yquake2remaster/src
Daniel Gibson 865e97514d GL3: Render Model shadows last, reduce global variables in gl3_mesh.c
The model shadows are rendered after all entities are rendered.
This fixes them making entity brushes below them translucent (#194)

The model rendering code used lots of global variables, many of them
totally superfluous (esp. currententity, currentmodel).
I refactored the code to use less global variables (this was at least
partly needed to render the shadows later).
So this looks like lots of changes, but many of them are just using
"entity" instead of "currententity" or "model" instead of "currentmodel"
2017-05-15 12:34:38 +02:00
..
backends Empty SDLs event queue when starting cinematic playback. 2017-04-22 10:29:25 +02:00
client GL3: Render Model shadows last, reduce global variables in gl3_mesh.c 2017-05-15 12:34:38 +02:00
common Merge pull request #181 from DanielGibson/render_dll 2017-04-18 17:12:40 +02:00
game Merge pull request #181 from DanielGibson/render_dll 2017-04-18 17:12:40 +02:00
server Move file name check to prevent spurious "refusing to download messages 2015-10-27 17:38:28 +01:00