yquake2remaster/src/common/header/common.h
2010-11-26 18:42:19 +00:00

746 lines
23 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Prototypes witch are shared between the client, the server and the
* game. This is the main game API, changes here will most likely
* requiere changes to the game ddl.
*
* =======================================================================
*/
#ifndef CO_COMMON_H
#define CO_COMMON_H
#include "../../game/baseq2/q_shared.h"
#include "crc.h"
#define VERSION 3.00
#define BASEDIRNAME "baseq2"
#if defined __linux__
#define BUILDSTRING "Linux"
#elif defined __FreeBSD__
#define BUILDSTRING "FreeBSD"
#endif
#ifdef __i386__
#define CPUSTRING "i386"
#elif defined __x86_64__
#define CPUSTRING "amd64"
#else
#define CPUSTRING "Unknown"
#endif
/* ================================================================== */
typedef struct sizebuf_s
{
qboolean allowoverflow; /* if false, do a Com_Error */
qboolean overflowed; /* set to true if the buffer size failed */
byte *data;
int maxsize;
int cursize;
int readcount;
} sizebuf_t;
void SZ_Init (sizebuf_t *buf, byte *data, int length);
void SZ_Clear (sizebuf_t *buf);
void *SZ_GetSpace (sizebuf_t *buf, int length);
void SZ_Write (sizebuf_t *buf, void *data, int length);
void SZ_Print (sizebuf_t *buf, char *data); /* strcats onto the sizebuf */
/* ================================================================== */
struct usercmd_s;
struct entity_state_s;
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, char *s);
void MSG_WriteCoord (sizebuf_t *sb, float f);
void MSG_WritePos (sizebuf_t *sb, vec3_t pos);
void MSG_WriteAngle (sizebuf_t *sb, float f);
void MSG_WriteAngle16 (sizebuf_t *sb, float f);
void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
void MSG_WriteDeltaEntity (struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, qboolean newentity);
void MSG_WriteDir (sizebuf_t *sb, vec3_t vector);
void MSG_BeginReading (sizebuf_t *sb);
int MSG_ReadChar (sizebuf_t *sb);
int MSG_ReadByte (sizebuf_t *sb);
int MSG_ReadShort (sizebuf_t *sb);
int MSG_ReadLong (sizebuf_t *sb);
float MSG_ReadFloat (sizebuf_t *sb);
char *MSG_ReadString (sizebuf_t *sb);
char *MSG_ReadStringLine (sizebuf_t *sb);
float MSG_ReadCoord (sizebuf_t *sb);
void MSG_ReadPos (sizebuf_t *sb, vec3_t pos);
float MSG_ReadAngle (sizebuf_t *sb);
float MSG_ReadAngle16 (sizebuf_t *sb);
void MSG_ReadDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
void MSG_ReadDir (sizebuf_t *sb, vec3_t vector);
void MSG_ReadData (sizebuf_t *sb, void *buffer, int size);
/* ================================================================== */
extern qboolean bigendien;
extern short BigShort (short l);
extern short LittleShort (short l);
extern int BigLong (int l);
extern int LittleLong (int l);
extern float BigFloat (float l);
extern float LittleFloat (float l);
/* ================================================================== */
int COM_Argc (void);
char *COM_Argv (int arg); /* range and null checked */
void COM_ClearArgv (int arg);
int COM_CheckParm (char *parm);
void COM_AddParm (char *parm);
void COM_Init (void);
void COM_InitArgv (int argc, char **argv);
char *CopyString (char *in);
/* ================================================================== */
void Info_Print (char *s);
/* PROTOCOL */
#define PROTOCOL_VERSION 34
/* ========================================= */
#define PORT_MASTER 27900
#define PORT_CLIENT 27901
#define PORT_SERVER 27910
/* ========================================= */
#define UPDATE_BACKUP 16 /* copies of entity_state_t to keep buffered */
#define UPDATE_MASK (UPDATE_BACKUP-1)
/* server to client */
enum svc_ops_e
{
svc_bad,
/* these ops are known to the game dll */
svc_muzzleflash,
svc_muzzleflash2,
svc_temp_entity,
