mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-10 09:41:28 +00:00
746 lines
23 KiB
C
746 lines
23 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Prototypes witch are shared between the client, the server and the
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* game. This is the main game API, changes here will most likely
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* requiere changes to the game ddl.
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*
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* =======================================================================
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*/
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#ifndef CO_COMMON_H
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#define CO_COMMON_H
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#include "../../game/baseq2/q_shared.h"
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#include "crc.h"
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#define VERSION 3.00
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#define BASEDIRNAME "baseq2"
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#if defined __linux__
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#define BUILDSTRING "Linux"
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#elif defined __FreeBSD__
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#define BUILDSTRING "FreeBSD"
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#endif
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#ifdef __i386__
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#define CPUSTRING "i386"
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#elif defined __x86_64__
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#define CPUSTRING "amd64"
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#else
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#define CPUSTRING "Unknown"
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#endif
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/* ================================================================== */
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typedef struct sizebuf_s
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{
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qboolean allowoverflow; /* if false, do a Com_Error */
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qboolean overflowed; /* set to true if the buffer size failed */
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byte *data;
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int maxsize;
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int cursize;
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int readcount;
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} sizebuf_t;
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void SZ_Init (sizebuf_t *buf, byte *data, int length);
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void SZ_Clear (sizebuf_t *buf);
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void *SZ_GetSpace (sizebuf_t *buf, int length);
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void SZ_Write (sizebuf_t *buf, void *data, int length);
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void SZ_Print (sizebuf_t *buf, char *data); /* strcats onto the sizebuf */
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/* ================================================================== */
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struct usercmd_s;
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struct entity_state_s;
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void MSG_WriteChar (sizebuf_t *sb, int c);
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void MSG_WriteByte (sizebuf_t *sb, int c);
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void MSG_WriteShort (sizebuf_t *sb, int c);
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void MSG_WriteLong (sizebuf_t *sb, int c);
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void MSG_WriteFloat (sizebuf_t *sb, float f);
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void MSG_WriteString (sizebuf_t *sb, char *s);
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void MSG_WriteCoord (sizebuf_t *sb, float f);
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void MSG_WritePos (sizebuf_t *sb, vec3_t pos);
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void MSG_WriteAngle (sizebuf_t *sb, float f);
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void MSG_WriteAngle16 (sizebuf_t *sb, float f);
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void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
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void MSG_WriteDeltaEntity (struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, qboolean newentity);
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void MSG_WriteDir (sizebuf_t *sb, vec3_t vector);
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void MSG_BeginReading (sizebuf_t *sb);
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int MSG_ReadChar (sizebuf_t *sb);
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int MSG_ReadByte (sizebuf_t *sb);
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int MSG_ReadShort (sizebuf_t *sb);
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int MSG_ReadLong (sizebuf_t *sb);
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float MSG_ReadFloat (sizebuf_t *sb);
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char *MSG_ReadString (sizebuf_t *sb);
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char *MSG_ReadStringLine (sizebuf_t *sb);
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float MSG_ReadCoord (sizebuf_t *sb);
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void MSG_ReadPos (sizebuf_t *sb, vec3_t pos);
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float MSG_ReadAngle (sizebuf_t *sb);
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float MSG_ReadAngle16 (sizebuf_t *sb);
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void MSG_ReadDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
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void MSG_ReadDir (sizebuf_t *sb, vec3_t vector);
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void MSG_ReadData (sizebuf_t *sb, void *buffer, int size);
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/* ================================================================== */
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extern qboolean bigendien;
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extern short BigShort (short l);
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extern short LittleShort (short l);
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extern int BigLong (int l);
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extern int LittleLong (int l);
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extern float BigFloat (float l);
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extern float LittleFloat (float l);
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/* ================================================================== */
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int COM_Argc (void);
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char *COM_Argv (int arg); /* range and null checked */
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void COM_ClearArgv (int arg);
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int COM_CheckParm (char *parm);
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void COM_AddParm (char *parm);
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void COM_Init (void);
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void COM_InitArgv (int argc, char **argv);
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char *CopyString (char *in);
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/* ================================================================== */
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void Info_Print (char *s);
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/* PROTOCOL */
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#define PROTOCOL_VERSION 34
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/* ========================================= */
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#define PORT_MASTER 27900
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#define PORT_CLIENT 27901
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#define PORT_SERVER 27910
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/* ========================================= */
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#define UPDATE_BACKUP 16 /* copies of entity_state_t to keep buffered */
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#define UPDATE_MASK (UPDATE_BACKUP-1)
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/* server to client */
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enum svc_ops_e
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{
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svc_bad,
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/* these ops are known to the game dll */
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svc_muzzleflash,
