yquake2remaster/src/server/sv_user.c
2012-06-04 09:13:28 +02:00

639 lines
15 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Server side user (player entity) moving.
*
* =======================================================================
*/
#include "header/server.h"
#define MAX_STRINGCMDS 8
edict_t *sv_player;
void
SV_BeginDemoserver ( void )
{
char name [ MAX_OSPATH ];
Com_sprintf( name, sizeof ( name ), "demos/%s", sv.name );
FS_FOpenFile( name, (fileHandle_t *) &sv.demofile, FS_READ );
if ( !sv.demofile )
{
Com_Error( ERR_DROP, "Couldn't open %s\n", name );
}
}
/*
* Sends the first message from the server to a connected client.
* This will be sent on the initial connection and upon each server load.
*/
void
SV_New_f ( void )
{
static char *gamedir;
int playernum;
edict_t *ent;
Com_DPrintf( "New() from %s\n", sv_client->name );
if ( sv_client->state != cs_connected )
{
Com_Printf( "New not valid -- already spawned\n" );
return;
}
/* demo servers just dump the file message */
if ( sv.state == ss_demo )
{
SV_BeginDemoserver();
return;
}
/* serverdata needs to go over for all types of servers
to make sure the protocol is right, and to set the gamedir */
gamedir = (char *) Cvar_VariableString( "gamedir" );
/* send the serverdata */
MSG_WriteByte( &sv_client->netchan.message, svc_serverdata );
MSG_WriteLong( &sv_client->netchan.message, PROTOCOL_VERSION );
MSG_WriteLong( &sv_client->netchan.message, svs.spawncount );
MSG_WriteByte( &sv_client->netchan.message, sv.attractloop );
MSG_WriteString( &sv_client->netchan.message, gamedir );
if ( ( sv.state == ss_cinematic ) || ( sv.state == ss_pic ) )
{
playernum = -1;
}
else
{
playernum = sv_client - svs.clients;
}
MSG_WriteShort( &sv_client->netchan.message, playernum );
/* send full levelname */
MSG_WriteString( &sv_client->netchan.message, sv.configstrings [ CS_NAME ] );
/* game server */
if ( sv.state == ss_game )
{
/* set up the entity for the client */
ent = EDICT_NUM( playernum + 1 );
ent->s.number = playernum + 1;
sv_client->edict = ent;
memset( &sv_client->lastcmd, 0, sizeof ( sv_client->lastcmd ) );
/* begin fetching configstrings */
MSG_WriteByte( &sv_client->netchan.message, svc_stufftext );
MSG_WriteString( &sv_client->netchan.message, va( "cmd configstrings %i 0\n", svs.spawncount ) );
}
}
void
SV_Configstrings_f ( void )
{
int start;
Com_DPrintf( "Configstrings() from %s\n", sv_client->name );
if ( sv_client->state != cs_connected )
{
Com_Printf( "configstrings not valid -- already spawned\n" );
return;
}
/* handle the case of a level changing while a client was connecting */
if ( (int)strtol( Cmd_Argv( 1 ), (char **)NULL, 10 ) != svs.spawncount )
{
Com_Printf( "SV_Configstrings_f from different level\n" );
SV_New_f();
return;
}
start = (int)strtol( Cmd_Argv( 2 ), (char **)NULL, 10 );
/* write a packet full of data */
while ( sv_client->netchan.message.cursize < MAX_MSGLEN / 2 && start < MAX_CONFIGSTRINGS )
{
if ( sv.configstrings [ start ] [ 0 ] )
{
MSG_WriteByte( &sv_client->netchan.message, svc_configstring );
MSG_WriteShort( &sv_client->netchan.message, start );
MSG_WriteString( &sv_client->netchan.message, sv.configstrings [ start ] );
}
start++;
}
/* send next command */
if ( start == MAX_CONFIGSTRINGS )
{