svc_layout,
svc_inventory,
/* the rest are private to the client and server */
svc_nop,
svc_disconnect,
svc_reconnect,
svc_sound, /* <see code> */
svc_print, /* [byte] id [string] null terminated string */
svc_stufftext, /* [string] stuffed into client's console buffer, should be \n terminated */
svc_serverdata, /* [long] protocol ... */
svc_configstring, /* [short] [string] */
svc_spawnbaseline,
svc_centerprint, /* [string] to put in center of the screen */
svc_download, /* [short] size [size bytes] */
svc_playerinfo, /* variable */
svc_packetentities, /* [...] */
svc_deltapacketentities, /* [...] */
svc_frame
};
/* ============================================== */
/* client to server */
enum clc_ops_e
{
clc_bad,
clc_nop,
clc_move, /* [[usercmd_t] */
clc_userinfo, /* [[userinfo string] */
clc_stringcmd /* [string] message */
};
/* ============================================== */
/* plyer_state_t communication */
#define PS_M_TYPE (1<<0)
#define PS_M_ORIGIN (1<<1)
#define PS_M_VELOCITY (1<<2)
#define PS_M_TIME (1<<3)
#define PS_M_FLAGS (1<<4)
#define PS_M_GRAVITY (1<<5)
#define PS_M_DELTA_ANGLES (1<<6)
#define PS_VIEWOFFSET (1<<7)
#define PS_VIEWANGLES (1<<8)
#define PS_KICKANGLES (1<<9)
#define PS_BLEND (1<<10)
#define PS_FOV (1<<11)
#define PS_WEAPONINDEX (1<<12)
#define PS_WEAPONFRAME (1<<13)
#define PS_RDFLAGS (1<<14)
/*============================================== */
/* user_cmd_t communication */
/* ms and light always sent, the others are optional */
#define CM_ANGLE1 (1<<0)
#define CM_ANGLE2 (1<<1)
#define CM_ANGLE3 (1<<2)
#define CM_FORWARD (1<<3)
#define CM_SIDE (1<<4)
#define CM_UP (1<<5)
#define CM_BUTTONS (1<<6)
#define CM_IMPULSE (1<<7)
/*============================================== */
/* a sound without an ent or pos will be a local only sound */
#define SND_VOLUME (1<<0) /* a byte */
#define SND_ATTENUATION (1<<1) /* a byte */
#define SND_POS (1<<2) /* three coordinates */
#define SND_ENT (1<<3) /* a short 0-2: channel, 3-12: entity */
#define SND_OFFSET (1<<4) /* a byte, msec offset from frame start */
#define DEFAULT_SOUND_PACKET_VOLUME 1.0
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
/*============================================== */
/* entity_state_t communication */
/* try to pack the common update flags into the first byte */
#define U_ORIGIN1 (1<<0)
#define U_ORIGIN2 (1<<1)
#define U_ANGLE2 (1<<2)
#define U_ANGLE3 (1<<3)
#define U_FRAME8 (1<<4) /* frame is a byte */
#define U_EVENT (1<<5)
#define U_REMOVE (1<<6) /* REMOVE this entity, don't add it */
#define U_MOREBITS1 (1<<7) /* read one additional byte */
/* second byte */
#define U_NUMBER16 (1<<8) /* NUMBER8 is implicit if not set */
#define U_ORIGIN3 (1<<9)
#define U_ANGLE1 (1<<10)
#define U_MODEL (1<<11)
#define U_RENDERFX8 (1<<12) /* fullbright, etc */
#define U_EFFECTS8 (1<<14) /* autorotate, trails, etc */
#define U_MOREBITS2 (1<<15) /* read one additional byte */
/* third byte */
#define U_SKIN8 (1<<16)
#define U_FRAME16 (1<<17) /* frame is a short */
#define U_RENDERFX16 (1<<18) /* 8 + 16 = 32 */
#define U_EFFECTS16 (1<<19) /* 8 + 16 = 32 */
#define U_MODEL2 (1<<20) /* weapons, flags, etc */
#define U_MODEL3 (1<<21)
#define U_MODEL4 (1<<22)
#define U_MOREBITS3 (1<<23) /* read one additional byte */
/* fourth byte */
#define U_OLDORIGIN (1<<24)
#define U_SKIN16 (1<<25)
#define U_SOUND (1<<26)
#define U_SOLID (1<<27)
/* CMD - Command text buffering and command execution */
/*
Any number of commands can be added in a frame, from several different
sources. Most commands come from either keybindings or console line
input, but remote servers can also send across commands and entire text
files can be execed.
The + command line options are also added to the command buffer.