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svc_muzzleflash2,
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svc_temp_entity,
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svc_layout,
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svc_inventory,
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/* the rest are private to the client and server */
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svc_nop,
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svc_disconnect,
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svc_reconnect,
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svc_sound, /* <see code> */
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svc_print, /* [byte] id [string] null terminated string */
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svc_stufftext, /* [string] stuffed into client's console buffer, should be \n terminated */
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svc_serverdata, /* [long] protocol ... */
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svc_configstring, /* [short] [string] */
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svc_spawnbaseline,
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svc_centerprint, /* [string] to put in center of the screen */
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svc_download, /* [short] size [size bytes] */
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svc_playerinfo, /* variable */
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svc_packetentities, /* [...] */
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svc_deltapacketentities, /* [...] */
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svc_frame
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};
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/* ============================================== */
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/* client to server */
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enum clc_ops_e
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{
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clc_bad,
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clc_nop,
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clc_move, /* [[usercmd_t] */
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clc_userinfo, /* [[userinfo string] */
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clc_stringcmd /* [string] message */
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};
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/* ============================================== */
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/* plyer_state_t communication */
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#define PS_M_TYPE (1<<0)
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#define PS_M_ORIGIN (1<<1)
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#define PS_M_VELOCITY (1<<2)
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#define PS_M_TIME (1<<3)
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#define PS_M_FLAGS (1<<4)
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#define PS_M_GRAVITY (1<<5)
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#define PS_M_DELTA_ANGLES (1<<6)
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#define PS_VIEWOFFSET (1<<7)
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#define PS_VIEWANGLES (1<<8)
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#define PS_KICKANGLES (1<<9)
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#define PS_BLEND (1<<10)
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#define PS_FOV (1<<11)
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#define PS_WEAPONINDEX (1<<12)
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#define PS_WEAPONFRAME (1<<13)
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#define PS_RDFLAGS (1<<14)
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/*============================================== */
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/* user_cmd_t communication */
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/* ms and light always sent, the others are optional */
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#define CM_ANGLE1 (1<<0)
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#define CM_ANGLE2 (1<<1)
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#define CM_ANGLE3 (1<<2)
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#define CM_FORWARD (1<<3)
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#define CM_SIDE (1<<4)
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#define CM_UP (1<<5)
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#define CM_BUTTONS (1<<6)
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#define CM_IMPULSE (1<<7)
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/*============================================== */
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/* a sound without an ent or pos will be a local only sound */
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#define SND_VOLUME (1<<0) /* a byte */
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#define SND_ATTENUATION (1<<1) /* a byte */
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#define SND_POS (1<<2) /* three coordinates */
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#define SND_ENT (1<<3) /* a short 0-2: channel, 3-12: entity */
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#define SND_OFFSET (1<<4) /* a byte, msec offset from frame start */
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#define DEFAULT_SOUND_PACKET_VOLUME 1.0
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#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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/*============================================== */
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/* entity_state_t communication */
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/* try to pack the common update flags into the first byte */
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#define U_ORIGIN1 (1<<0)
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#define U_ORIGIN2 (1<<1)
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#define U_ANGLE2 (1<<2)
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#define U_ANGLE3 (1<<3)
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#define U_FRAME8 (1<<4) /* frame is a byte */
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#define U_EVENT (1<<5)
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#define U_REMOVE (1<<6) /* REMOVE this entity, don't add it */
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#define U_MOREBITS1 (1<<7) /* read one additional byte */
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/* second byte */
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#define U_NUMBER16 (1<<8) /* NUMBER8 is implicit if not set */
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#define U_ORIGIN3 (1<<9)
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#define U_ANGLE1 (1<<10)
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#define U_MODEL (1<<11)
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#define U_RENDERFX8 (1<<12) /* fullbright, etc */
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#define U_EFFECTS8 (1<<14) /* autorotate, trails, etc */
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#define U_MOREBITS2 (1<<15) /* read one additional byte */
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/* third byte */
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#define U_SKIN8 (1<<16)
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#define U_FRAME16 (1<<17) /* frame is a short */
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#define U_RENDERFX16 (1<<18) /* 8 + 16 = 32 */
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#define U_EFFECTS16 (1<<19) /* 8 + 16 = 32 */
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#define U_MODEL2 (1<<20) /* weapons, flags, etc */
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#define U_MODEL3 (1<<21)
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#define U_MODEL4 (1<<22)
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#define U_MOREBITS3 (1<<23) /* read one additional byte */
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/* fourth byte */
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#define U_OLDORIGIN (1<<24)
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#define U_SKIN16 (1<<25)
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#define U_SOUND (1<<26)
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#define U_SOLID (1<<27)
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/* CMD - Command text buffering and command execution */
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/*
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Any number of commands can be added in a frame, from several different
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sources. Most commands come from either keybindings or console line
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input, but remote servers can also send across commands and entire text
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files can be execed.