MSG_WriteByte( &sv_client->netchan.message, svc_stufftext );
MSG_WriteString( &sv_client->netchan.message, va( "cmd baselines %i 0\n", svs.spawncount ) );
}
else
{
MSG_WriteByte( &sv_client->netchan.message, svc_stufftext );
MSG_WriteString( &sv_client->netchan.message, va( "cmd configstrings %i %i\n", svs.spawncount, start ) );
}
}
void
SV_Baselines_f ( void )
{
int start;
entity_state_t nullstate;
entity_state_t *base;
Com_DPrintf( "Baselines() from %s\n", sv_client->name );
if ( sv_client->state != cs_connected )
{
Com_Printf( "baselines not valid -- already spawned\n" );
return;
}
/* handle the case of a level changing while a client was connecting */
if ( (int)strtol( Cmd_Argv( 1 ), (char **)NULL, 10 ) != svs.spawncount )
{
Com_Printf( "SV_Baselines_f from different level\n" );
SV_New_f();
return;
}
start = (int)strtol( Cmd_Argv( 2 ), (char **)NULL, 10 );
memset( &nullstate, 0, sizeof ( nullstate ) );
/* write a packet full of data */
while ( sv_client->netchan.message.cursize < MAX_MSGLEN / 2 &&
start < MAX_EDICTS )
{
base = &sv.baselines [ start ];
if ( base->modelindex || base->sound || base->effects )
{
MSG_WriteByte( &sv_client->netchan.message, svc_spawnbaseline );
MSG_WriteDeltaEntity( &nullstate, base, &sv_client->netchan.message, true, true );
}
start++;
}
/* send next command */
if ( start == MAX_EDICTS )
{
MSG_WriteByte( &sv_client->netchan.message, svc_stufftext );
MSG_WriteString( &sv_client->netchan.message, va( "precache %i\n", svs.spawncount ) );
}
else
{
MSG_WriteByte( &sv_client->netchan.message, svc_stufftext );
MSG_WriteString( &sv_client->netchan.message, va( "cmd baselines %i %i\n", svs.spawncount, start ) );
}
}
void
SV_Begin_f ( void )
{
Com_DPrintf( "Begin() from %s\n", sv_client->name );
/* handle the case of a level changing while a client was connecting */
if ( (int)strtol( Cmd_Argv( 1 ), (char **)NULL, 10 ) != svs.spawncount )
{
Com_Printf( "SV_Begin_f from different level\n" );
SV_New_f();
return;
}
sv_client->state = cs_spawned;
/* call the game begin function */
ge->ClientBegin( sv_player );
Cbuf_InsertFromDefer();
}
void
SV_NextDownload_f ( void )
{
int r;
int percent;
int size;
if ( !sv_client->download )
{
return;
}
r = sv_client->downloadsize - sv_client->downloadcount;
if ( r > 1024 )
{
r = 1024;
}
MSG_WriteByte( &sv_client->netchan.message, svc_download );
MSG_WriteShort( &sv_client->netchan.message, r );
sv_client->downloadcount += r;
size = sv_client->downloadsize;
if ( !size )
{
size = 1;
}
percent = sv_client->downloadcount * 100 / size;
MSG_WriteByte( &sv_client->netchan.message, percent );
SZ_Write( &sv_client->netchan.message,
sv_client->download + sv_client->downloadcount - r, r );
if ( sv_client->downloadcount != sv_client->downloadsize )
{
return;
}
FS_FreeFile( sv_client->download );
sv_client->download = NULL;
}
void
SV_BeginDownload_f ( void )
{
char *name;
extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
extern int file_from_pak;
int offset = 0;
name = Cmd_Argv( 1 );
if ( Cmd_Argc() > 2 )
{
offset = (int)strtol( Cmd_Argv( 2 ), (char **)NULL, 10 ); /* downloaded offset */
}
/* hacked by zoid to allow more conrol over download
first off, no .. or global allow check */
if ( strstr( name, ".." ) || strstr( name, "\\" ) || !allow_download->value