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute
();
*/
#define EXEC_NOW 0 /* don't return until completed */
#define EXEC_INSERT 1 /* insert at current position, but don't run yet */
#define EXEC_APPEND 2 /* add to end of the command buffer */
void Cbuf_Init (void);
/* allocates an initial text buffer that will grow as needed */
void Cbuf_AddText (char *text);
/* as new commands are generated from the console or keybindings, */
/* the text is added to the end of the command buffer. */
void Cbuf_InsertText (char *text);
/* when a command wants to issue other commands immediately, the text is */
/* inserted at the beginning of the buffer, before any remaining unexecuted */
/* commands. */
void Cbuf_ExecuteText (int exec_when, char *text);
/* this can be used in place of either Cbuf_AddText or Cbuf_InsertText */
void Cbuf_AddEarlyCommands (qboolean clear);
/* adds all the +set commands from the command line */
qboolean Cbuf_AddLateCommands (void);
/* adds all the remaining + commands from the command line */
/* Returns true if any late commands were added, which */
/* will keep the demoloop from immediately starting */
void Cbuf_Execute (void);
/* Pulls off \n terminated lines of text from the command buffer and sends */
/* them through Cmd_ExecuteString. Stops when the buffer is empty. */
/* Normally called once per frame, but may be explicitly invoked. */
/* Do not call inside a command function! */
void Cbuf_CopyToDefer (void);
void Cbuf_InsertFromDefer (void);
/* These two functions are used to defer any pending commands while a map */
/* is being loaded */
/*=================================================================== */
/*
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
*/
typedef void (*xcommand_t) (void);
void Cmd_Init (void);
void Cmd_AddCommand (char *cmd_name, xcommand_t function);
/* called by the init functions of other parts of the program to */
/* register commands and functions to call for them. */
/* The cmd_name is referenced later, so it should not be in temp memory */
/* if function is NULL, the command will be forwarded to the server */
/* as a clc_stringcmd instead of executed locally */
void Cmd_RemoveCommand (char *cmd_name);
qboolean Cmd_Exists (char *cmd_name);
/* used by the cvar code to check for cvar / command name overlap */
char *Cmd_CompleteCommand (char *partial);
/* attempts to match a partial command for automatic command line completion */
/* returns NULL if nothing fits */
int Cmd_Argc (void);
char *Cmd_Argv (int arg);
char *Cmd_Args (void);
/* The functions that execute commands get their parameters with these */
/* functions. Cmd_Argv () will return an empty string, not a NULL */
/* if arg > argc, so string operations are always safe. */
void Cmd_TokenizeString (char *text, qboolean macroExpand);
/* Takes a null terminated string. Does not need to be /n terminated. */
/* breaks the string up into arg tokens. */
void Cmd_ExecuteString (char *text);
/* Parses a single line of text into arguments and tries to execute it */
/* as if it was typed at the console */
void Cmd_ForwardToServer (void);
/* adds the current command line as a clc_stringcmd to the client message. */
/* things like godmode, noclip, etc, are commands directed to the server, */
/* so when they are typed in at the console, they will need to be forwarded. */
/* CVAR */
/*
cvar_t variables are used to hold scalar or string variables that can be
changed or displayed at the console or prog code as well as accessed
directly in C code.
The user can access cvars from the console in three ways:
r_draworder prints the current value
r_draworder 0 sets the current value to 0
set r_draworder 0 as above, but creates the cvar if not present
Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous.
*/
extern cvar_t *cvar_vars;
cvar_t *Cvar_Get (char *var_name, char *value, int flags);
/* creates the variable if it doesn't exist, or returns the existing one */
/* if it exists, the value will not be changed, but flags will be ORed in */
/* that allows variables to be unarchived without needing bitflags */
cvar_t *Cvar_Set (char *var_name, char *value);
/* will create the variable if it doesn't exist */
cvar_t *Cvar_ForceSet (char *var_name, char *value);
/* will set the variable even if NOSET or LATCH */
cvar_t *Cvar_FullSet (char *var_name, char *value, int flags);
void Cvar_SetValue (char *var_name, float value);
/* expands value to a string and calls Cvar_Set */
float Cvar_VariableValue (char *var_name);
/* returns 0 if not defined or non numeric */
const char *Cvar_VariableString (const char *var_name);
