) / 64.0, y / 64.0);
qglVertex2f(x + w, y);
qglTexCoord2f((x + w) / 64.0, (y + h) / 64.0);
qglVertex2f(x + w, y + h);
qglTexCoord2f(x / 64.0, (y + h) / 64.0);
qglVertex2f(x, y + h);
qglEnd();
}
/*
* Fills a box of pixels with a single color
*/
void
Draw_Fill(int x, int y, int w, int h, int c)
{
union
{
unsigned c;
byte v[4];
} color;
if ((unsigned)c > 255)
{
ri.Sys_Error(ERR_FATAL, "Draw_Fill: bad color");
}
qglDisable(GL_TEXTURE_2D);
color.c = d_8to24table[c];
qglColor3f(color.v[0] / 255.0, color.v[1] / 255.0,
color.v[2] / 255.0);
qglBegin(GL_QUADS);
qglVertex2f(x, y);
qglVertex2f(x + w, y);
qglVertex2f(x + w, y + h);
qglVertex2f(x, y + h);
qglEnd();
qglColor3f(1, 1, 1);
qglEnable(GL_TEXTURE_2D);
}
void
Draw_FadeScreen(void)
{
qglEnable(GL_BLEND);
qglDisable(GL_TEXTURE_2D);
qglColor4f(0, 0, 0, 0.8);
qglBegin(GL_QUADS);
qglVertex2f(0, 0);
qglVertex2f(vid.width, 0);
qglVertex2f(vid.width, vid.height);
qglVertex2f(0, vid.height);
qglEnd();
qglColor4f(1, 1, 1, 1);
qglEnable(GL_TEXTURE_2D);
qglDisable(GL_BLEND);
}
void
Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data)
{
unsigned image32[256 * 256];
unsigned char image8[256 * 256];
int i, j, trows;
byte *source;
int frac, fracstep;
float hscale;
int row;
float t;
R_Bind(0);
if (rows <= 256)
{
hscale = 1;
trows = rows;
}
else
{
hscale = rows / 256.0;
trows = 256;
}
t = rows * hscale / 256 - 1.0 / 512.0;
if (!qglColorTableEXT)
{
unsigned *dest;
for (i = 0; i < trows; i++)
{
row = (int)(i * hscale);
if (row > rows)
{
break;
}
source = data + cols * row;
dest = &image32[i * 256];
fracstep = cols * 0x10000 / 256;
frac = fracstep >> 1;
for (j = 0; j < 256; j++)
{
dest[j] = r_rawpalette[source[frac >> 16]];
frac += fracstep;
}
}
qglTexImage2D(GL_TEXTURE_2D, 0, gl_tex_solid_format,
256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE,
image32);
}
else
{
unsigned char *dest;
for (i = 0; i < trows; i++)
{
row = (int)(i * hscale);
if (row > rows)
{
break;
}
source = data + cols * row;
dest = &image8[i * 256];
fracstep = cols * 0x10000 / 256;
frac = fracstep >> 1;
for (j = 0; j < 256; j++)
{
dest[j] = source[frac >> 16];
frac += fracstep;
}
}
qglTexImage2D(GL_TEXTURE_2D,
0,
GL_COLOR_INDEX8_EXT,
256, 256,
0,
GL_COLOR_INDEX,
GL_UNSIGNED_BYTE,
image8);
}
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
qglBegin(GL_QUADS);
qglTexCoord2f(1.0 / 512.0, 1.0 / 512.0);
qglVertex2f(x, y);
qglTexCoord2f(511.0 / 512.0, 1.0 / 512.0);
qglVertex2f(x + w, y);
qglTexCoord2f(511.0 / 512.0, t);
qglVertex2f(x + w, y + h);
qglTexCoord2f(1.0 / 512.0, t);
qglVertex2f(x, y + h);
qglEnd();
}
int
Draw_GetPalette(void)
{
int i;
int r, g, b;
unsigned v;
byte *pic, *pal;
int width, height;
/* get the palette */
LoadPCX("pics/colormap.pcx", &pic, &pal, &width, &height);
if (!pal)
{
ri.Sys_Error(ERR_FATAL, "Couldn't load pics/colormap.pcx");
}
for (i = 0; i < 256; i++)
{
r = pal[i * 3 + 0];
g = pal[i * 3 + 1];
b = pal[i * 3 + 2];
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
d_8to24table[i] = LittleLong(v);
}
d_8to24table[255] &= LittleLong(0xffffff); /* 255 is transparent */
free(pic);
free(pal);
return 0;
}