mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-01-10 11:50:56 +00:00
9359d6d51d
- Print which library is loaded. - Print the client version against which the library was build.
597 lines
13 KiB
C
597 lines
13 KiB
C
/*
|
|
* Copyright (C) 1997-2001 Id Software, Inc.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
*
|
|
* See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* =======================================================================
|
|
*
|
|
* This is the "heart" of the id Tech 2 refresh engine. This file
|
|
* implements the main window in which Quake II is running. The window
|
|
* itself is created by the SDL backend, but here the refresh module is
|
|
* loaded, initialized and it's interaction with the operating system
|
|
* implemented. This code is also the interconnect between the input
|
|
* system (the mouse) and the keyboard system, both are here tied
|
|
* together with the refresher. The direct interaction between the
|
|
* refresher and those subsystems are the main cause for the very
|
|
* acurate and precise input controls of the id Tech 2.
|
|
*
|
|
* This implementation works for Windows and unixoid systems, but
|
|
* other platforms may need an own implementation!
|
|
*
|
|
* =======================================================================
|
|
*/
|
|
|
|
#include <assert.h>
|
|
#include <errno.h>
|
|
|
|
#include "../../client/header/client.h"
|
|
#include "../../client/header/keyboard.h"
|
|
|
|
#ifdef ZIP
|
|
// if we build with zip support, zlib is available and we can use that for better PNG compression
|
|
#include <zlib.h>
|
|
|
|
static unsigned char*
|
|
compress_for_stbiw(unsigned char *data, int data_len, int *out_len, int quality)
|
|
{
|
|
uLongf bufSize = compressBound(data_len);
|
|
unsigned char* buf = malloc(bufSize);
|
|
if(buf == NULL) return NULL;
|
|
if(compress2(buf, &bufSize, data, data_len, quality) != Z_OK)
|
|
{
|
|
free(buf);
|
|
return NULL;
|
|
}
|
|
*out_len = bufSize;
|
|
|
|
return buf;
|
|
}
|
|
#define STBIW_ZLIB_COMPRESS compress_for_stbiw
|
|
#endif // ZIP
|
|
|
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
|
#include "header/stb_image_write.h"
|
|
|
|
qboolean VID_LoadRefresh(void);
|
|
|
|
typedef struct vidmode_s
|
|
{
|
|
const char *description;
|
|
int width, height;
|
|
int mode;
|
|
} vidmode_t;
|
|
|
|
/* This must be the same as in videomenu.c! */
|
|
vidmode_t vid_modes[] = {
|
|
{"Mode 0: 320x240", 320, 240, 0},
|
|
{"Mode 1: 400x300", 400, 300, 1},
|
|
{"Mode 2: 512x384", 512, 384, 2},
|
|
{"Mode 3: 640x400", 640, 400, 3},
|
|
{"Mode 4: 640x480", 640, 480, 4},
|
|
{"Mode 5: 800x500", 800, 500, 5},
|
|
{"Mode 6: 800x600", 800, 600, 6},
|
|
{"Mode 7: 960x720", 960, 720, 7},
|
|
{"Mode 8: 1024x480", 1024, 480, 8},
|
|
{"Mode 9: 1024x640", 1024, 640, 9},
|
|
{"Mode 10: 1024x768", 1024, 768, 10},
|
|
{"Mode 11: 1152x768", 1152, 768, 11},
|
|
{"Mode 12: 1152x864", 1152, 864, 12},
|
|
{"Mode 13: 1280x800", 1280, 800, 13},
|
|
{"Mode 14: 1280x720", 1280, 720, 14},
|
|
{"Mode 15: 1280x960", 1280, 960, 15},
|
|
{"Mode 16: 1280x1024", 1280, 1024, 16},
|
|
{"Mode 17: 1366x768", 1366, 768, 17},
|
|
{"Mode 18: 1440x900", 1440, 900, 18},
|
|
{"Mode 19: 1600x1200", 1600, 1200, 19},
|
|
{"Mode 20: 1680x1050", 1680, 1050, 20},
|
|
{"Mode 21: 1920x1080", 1920, 1080, 21},
|
|
{"Mode 22: 1920x1200", 1920, 1200, 22},
|
|
{"Mode 23: 2048x1536", 2048, 1536, 23},
|
|
};
|
|
|
|
/* Console variables that we need to access from this module */
|
|
cvar_t *vid_gamma;
|
|
cvar_t *vid_fullscreen;
|
|
cvar_t *vid_renderer;
|
|
|
|
/* Global variables used internally by this module */
|
|
viddef_t viddef; /* global video state; used by other modules */
|
|
|
|
#define VID_NUM_MODES (sizeof(vid_modes) / sizeof(vid_modes[0]))
|
|
#define MAXPRINTMSG 4096
|
|
|
|
/*
|
|
* Console command to re-start the video mode and refresh. We do this
|
|
* simply by setting the modified flag for the vid_fullscreen variable, which will
|
|
* cause the entire video mode and refreshto be reset on the next frame.
