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865e97514d
The model shadows are rendered after all entities are rendered. This fixes them making entity brushes below them translucent (#194) The model rendering code used lots of global variables, many of them totally superfluous (esp. currententity, currentmodel). I refactored the code to use less global variables (this was at least partly needed to render the shadows later). So this looks like lots of changes, but many of them are just using "entity" instead of "currententity" or "model" instead of "currentmodel" |
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backends | ||
client | ||
common | ||
game | ||
server |