/* returns an empty string if not defined */
char *Cvar_CompleteVariable (char *partial);
/* attempts to match a partial variable name for command line completion */
/* returns NULL if nothing fits */
void Cvar_GetLatchedVars (void);
/* any CVAR_LATCHED variables that have been set will now take effect */
qboolean Cvar_Command (void);
/* called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known */
/* command. Returns true if the command was a variable reference that */
/* was handled. (print or change) */
void Cvar_WriteVariables (char *path);
/* appends lines containing "set variable value" for all variables */
/* with the archive flag set to true. */
void Cvar_Init (void);
char *Cvar_Userinfo (void);
/* returns an info string containing all the CVAR_USERINFO cvars */
char *Cvar_Serverinfo (void);
/* returns an info string containing all the CVAR_SERVERINFO cvars */
extern qboolean userinfo_modified;
/* this is set each time a CVAR_USERINFO variable is changed */
/* so that the client knows to send it to the server */
/* NET */
#define PORT_ANY -1
#define MAX_MSGLEN 1400 /* max length of a message */
#define PACKET_HEADER 10 /* two ints and a short */
typedef enum {NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX} netadrtype_t;
typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
typedef struct
{
netadrtype_t type;
byte ip[4];
byte ipx[10];
unsigned short port;
} netadr_t;
void NET_Shutdown (void);
void NET_Config (qboolean multiplayer);
qboolean NET_GetPacket (netsrc_t sock, netadr_t *net_from, sizebuf_t *net_message);
void NET_SendPacket (netsrc_t sock, int length, void *data, netadr_t to);
qboolean NET_CompareAdr (netadr_t a, netadr_t b);
qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
qboolean NET_IsLocalAddress (netadr_t adr);
char *NET_AdrToString (netadr_t a);
qboolean NET_StringToAdr (char *s, netadr_t *a);
void NET_Sleep(int msec);
/*=================================================================== */
#define OLD_AVG 0.99
#define MAX_LATENT 32
typedef struct
{
qboolean fatal_error;
netsrc_t sock;
int dropped; /* between last packet and previous */
int last_received; /* for timeouts */
int last_sent; /* for retransmits */
netadr_t remote_address;
int qport; /* qport value to write when transmitting */
/* sequencing variables */
int incoming_sequence;
int incoming_acknowledged;
int incoming_reliable_acknowledged; /* single bit */
int incoming_reliable_sequence; /* single bit, maintained local */
int outgoing_sequence;
int reliable_sequence; /* single bit */
int last_reliable_sequence; /* sequence number of last send */
/* reliable staging and holding areas */
sizebuf_t message; /* writing buffer to send to server */
byte message_buf[MAX_MSGLEN-16]; /* leave space for header */
/* message is copied to this buffer when it is first transfered */
int reliable_length;
byte reliable_buf[MAX_MSGLEN-16]; /* unacked reliable message */
} netchan_t;
extern netadr_t net_from;
extern sizebuf_t net_message;
extern byte net_message_buffer[MAX_MSGLEN];
void Netchan_Init (void);
void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t adr, int qport);
qboolean Netchan_NeedReliable (netchan_t *chan);
void Netchan_Transmit (netchan_t *chan, int length, byte *data);
void Netchan_OutOfBand (int net_socket, netadr_t adr, int length, byte *data);
void Netchan_OutOfBandPrint (int net_socket, netadr_t adr, char *format, ...);
qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg);
qboolean Netchan_CanReliable (netchan_t *chan);
/* CMODEL */
#include "files.h"
cmodel_t *CM_LoadMap (char *name, qboolean clientload, unsigned *checksum);
cmodel_t *CM_InlineModel (char *name); /* *1, *2, etc */
int CM_NumClusters (void);
int CM_NumInlineModels (void);
char *CM_EntityString (void);
/* creates a clipping hull for an arbitrary box */
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
/* returns an ORed contents mask */
int CM_PointContents (vec3_t p, int headnode);
int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
trace_t CM_BoxTrace (vec3_t start, vec3_t end,
vec3_t mins, vec3_t maxs,
int headnode, int brushmask);
trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
vec3_t mins, vec3_t maxs,
int headnode, int brushmask,
vec3_t origin, vec3_t angles);
byte *CM_ClusterPVS (int cluster);
byte *CM_ClusterPHS (int cluster);
int CM_PointLeafnum (vec3_t p);
/* call with topnode set to the headnode, returns with topnode */
/* set to the first node that splits the box */
int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list,
int listsize, int *topnode);
int CM_LeafContents (int leafnum);
int CM_LeafCluster (int leafnum);