|
|
*/
|
|
void
|
|
VID_Restart_f(void)
|
|
{
|
|
vid_fullscreen->modified = true;
|
|
}
|
|
|
|
void
|
|
VID_ListModes_f(void)
|
|
{
|
|
int i;
|
|
Com_Printf("Supported video modes (gl_mode):\n");
|
|
for(i=0; i<VID_NUM_MODES; ++i)
|
|
{
|
|
Com_Printf(" %s\n", vid_modes[i].description);
|
|
}
|
|
Com_Printf(" Mode -1: gl_customwidth x gl_customheight\n");
|
|
}
|
|
|
|
qboolean
|
|
VID_GetModeInfo(int *width, int *height, int mode)
|
|
{
|
|
if ((mode < 0) || (mode >= VID_NUM_MODES))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
*width = vid_modes[mode].width;
|
|
*height = vid_modes[mode].height;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
VID_NewWindow(int width, int height)
|
|
{
|
|
viddef.width = width;
|
|
viddef.height = height;
|
|
}
|
|
|
|
/*
|
|
* This function gets called once just before drawing each frame, and
|
|
* it's sole purpose in life is to check to see if any of the video mode
|
|
* parameters have changed, and if they have to update the refresh
|
|
* and/or video mode to match.
|
|
*/
|
|
void
|
|
VID_CheckChanges(void)
|
|
{
|
|
if (vid_fullscreen->modified)
|
|
{
|
|
S_StopAllSounds();
|
|
|
|
/* refresh has changed */
|
|
cl.refresh_prepped = false;
|
|
cl.cinematicpalette_active = false;
|
|
cls.disable_screen = true;
|
|
|
|
// Proceed to reboot the refresher
|
|
if(!VID_LoadRefresh() && (strcmp(vid_renderer->string, "gl1") != 0))
|
|
{
|
|
Com_Printf("\n ... trying again with standard OpenGL1.x renderer ... \n\n");
|
|
Cvar_Set("vid_renderer", "gl1");
|
|
VID_LoadRefresh();
|
|
}
|
|
cls.disable_screen = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
VID_Init(void)
|
|
{
|
|
/* Create the video variables so we know how to start the graphics drivers */
|
|
vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
|
|
vid_gamma = Cvar_Get("vid_gamma", "1.2", CVAR_ARCHIVE);
|
|
vid_renderer = Cvar_Get("vid_renderer", "gl1", CVAR_ARCHIVE);
|
|
|
|
/* Add some console commands that we want to handle */
|
|
Cmd_AddCommand("vid_restart", VID_Restart_f);
|
|
Cmd_AddCommand("vid_listmodes", VID_ListModes_f);
|
|
|
|
/* Start the graphics mode and load refresh DLL */
|
|
VID_CheckChanges();
|
|
}
|
|
|
|
// called with image data of width*height pixel which comp bytes per pixel (must be 3 or 4 for RGB or RGBA)
|
|
// expects the pixels data to be row-wise, starting at top left
|
|
void VID_WriteScreenshot( int width, int height, int comp, const void* data )
|
|
{
|
|
char picname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i, success=0;
|
|
static const char* supportedFormats[] = { "tga", "bmp", "png", "jpg" };
|
|
static const int numFormats = sizeof(supportedFormats)/sizeof(supportedFormats[0]);
|
|
int format = 0; // 0=tga 1=bmp 2=png 3=jpg
|
|
int quality = 85;
|
|
int argc = Cmd_Argc();
|
|
const char* gameDir = FS_Gamedir();
|
|
|
|
/* FS_InitFilesystem() made sure the screenshots dir exists */
|
|
|
|
if(argc > 1)
|
|
{
|
|
const char* maybeFormat = Cmd_Argv(1);
|
|
|
|
for(i=0; i<numFormats; ++i)
|
|
{
|
|
if(Q_stricmp(maybeFormat, supportedFormats[i]) == 0)
|
|
{
|
|
format = i;
|
|
break;
|
|
}
|
|
}
|
|
if(i==numFormats)
|
|
{
|
|
Com_Printf("the (optional) second argument to 'screenshot' is the format, one of \"tga\", \"bmp\", \"png\", \"jpg\"\n");
|
|
return;
|
|
}
|
|
|
|
if(argc > 2)
|
|
{
|
|
const char* q = Cmd_Argv(2);
|
|
int qualityStrLen = strlen(q);
|
|
for(i=0; i<qualityStrLen; ++i)
|
|
{
|
|
if(q[i] < '0' || q[i] > '9')
|
|
{
|
|
Com_Printf("the (optional!) third argument to 'screenshot' is jpg quality, a number between 1 and 100\n");
|
|
Com_Printf(" or png compression level, between 0 and 10!\n");
|
|
return;
|
|
}
|
|
}
|
|
quality = atoi(q);
|
|
if(format == 2) // png
|
|
{
|
|
if(quality < 0) quality = 0;
|
|
else if(quality > 10) quality = 10;
|
|
}
|
|
else if(format == 3) // jpg
|
|
{
|
|
if(quality < 1) quality = 1;
|
|
