Yamagi Quake II with Q2 Remaster support
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Jaime Moreira 94c4bf2df7 GL1 unified draw calls, 7
Changed "buffer" functions (vertex, single/mtex, color) to macros.
Macros eliminate the function call overhead, resulting in faster
execution times. Depending of the hardware, there might be a
performance increase of almost 10%.
This forced the buffer to be exposed as global.
Not worth doing this for 2D elements though.
2024-07-27 23:08:46 -04:00
doc Merge pull request #1124 from protocultor/gl1_buffer 2024-07-20 09:24:23 +02:00
src GL1 unified draw calls, 7 2024-07-27 23:08:46 -04:00
stuff Workarounds for naggy help icons 2024-07-09 13:11:12 +00:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Update CHANGELOG for 'Group draw call in GL1.' 2024-07-20 09:35:14 +02:00
CMakeLists.txt GL1 unified draw calls, init 2024-07-15 06:56:02 -04:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile GL1 unified draw calls, init 2024-07-15 06:56:02 -04:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/