yquake2remaster/doc
Jaime Moreira 86528d7812 GL1 multitexture, first version
Unlike the old, buggy one, this implementation follows the
texture chain, just like the standard execution path. It also
avoids doing the lightmap chains, since it has already done it
in the second TMU; there's no duplicated work for lightmaps.
No errors appear in the lava on the "boss1" map either.
It's still slow when having an overdraw of dynamic lights.
Further work is needed.
2024-04-23 12:25:38 -04:00
..
010_index.md Document the commands added by YQ2. 2019-10-12 16:39:42 +02:00
020_installation.md Update 020_installation.md 2023-01-15 01:24:54 -05:00
030_configuration.md Show correct replacement for gl_lightmap cvar 2023-08-26 19:18:24 -04:00
040_cvarlist.md GL1 multitexture, first version 2024-04-23 12:25:38 -04:00
050_commands.md game: Add spawn on start point 2022-09-04 23:40:55 +03:00
060_multiplayer.md Add some thoughts about security to the multiplayer guide. 2023-01-07 19:31:58 +01:00
070_packaging.md Small corrections to the documentation. 2021-06-03 07:24:42 +02:00
080_contributing.md Reorder documentation files and make room for future additions. 2019-10-12 16:17:18 +02:00
090_filelists.md Add fotosteps.pkz to the filelist. 2022-10-09 11:05:42 +02:00