/* leading dot is no good */
|| ( *name == '.' )
/* leading slash bad as well, must be in subdir */
|| ( *name == '/' )
/* next up, skin check */
|| ( ( strncmp( name, "players/", 6 ) == 0 ) && !allow_download_players->value )
/* now models */
|| ( ( strncmp( name, "models/", 6 ) == 0 ) && !allow_download_models->value )
/* now sounds */
|| ( ( strncmp( name, "sound/", 6 ) == 0 ) && !allow_download_sounds->value )
/* now maps (note special case for maps, must not be in pak) */
|| ( ( strncmp( name, "maps/", 6 ) == 0 ) && !allow_download_maps->value )
/* MUST be in a subdirectory */
|| !strstr( name, "/" ) )
{
/* don't allow anything with .. path */
MSG_WriteByte( &sv_client->netchan.message, svc_download );
MSG_WriteShort( &sv_client->netchan.message, -1 );
MSG_WriteByte( &sv_client->netchan.message, 0 );
return;
}
if ( sv_client->download )
{
FS_FreeFile( sv_client->download );
}
sv_client->downloadsize = FS_LoadFile( name, (void **) &sv_client->download );
sv_client->downloadcount = offset;
if ( offset > sv_client->downloadsize )
{
sv_client->downloadcount = sv_client->downloadsize;
}
if ( !sv_client->download || ( ( strncmp( name, "maps/", 5 ) == 0 ) && file_from_pak ) )
{
Com_DPrintf( "Couldn't download %s to %s\n", name, sv_client->name );
if ( sv_client->download )
{
FS_FreeFile( sv_client->download );
sv_client->download = NULL;
}
MSG_WriteByte( &sv_client->netchan.message, svc_download );
MSG_WriteShort( &sv_client->netchan.message, -1 );
MSG_WriteByte( &sv_client->netchan.message, 0 );
return;
}
SV_NextDownload_f();
Com_DPrintf( "Downloading %s to %s\n", name, sv_client->name );
}
/*
* The client is going to disconnect, so remove the connection immediately
*/
void
SV_Disconnect_f ( void )
{
SV_DropClient( sv_client );
}
/*
* Dumps the serverinfo info string
*/
void
SV_ShowServerinfo_f ( void )
{
Info_Print( Cvar_Serverinfo() );
}
void
SV_Nextserver ( void )
{
const char *v;
if ( ( sv.state == ss_game ) || ( ( sv.state == ss_pic ) && !Cvar_VariableValue( "coop" ) ) )
{
return; /* can't nextserver while playing a normal game */
}
svs.spawncount++; /* make sure another doesn't sneak in */
v = Cvar_VariableString( "nextserver" );
if ( !v [ 0 ] )
{
Cbuf_AddText( "killserver\n" );
}
else
{
Cbuf_AddText( (char *) v );
Cbuf_AddText( "\n" );
}
Cvar_Set( "nextserver", "" );
}
/*
* A cinematic has completed or been aborted by a client, so move
* to the next server,
*/
void
SV_Nextserver_f ( void )
{
if ( (int)strtol( Cmd_Argv( 1 ), (char **)NULL, 10 ) != svs.spawncount )
{
Com_DPrintf( "Nextserver() from wrong level, from %s\n", sv_client->name );
return; /* leftover from last server */
}
Com_DPrintf( "Nextserver() from %s\n", sv_client->name );
SV_Nextserver();
}
typedef struct
{
char *name;
void ( *func )( void );
} ucmd_t;
ucmd_t ucmds[] = {
/* auto issued */
{ "new", SV_New_f },
{ "configstrings", SV_Configstrings_f },
{ "baselines", SV_Baselines_f },
{ "begin", SV_Begin_f },
{ "nextserver", SV_Nextserver_f },
{ "disconnect", SV_Disconnect_f },
/* issued by hand at client consoles */
{ "info", SV_ShowServerinfo_f },
{ "download", SV_BeginDownload_f },
{ "nextdl", SV_NextDownload_f },
{ NULL, NULL }
};
void
SV_ExecuteUserCommand ( char *s )
{
ucmd_t *u;
/* Security Fix... This is being set to false so that client's can't
