Yamagi Quake II with Q2 Remaster support
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Merge pull request #1122 from devnexen/fix_dyn_symb_loading_sig
consistenly cast dynamic loading from generic pointer to fn pointer s…
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doc Refactor the download filter. 2024-06-24 11:56:11 +02:00
src consistenly cast dynamic loading from generic pointer to fn pointer signature. 2024-07-06 18:40:13 +01:00
stuff Mapfix for map jug13 (The Civic Center) in Juggernaut 2024-07-05 15:26:22 +00:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG s/Jaime Moreira/protocultor/g 2023-11-08 18:47:31 +01:00
CMakeLists.txt Implement SDL3 into the CMakeLists.txt. 2024-04-07 11:01:45 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Update Makefile to build on Apple Silicon 2024-06-14 17:26:24 +02:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/