else if(quality > 100) quality = 100;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* find a file name to save it to */
|
|
for (i = 0; i <= 9999; i++)
|
|
{
|
|
FILE *f;
|
|
Com_sprintf(checkname, sizeof(checkname), "%s/scrnshot/q2_%04d.%s", gameDir, i, supportedFormats[format]);
|
|
f = fopen(checkname, "rb");
|
|
|
|
if (!f)
|
|
{
|
|
Com_sprintf(picname, sizeof(picname), "q2_%04d.%s", i, supportedFormats[format]);
|
|
break; /* file doesn't exist */
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
|
|
if (i == 10000)
|
|
{
|
|
Com_Printf("SCR_ScreenShot_f: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
switch(format) // 0=tga 1=bmp 2=png 3=jpg
|
|
{
|
|
case 0: success = stbi_write_tga(checkname, width, height, comp, data); break;
|
|
case 1: success = stbi_write_bmp(checkname, width, height, comp, data); break;
|
|
case 2:
|
|
stbi_png_level = (quality <= 10) ? quality : 7;
|
|
success = stbi_write_png(checkname, width, height, comp, data, 0);
|
|
break;
|
|
case 3: success = stbi_write_jpg(checkname, width, height, comp, data, quality); break;
|
|
}
|
|
|
|
if(success)
|
|
{
|
|
Com_Printf("Wrote %s\n", picname);
|
|
}
|
|
else
|
|
{
|
|
Com_Printf("SCR_ScreenShot_f: Couldn't write %s\n", picname);
|
|
}
|
|
}
|
|
|
|
// Structure containing functions exported from refresh DLL
|
|
refexport_t re;
|
|
void *reflib_handle = NULL; // Handle to refresh DLL
|
|
qboolean ref_active = false; /* Is the refresher being used? */
|
|
|
|
void Key_MarkAllUp(void);
|
|
|
|
extern int GLimp_Init(void);
|
|
extern qboolean GLimp_InitGraphics(qboolean fullscreen, int *pwidth, int *pheight);
|
|
extern void VID_ShutdownWindow(void);
|
|
|
|
qboolean
|
|
VID_LoadRefresh(void)
|
|
{
|
|
refimport_t ri;
|
|
GetRefAPI_t GetRefAPI;
|
|
|
|
#ifdef __APPLE__
|
|
const char* lib_ext = "dylib";
|
|
#elif defined(_WIN32)
|
|
const char* lib_ext = "dll";
|
|
#else
|
|
const char* lib_ext = "so";
|
|
#endif
|
|
char reflib_name[64] = {0};
|
|
char reflib_path[MAX_OSPATH] = {0};
|
|
|
|
// If the refresher is already active
|
|
// we'll shut it down
|
|
VID_Shutdown();
|
|
|
|
// Log it!
|
|
Com_Printf("----- refresher initialization -----\n");
|
|
|
|
snprintf(reflib_name, sizeof(reflib_name), "ref_%s.%s", vid_renderer->string, lib_ext);
|
|
snprintf(reflib_path, sizeof(reflib_path), "%s%s", Sys_GetBinaryDir(), reflib_name);
|
|
|
|
Com_Printf("LoadLibrary(%s)\n", reflib_name);
|
|
GetRefAPI = Sys_LoadLibrary(reflib_path, "GetRefAPI", &reflib_handle);
|
|
if(GetRefAPI == NULL)
|
|
{
|
|
Com_Error( ERR_FATAL, "Loading %s as renderer lib failed!", reflib_name );
|
|
return false;
|
|
}
|
|
|
|
ri.Cmd_AddCommand = Cmd_AddCommand;
|
|
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
|
|
ri.Cmd_Argc = Cmd_Argc;
|
|
ri.Cmd_Argv = Cmd_Argv;
|
|
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
|
|
ri.Com_VPrintf = Com_VPrintf;
|
|
ri.Sys_Error = Com_Error;
|
|
ri.FS_LoadFile = FS_LoadFile;
|
|
ri.FS_FreeFile = FS_FreeFile;
|
|
ri.FS_Gamedir = FS_Gamedir;
|
|
ri.Cvar_Get = Cvar_Get;
|
|
ri.Cvar_Set = Cvar_Set;
|
|
ri.Cvar_SetValue = Cvar_SetValue;
|
|
ri.Vid_GetModeInfo = VID_GetModeInfo;
|
|
ri.Vid_MenuInit = VID_MenuInit;
|
|
ri.Vid_NewWindow = VID_NewWindow;
|
|
ri.Vid_WriteScreenshot = VID_WriteScreenshot;
|
|
|
|
ri.Vid_ShutdownWindow = VID_ShutdownWindow;
|
|
ri.GLimp_Init = GLimp_Init;
|
|
ri.GLimp_InitGraphics = GLimp_InitGraphics;
|
|
|
|
re = GetRefAPI( ri );
|
|
|
|
// Declare the refresher as active
|
|
ref_active = true;
|
|
|
|
if (re.api_version != API_VERSION)
|
|
{
|
|
VID_Shutdown();
|
|
Com_Error (ERR_FATAL, "%s has incompatible api_version %d", reflib_name, re.api_version);
|
|
}
|
|
|
|
// Initiate the refresher
|
|
if (!re.Init())
|
|
{
|
|
VID_Shutdown(); // Isn't that just too bad? :(
|
|
Com_Printf("ERROR: Loading %s as rendering backend failed!\n", reflib_name);
|
|
Com_Printf("------------------------------------\n\n");
|
|
return false; // TODO: try again with default renderer?