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The + command line options are also added to the command buffer.
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The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute
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();
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*/
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#define EXEC_NOW 0 /* don't return until completed */
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#define EXEC_INSERT 1 /* insert at current position, but don't run yet */
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#define EXEC_APPEND 2 /* add to end of the command buffer */
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void Cbuf_Init (void);
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/* allocates an initial text buffer that will grow as needed */
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void Cbuf_AddText (char *text);
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/* as new commands are generated from the console or keybindings, */
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/* the text is added to the end of the command buffer. */
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void Cbuf_InsertText (char *text);
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/* when a command wants to issue other commands immediately, the text is */
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/* inserted at the beginning of the buffer, before any remaining unexecuted */
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/* commands. */
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void Cbuf_ExecuteText (int exec_when, char *text);
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/* this can be used in place of either Cbuf_AddText or Cbuf_InsertText */
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void Cbuf_AddEarlyCommands (qboolean clear);
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/* adds all the +set commands from the command line */
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qboolean Cbuf_AddLateCommands (void);
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/* adds all the remaining + commands from the command line */
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/* Returns true if any late commands were added, which */
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/* will keep the demoloop from immediately starting */
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void Cbuf_Execute (void);
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/* Pulls off \n terminated lines of text from the command buffer and sends */
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/* them through Cmd_ExecuteString. Stops when the buffer is empty. */
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/* Normally called once per frame, but may be explicitly invoked. */
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/* Do not call inside a command function! */
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void Cbuf_CopyToDefer (void);
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void Cbuf_InsertFromDefer (void);
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/* These two functions are used to defer any pending commands while a map */
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/* is being loaded */
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/*=================================================================== */
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/*
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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*/
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typedef void (*xcommand_t) (void);
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void Cmd_Init (void);
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void Cmd_AddCommand (char *cmd_name, xcommand_t function);
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/* called by the init functions of other parts of the program to */
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/* register commands and functions to call for them. */
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/* The cmd_name is referenced later, so it should not be in temp memory */
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/* if function is NULL, the command will be forwarded to the server */
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/* as a clc_stringcmd instead of executed locally */
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void Cmd_RemoveCommand (char *cmd_name);
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qboolean Cmd_Exists (char *cmd_name);
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/* used by the cvar code to check for cvar / command name overlap */
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char *Cmd_CompleteCommand (char *partial);
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/* attempts to match a partial command for automatic command line completion */
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/* returns NULL if nothing fits */
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int Cmd_Argc (void);
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char *Cmd_Argv (int arg);
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char *Cmd_Args (void);
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/* The functions that execute commands get their parameters with these */
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/* functions. Cmd_Argv () will return an empty string, not a NULL */
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/* if arg > argc, so string operations are always safe. */
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void Cmd_TokenizeString (char *text, qboolean macroExpand);
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/* Takes a null terminated string. Does not need to be /n terminated. */
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/* breaks the string up into arg tokens. */
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void Cmd_ExecuteString (char *text);
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/* Parses a single line of text into arguments and tries to execute it */
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/* as if it was typed at the console */
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void Cmd_ForwardToServer (void);
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/* adds the current command line as a clc_stringcmd to the client message. */
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/* things like godmode, noclip, etc, are commands directed to the server, */
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/* so when they are typed in at the console, they will need to be forwarded. */
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/* CVAR */
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/*
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cvar_t variables are used to hold scalar or string variables that can be
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changed or displayed at the console or prog code as well as accessed
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directly in C code.