macro expand variables on the server. It seems unlikely that a
client ever ought to need to be able to do this... */
Cmd_TokenizeString( s, false );
sv_player = sv_client->edict;
for ( u = ucmds; u->name; u++ )
{
if ( !strcmp( Cmd_Argv( 0 ), u->name ) )
{
u->func();
break;
}
}
if ( !u->name && ( sv.state == ss_game ) )
{
ge->ClientCommand( sv_player );
}
}
void
SV_ClientThink ( client_t *cl, usercmd_t *cmd )
{
cl->commandMsec -= cmd->msec;
if ( ( cl->commandMsec < 0 ) && sv_enforcetime->value )
{
Com_DPrintf( "commandMsec underflow from %s\n", cl->name );
return;
}
ge->ClientThink( cl->edict, cmd );
}
/*
* The current net_message is parsed for the given client
*/
void
SV_ExecuteClientMessage ( client_t *cl )
{
int c;
char *s;
usercmd_t nullcmd;
usercmd_t oldest, oldcmd, newcmd;
int net_drop;
int stringCmdCount;
int checksum, calculatedChecksum;
int checksumIndex;
qboolean move_issued;
int lastframe;
sv_client = cl;
sv_player = sv_client->edict;
/* only allow one move command */
move_issued = false;
stringCmdCount = 0;
while ( 1 )
{
if ( net_message.readcount > net_message.cursize )
{
Com_Printf( "SV_ReadClientMessage: badread\n" );
SV_DropClient( cl );
return;
}
c = MSG_ReadByte( &net_message );
if ( c == -1 )
{
break;
}
switch ( c )
{
default:
Com_Printf( "SV_ReadClientMessage: unknown command char\n" );
SV_DropClient( cl );
return;
case clc_nop:
break;
case clc_userinfo:
strncpy( cl->userinfo, MSG_ReadString( &net_message ), sizeof ( cl->userinfo ) - 1 );
SV_UserinfoChanged( cl );
break;
case clc_move:
if ( move_issued )
{
return; /* someone is trying to cheat... */
}
move_issued = true;
checksumIndex = net_message.readcount;
checksum = MSG_ReadByte( &net_message );
lastframe = MSG_ReadLong( &net_message );
if ( lastframe != cl->lastframe )
{
cl->lastframe = lastframe;
if ( cl->lastframe > 0 )
{
cl->frame_latency [ cl->lastframe & ( LATENCY_COUNTS - 1 ) ] =
svs.realtime - cl->frames [ cl->lastframe & UPDATE_MASK ].senttime;
}
}
memset( &nullcmd, 0, sizeof ( nullcmd ) );
MSG_ReadDeltaUsercmd( &net_message, &nullcmd, &oldest );
MSG_ReadDeltaUsercmd( &net_message, &oldest, &oldcmd );
MSG_ReadDeltaUsercmd( &net_message, &oldcmd, &newcmd );
if ( cl->state != cs_spawned )
{
cl->lastframe = -1;
break;
}
/* if the checksum fails, ignore the rest of the packet */
calculatedChecksum = COM_BlockSequenceCRCByte(
net_message.data + checksumIndex + 1,
net_message.readcount - checksumIndex - 1,
cl->netchan.incoming_sequence );
if ( calculatedChecksum != checksum )
{
Com_DPrintf( "Failed command checksum for %s (%d != %d)/%d\n",
cl->name, calculatedChecksum, checksum,
cl->netchan.incoming_sequence );
return;
}
if ( !sv_paused->value )
{
net_drop = cl->netchan.dropped;
if ( net_drop < 20 )
{
while ( net_drop > 2 )
{
SV_ClientThink( cl, &cl->lastcmd );
net_drop--;
}
if ( net_drop > 1 )
{
SV_ClientThink( cl, &oldest );
}
if ( net_drop > 0 )
{
SV_ClientThink( cl, &oldcmd );
}
}
SV_ClientThink( cl, &newcmd );
}
cl->lastcmd = newcmd;
break;
case clc_stringcmd:
s = MSG_ReadString( &net_message );
/* malicious users may try using too many string commands */
if ( ++stringCmdCount < MAX_STRINGCMDS )
{
SV_ExecuteUserCommand( s );
}
if ( cl->state == cs_zombie )
{
return; /* disconnect command */
}
break;
}
}
}