|
|
}
|
|
|
|
/* Ensure that all key states are cleared */
|
|
Key_MarkAllUp();
|
|
|
|
Com_Printf("Successfully loaded %s as rendering backend\n", reflib_name);
|
|
Com_Printf("------------------------------------\n\n");
|
|
return true;
|
|
}
|
|
|
|
void
|
|
VID_Shutdown(void)
|
|
{
|
|
if (ref_active)
|
|
{
|
|
/* Shut down the renderer */
|
|
re.Shutdown();
|
|
Sys_FreeLibrary(reflib_handle);
|
|
reflib_handle = NULL;
|
|
memset(&re, 0, sizeof(re));
|
|
}
|
|
|
|
// Declare the refresher as inactive
|
|
ref_active = false;
|
|
}
|
|
|
|
// ======== wrappers for functions from refresh lib ========
|
|
|
|
void
|
|
R_BeginRegistration(char *map)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.BeginRegistration(map);
|
|
}
|
|
}
|
|
|
|
struct model_s*
|
|
R_RegisterModel(char *name)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
return re.RegisterModel(name);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
struct image_s*
|
|
R_RegisterSkin(char *name)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
return re.RegisterSkin(name);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
R_SetSky(char *name, float rotate, vec3_t axis)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.SetSky(name, rotate, axis);
|
|
}
|
|
}
|
|
|
|
void
|
|
R_EndRegistration(void)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.EndRegistration();
|
|
}
|
|
}
|
|
|
|
void
|
|
R_RenderFrame(refdef_t *fd)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.RenderFrame(fd);
|
|
}
|
|
}
|
|
|
|
struct image_s*
|
|
Draw_FindPic(char *name)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
return re.DrawFindPic(name);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void
|
|
Draw_GetPicSize(int *w, int *h, char *name)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawGetPicSize(w, h, name);
|
|
}
|
|
}
|
|
|
|
void
|
|
Draw_StretchPic(int x, int y, int w, int h, char *name)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawStretchPic(x, y, w, h, name);
|
|
}
|
|
}
|
|
|
|
void
|
|
Draw_PicScaled(int x, int y, char *pic, float factor)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawPicScaled(x, y, pic, factor);
|
|
}
|
|
}
|
|
|
|
void
|
|
Draw_CharScaled(int x, int y, int num, float scale)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawCharScaled(x, y, num, scale);
|
|
}
|
|
}
|
|
|
|
void
|
|
Draw_TileClear(int x, int y, int w, int h, char *name)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawTileClear(x, y, w, h, name);
|
|
}
|
|
}
|
|
|
|
void
|
|
Draw_Fill(int x, int y, int w, int h, int c)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawFill(x, y, w, h, c);
|
|
}
|
|
}
|
|
|
|
void
|
|
Draw_FadeScreen(void)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawFadeScreen();
|
|
}
|
|
}
|
|
|
|
void
|
|
Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.DrawStretchRaw(x, y, w, h, cols, rows, data);
|
|
}
|
|
}
|
|
|
|
void
|
|
R_SetPalette(const unsigned char *palette)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.SetPalette(palette);
|
|
}
|
|
}
|
|
|
|
void
|
|
R_BeginFrame(float camera_separation)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.BeginFrame(camera_separation);
|
|
}
|
|
}
|
|
|
|
void
|
|
R_EndFrame(void)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
re.EndFrame();
|
|
}
|
|
}
|
|
|
|
qboolean
|
|
R_IsVSyncActive(void)
|
|
{
|
|
if(ref_active)
|
|
{
|
|
return re.IsVSyncActive();
|
|
}
|
|
return false;
|
|
}
|