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The user can access cvars from the console in three ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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set r_draworder 0 as above, but creates the cvar if not present
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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*/
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extern cvar_t *cvar_vars;
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cvar_t *Cvar_Get (char *var_name, char *value, int flags);
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/* creates the variable if it doesn't exist, or returns the existing one */
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/* if it exists, the value will not be changed, but flags will be ORed in */
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/* that allows variables to be unarchived without needing bitflags */
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cvar_t *Cvar_Set (char *var_name, char *value);
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/* will create the variable if it doesn't exist */
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cvar_t *Cvar_ForceSet (char *var_name, char *value);
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/* will set the variable even if NOSET or LATCH */
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cvar_t *Cvar_FullSet (char *var_name, char *value, int flags);
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void Cvar_SetValue (char *var_name, float value);
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/* expands value to a string and calls Cvar_Set */
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float Cvar_VariableValue (char *var_name);
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/* returns 0 if not defined or non numeric */
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const char *Cvar_VariableString (const char *var_name);
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/* returns an empty string if not defined */
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char *Cvar_CompleteVariable (char *partial);
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/* attempts to match a partial variable name for command line completion */
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/* returns NULL if nothing fits */
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void Cvar_GetLatchedVars (void);
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/* any CVAR_LATCHED variables that have been set will now take effect */
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qboolean Cvar_Command (void);
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/* called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known */
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/* command. Returns true if the command was a variable reference that */
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/* was handled. (print or change) */
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void Cvar_WriteVariables (char *path);
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/* appends lines containing "set variable value" for all variables */
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/* with the archive flag set to true. */
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void Cvar_Init (void);
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char *Cvar_Userinfo (void);
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/* returns an info string containing all the CVAR_USERINFO cvars */
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char *Cvar_Serverinfo (void);
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/* returns an info string containing all the CVAR_SERVERINFO cvars */
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extern qboolean userinfo_modified;
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/* this is set each time a CVAR_USERINFO variable is changed */
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/* so that the client knows to send it to the server */
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/* NET */
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#define PORT_ANY -1
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#define MAX_MSGLEN 1400 /* max length of a message */
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#define PACKET_HEADER 10 /* two ints and a short */
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typedef enum {NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IPX, NA_BROADCAST_IPX} netadrtype_t;
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typedef enum {NS_CLIENT, NS_SERVER} netsrc_t;
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typedef struct
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{
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netadrtype_t type;
