mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-01-24 01:51:06 +00:00
80c4bf995b
Bei dieser initialen Version handelt es sich um den blanken Client ohne Renderer und Server und Spiele. Ueberfluessige Sourcedateien wurden geloescht, einige Dateien so verschoben, dass sich eine sinnvolle Verzeichnisstruktur ergibt. Zudem wurde eine neue Makefile erstellt.
76 lines
2 KiB
C
76 lines
2 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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==============================================================================
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boss3
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_boss32.h"
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void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_BOSSTPORT);
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gi.WritePosition (ent->s.origin);
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gi.multicast (ent->s.origin, MULTICAST_PVS);
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G_FreeEdict (ent);
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}
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void Think_Boss3Stand (edict_t *ent)
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{
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if (ent->s.frame == FRAME_stand260)
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ent->s.frame = FRAME_stand201;
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else
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ent->s.frame++;
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ent->nextthink = level.time + FRAMETIME;
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}
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/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
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Just stands and cycles in one place until targeted, then teleports away.
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*/
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void SP_monster_boss3_stand (edict_t *self)
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{
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if (deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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self->movetype = MOVETYPE_STEP;
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self->solid = SOLID_BBOX;
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self->model = "models/monsters/boss3/rider/tris.md2";
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self->s.modelindex = gi.modelindex (self->model);
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self->s.frame = FRAME_stand201;
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gi.soundindex ("misc/bigtele.wav");
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VectorSet (self->mins, -32, -32, 0);
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VectorSet (self->maxs, 32, 32, 90);
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self->use = Use_Boss3;
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self->think = Think_Boss3Stand;
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self->nextthink = level.time + FRAMETIME;
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gi.linkentity (self);
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}
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