int CM_LeafArea (int leafnum);
void CM_SetAreaPortalState (int portalnum, qboolean open);
qboolean CM_AreasConnected (int area1, int area2);
int CM_WriteAreaBits (byte *buffer, int area);
qboolean CM_HeadnodeVisible (int headnode, byte *visbits);
void CM_WritePortalState (FILE *f);
/* PLAYER MOVEMENT CODE */
extern float pm_airaccelerate;
void Pmove (pmove_t *pmove);
/* FILESYSTEM */
#define SFF_INPACK 0x20
extern int file_from_pak;
typedef int fileHandle_t;
typedef enum
{
FS_READ,
FS_WRITE,
FS_APPEND
} fsMode_t;
typedef enum
{
FS_SEEK_CUR,
FS_SEEK_SET,
FS_SEEK_END
} fsOrigin_t;
typedef enum
{
FS_SEARCH_PATH_EXTENSION,
FS_SEARCH_BY_FILTER,
FS_SEARCH_FULL_PATH
} fsSearchType_t;
void FS_Startup(void);
void FS_Shutdown(void);
void FS_DPrintf(const char *format,...);
FILE *FS_FileForHandle(fileHandle_t f);
int FS_FOpenFile(const char *name, fileHandle_t * f, fsMode_t mode);
void FS_FCloseFile(fileHandle_t f);
int FS_Read(void *buffer, int size, fileHandle_t f);
int FS_FRead(void *buffer, int size, int count, fileHandle_t f);
int FS_Write(const void *buffer, int size, fileHandle_t f);
void FS_Seek(fileHandle_t f, int offset, fsOrigin_t origin);
int FS_FTell(fileHandle_t f);
int FS_Tell(fileHandle_t f);
qboolean FS_FileExists(char *path);
void FS_CopyFile(const char *srcPath, const char *dstPath);
void FS_RenameFile(const char *oldPath, const char *newPath);
void FS_DeleteFile(const char *path);
void FS_DeletePath(char *path);
int FS_GetFileList(const char *path, const char *extension, char *buffer, int size, fsSearchType_t searchType);
char **FS_ListPak(char *find, int *num); /* Knighmare- pak list function */
char **FS_ListFiles(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
char **FS_ListFiles2(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
void FS_FreeList(char **list, int nfiles);
void FS_InitFilesystem(void);
void FS_SetGamedir(char *dir);
char *FS_Gamedir(void);
char *FS_NextPath(char *prevpath);
void FS_ExecAutoexec(void);
int FS_LoadFile(char *path, void **buffer);
/* a null buffer will just return the file length without loading */
/* a -1 length is not present */
/* properly handles partial reads */
void FS_FreeFile(void *buffer);
void FS_CreatePath(char *path);
/* MISC */
#define ERR_FATAL 0 /* exit the entire game with a popup window */
#define ERR_DROP 1 /* print to console and disconnect from game */
#define ERR_QUIT 2 /* not an error, just a normal exit */
#define EXEC_NOW 0 /* don't return until completed */
#define EXEC_INSERT 1 /* insert at current position, but don't run yet */
#define EXEC_APPEND 2 /* add to end of the command buffer */
#define PRINT_ALL 0
#define PRINT_DEVELOPER 1 /* only print when "developer 1" */
void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush));
void Com_EndRedirect (void);
void Com_Printf (char *fmt, ...);
void Com_DPrintf (char *fmt, ...);
void Com_MDPrintf (char *fmt, ...);
void Com_Error (int code, char *fmt, ...);
void Com_Quit (void);
int Com_ServerState (void); /* this should have just been a cvar... */
void Com_SetServerState (int state);
unsigned Com_BlockChecksum (void *buffer, int length);
byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
float frand(void); /* 0 ti 1 */
float crand(void); /* -1 to 1 */
extern cvar_t *developer;
extern cvar_t *modder;
extern cvar_t *dedicated;
extern cvar_t *host_speeds;
extern cvar_t *log_stats;
extern FILE *log_stats_file;
/* host_speeds times */
extern int time_before_game;
extern int time_after_game;
extern int time_before_ref;
extern int time_after_ref;
void Z_Free (void *ptr);
void *Z_Malloc (int size); /* returns 0 filled memory */
void *Z_TagMalloc (int size, int tag);
void Z_FreeTags (int tag);
void Qcommon_Init (int argc, char **argv);
void Qcommon_Frame (int msec);
void Qcommon_Shutdown (void);
#define NUMVERTEXNORMALS 162
extern vec3_t bytedirs[NUMVERTEXNORMALS];
/* this is in the client code, but can be used for debugging from server */
void SCR_DebugGraph (float value, int color);
/* NON-PORTABLE SYSTEM SERVICES */
void Sys_UnloadGame (void);
void *Sys_GetGameAPI (void *parms);
char *Sys_ConsoleInput (void);
void Sys_ConsoleOutput (char *string);
void Sys_SendKeyEvents (void);
void Sys_Error (char *error, ...);
void Sys_Quit (void);
char *Sys_GetClipboardData( void );
void Sys_CopyProtect (void);
/* CLIENT / SERVER SYSTEMS */
void CL_Init (void);
void CL_Drop (void);
void CL_Shutdown (void);
void CL_Frame (int msec);
void Con_Print (char *text);
void SCR_BeginLoadingPlaque (void);
void SV_Init (void);
void SV_Shutdown (char *finalmsg, qboolean reconnect);
void SV_Frame (int msec);
#endif