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byte ip[4];
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byte ipx[10];
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unsigned short port;
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} netadr_t;
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void NET_Shutdown (void);
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void NET_Config (qboolean multiplayer);
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qboolean NET_GetPacket (netsrc_t sock, netadr_t *net_from, sizebuf_t *net_message);
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void NET_SendPacket (netsrc_t sock, int length, void *data, netadr_t to);
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qboolean NET_CompareAdr (netadr_t a, netadr_t b);
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qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
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qboolean NET_IsLocalAddress (netadr_t adr);
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char *NET_AdrToString (netadr_t a);
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qboolean NET_StringToAdr (char *s, netadr_t *a);
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void NET_Sleep(int msec);
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/*=================================================================== */
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#define OLD_AVG 0.99
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#define MAX_LATENT 32
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typedef struct
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{
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qboolean fatal_error;
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netsrc_t sock;
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int dropped; /* between last packet and previous */
|
|
|
|
int last_received; /* for timeouts */
|
|
int last_sent; /* for retransmits */
|
|
|
|
netadr_t remote_address;
|
|
int qport; /* qport value to write when transmitting */
|
|
|
|
/* sequencing variables */
|
|
int incoming_sequence;
|
|
int incoming_acknowledged;
|
|
int incoming_reliable_acknowledged; /* single bit */
|
|
|
|
int incoming_reliable_sequence; /* single bit, maintained local */
|
|
|
|
int outgoing_sequence;
|
|
int reliable_sequence; /* single bit */
|
|
int last_reliable_sequence; /* sequence number of last send */
|
|
|
|
/* reliable staging and holding areas */
|
|
sizebuf_t message; /* writing buffer to send to server */
|
|
byte message_buf[MAX_MSGLEN-16]; /* leave space for header */
|
|
|
|
/* message is copied to this buffer when it is first transfered */
|
|
int reliable_length;
|
|
byte reliable_buf[MAX_MSGLEN-16]; /* unacked reliable message */
|
|
} netchan_t;
|
|
|
|
extern netadr_t net_from;
|
|
extern sizebuf_t net_message;
|
|
extern byte net_message_buffer[MAX_MSGLEN];
|
|
|
|
void Netchan_Init (void);
|
|
void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t adr, int qport);
|
|
|
|
qboolean Netchan_NeedReliable (netchan_t *chan);
|
|
void Netchan_Transmit (netchan_t *chan, int length, byte *data);
|
|
void Netchan_OutOfBand (int net_socket, netadr_t adr, int length, byte *data);
|
|
void Netchan_OutOfBandPrint (int net_socket, netadr_t adr, char *format, ...);
|
|
qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg);
|
|
|
|
qboolean Netchan_CanReliable (netchan_t *chan);
|
|
|
|
/* CMODEL */
|
|
|
|
#include "files.h"
|
|
|
|
cmodel_t *CM_LoadMap (char *name, qboolean clientload, unsigned *checksum);
|
|
cmodel_t *CM_InlineModel (char *name); /* *1, *2, etc */
|
|
|
|
int CM_NumClusters (void);
|
|
int CM_NumInlineModels (void);
|
|
char *CM_EntityString (void);
|
|
|
|
/* creates a clipping hull for an arbitrary box */
|
|
int CM_HeadnodeForBox (vec3_t mins, vec3_t maxs);
|
|
|
|
/* returns an ORed contents mask */
|
|
int CM_PointContents (vec3_t p, int headnode);
|
|
int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles);
|
|
|
|
trace_t CM_BoxTrace (vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int headnode, int brushmask);
|
|
trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int headnode, int brushmask,
|
|
vec3_t origin, vec3_t angles);
|
|
|
|
byte *CM_ClusterPVS (int cluster);
|
|
byte *CM_ClusterPHS (int cluster);
|
|
|
|
int CM_PointLeafnum (vec3_t p);
|
|
|
|
/* call with topnode set to the headnode, returns with topnode */
|
|
/* set to the first node that splits the box */
|
|
int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list,
|
|
int listsize, int *topnode);
|
|
|
|
int CM_LeafContents (int leafnum);
|
|
int CM_LeafCluster (int leafnum);
|
|
int CM_LeafArea (int leafnum);
|
|
|
|
void CM_SetAreaPortalState (int portalnum, qboolean open);
|
|
qboolean CM_AreasConnected (int area1, int area2);
|
|
|
|
int CM_WriteAreaBits (byte *buffer, int area);
|
|
qboolean CM_HeadnodeVisible (int headnode, byte *visbits);
|
|
|
|
