yquake2remaster/src
Yamagi 871292934d Work around wrong palette after skiping cinematic whith developer 1.
Quake II has two palettes. One static palette used for the world and one
dynamic palette used by cinematics. Switching from the cinematic back to
the world palette is handled by putting up the loading plaque. Since a
cinematic always ends with loading somehting else this generally works.

Unfortunatly setting `developer 1` skips the loading plaque. The palette
never gets reset and the world looks like a bad LSD trip. ;) A correct
fix is complicated, because the loading plaque logic is messed up and
working by luck. Reworking the logic has a high propability breaking
corner cased exploited by mods.

Therefor take the easy route and uncoditionally switch to the world
palette when bringing up the loading plaque with `developer 1`.

Closes #925.
2022-10-23 14:50:47 +02:00
..
backends Fix two 'comparison will always be false' warnings: 2022-10-09 11:21:21 +02:00
client Work around wrong palette after skiping cinematic whith developer 1. 2022-10-23 14:50:47 +02:00
common Player skins in menu sorted alphabetically 2022-10-08 17:21:50 -03:00
game Fix savegame backward compatibility after cfb86ac. 2022-10-18 07:40:47 +02:00
server If CM_LeafCluster() returned -1, don't use that as array index, fix #894 2022-10-08 16:34:28 +02:00
win-wrapper quake2.exe wrapper puts Q2 window in foreground 2019-05-08 03:04:12 +02:00