void CM_WritePortalState (FILE *f);
|
|
|
|
/* PLAYER MOVEMENT CODE */
|
|
|
|
extern float pm_airaccelerate;
|
|
|
|
void Pmove (pmove_t *pmove);
|
|
|
|
/* FILESYSTEM */
|
|
|
|
#define SFF_INPACK 0x20
|
|
|
|
extern int file_from_pak;
|
|
|
|
typedef int fileHandle_t;
|
|
|
|
typedef enum
|
|
{
|
|
FS_READ,
|
|
FS_WRITE,
|
|
FS_APPEND
|
|
} fsMode_t;
|
|
|
|
typedef enum
|
|
{
|
|
FS_SEEK_CUR,
|
|
FS_SEEK_SET,
|
|
FS_SEEK_END
|
|
} fsOrigin_t;
|
|
|
|
typedef enum
|
|
{
|
|
FS_SEARCH_PATH_EXTENSION,
|
|
FS_SEARCH_BY_FILTER,
|
|
FS_SEARCH_FULL_PATH
|
|
} fsSearchType_t;
|
|
|
|
void FS_Startup(void);
|
|
void FS_Shutdown(void);
|
|
void FS_DPrintf(const char *format,...);
|
|
FILE *FS_FileForHandle(fileHandle_t f);
|
|
int FS_FOpenFile(const char *name, fileHandle_t * f, fsMode_t mode);
|
|
void FS_FCloseFile(fileHandle_t f);
|
|
int FS_Read(void *buffer, int size, fileHandle_t f);
|
|
int FS_FRead(void *buffer, int size, int count, fileHandle_t f);
|
|
int FS_Write(const void *buffer, int size, fileHandle_t f);
|
|
void FS_Seek(fileHandle_t f, int offset, fsOrigin_t origin);
|
|
int FS_FTell(fileHandle_t f);
|
|
int FS_Tell(fileHandle_t f);
|
|
qboolean FS_FileExists(char *path);
|
|
void FS_CopyFile(const char *srcPath, const char *dstPath);
|
|
void FS_RenameFile(const char *oldPath, const char *newPath);
|
|
void FS_DeleteFile(const char *path);
|
|
void FS_DeletePath(char *path);
|
|
int FS_GetFileList(const char *path, const char *extension, char *buffer, int size, fsSearchType_t searchType);
|
|
char **FS_ListPak(char *find, int *num); /* Knighmare- pak list function */
|
|
char **FS_ListFiles(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
|
char **FS_ListFiles2(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
|
void FS_FreeList(char **list, int nfiles);
|
|
|
|
void FS_InitFilesystem(void);
|
|
void FS_SetGamedir(char *dir);
|
|
char *FS_Gamedir(void);
|
|
char *FS_NextPath(char *prevpath);
|
|
void FS_ExecAutoexec(void);
|
|
int FS_LoadFile(char *path, void **buffer);
|
|
|
|
/* a null buffer will just return the file length without loading */
|
|
/* a -1 length is not present */
|
|
|
|
/* properly handles partial reads */
|
|
|
|
void FS_FreeFile(void *buffer);
|
|
|
|
void FS_CreatePath(char *path);
|
|
|
|
/* MISC */
|
|
|
|
|
|
#define ERR_FATAL 0 /* exit the entire game with a popup window */
|
|
#define ERR_DROP 1 /* print to console and disconnect from game */
|
|
#define ERR_QUIT 2 /* not an error, just a normal exit */
|
|
|
|
#define EXEC_NOW 0 /* don't return until completed */
|
|
#define EXEC_INSERT 1 /* insert at current position, but don't run yet */
|
|
#define EXEC_APPEND 2 /* add to end of the command buffer */
|
|
|
|
#define PRINT_ALL 0
|
|
#define PRINT_DEVELOPER 1 /* only print when "developer 1" */
|
|
|
|
void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush));
|
|
void Com_EndRedirect (void);
|
|
void Com_Printf (char *fmt, ...);
|
|
void Com_DPrintf (char *fmt, ...);
|
|
void Com_MDPrintf (char *fmt, ...);
|
|
void Com_Error (int code, char *fmt, ...);
|
|
void Com_Quit (void);
|
|
|
|
int Com_ServerState (void); /* this should have just been a cvar... */
|
|
void Com_SetServerState (int state);
|
|
|
|
unsigned Com_BlockChecksum (void *buffer, int length);
|
|
byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence);
|
|
|
|
float frand(void); /* 0 ti 1 */
|
|
float crand(void); /* -1 to 1 */
|
|
|
|
extern cvar_t *developer;
|
|
extern cvar_t *modder;
|
|
extern cvar_t *dedicated;
|
|
extern cvar_t *host_speeds;
|
|
extern cvar_t *log_stats;
|
|
|
|
extern FILE *log_stats_file;
|
|
|
|
/* host_speeds times */
|
|
extern int time_before_game;
|
|
extern int time_after_game;
|
|
extern int time_before_ref;
|
|
extern int time_after_ref;
|
|
|
|
void Z_Free (void *ptr);
|
|
void *Z_Malloc (int size); /* returns 0 filled memory */
|
|
void *Z_TagMalloc (int size, int tag);
|
|
void Z_FreeTags (int tag);
|
|
|
|
void Qcommon_Init (int argc, char **argv);
|
|
void Qcommon_Frame (int msec);
|
|
void Qcommon_Shutdown (void);
|
|
|
|
#define NUMVERTEXNORMALS 162
|
|
extern vec3_t bytedirs[NUMVERTEXNORMALS];
|
|
|
|
/* this is in the client code, but can be used for debugging from server */
|
|
void SCR_DebugGraph (float value, int color);
|
|
|
|
/* NON-PORTABLE SYSTEM SERVICES */
|
|
|
|
void Sys_UnloadGame (void);
|
|
void *Sys_GetGameAPI (void *parms);
|
|
|
|
char *Sys_ConsoleInput (void);
|
|
void Sys_ConsoleOutput (char *string);
|
|
void Sys_SendKeyEvents (void);
|
|
void Sys_Error (char *error, ...);
|
|
void Sys_Quit (void);
|
|
char *Sys_GetClipboardData( void );
|
|
void Sys_CopyProtect (void);
|
|
|
|
/* CLIENT / SERVER SYSTEMS */
|
|
|
|
void CL_Init (void);
|
|
void CL_Drop (void);
|
|
void CL_Shutdown (void);
|
|
void CL_Frame (int msec);
|
|
void Con_Print (char *text);
|
|
void SCR_BeginLoadingPlaque (void);
|
|
|
|
void SV_Init (void);
|
|
void SV_Shutdown (char *finalmsg, qboolean reconnect);
|
|
void SV_Frame (int msec);
|
|
|
|
#endif
|