mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 02:41:07 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
1101 lines
20 KiB
C
1101 lines
20 KiB
C
/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Tank and Tank Commander.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "tank.h"
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void tank_refire_rocket(edict_t *self);
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void tank_doattack_rocket(edict_t *self);
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void tank_reattack_blaster(edict_t *self);
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void tank_walk(edict_t *self);
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void tank_run(edict_t *self);
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static int sound_thud;
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static int sound_pain;
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static int sound_idle;
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static int sound_die;
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static int sound_step;
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static int sound_sight;
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static int sound_windup;
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static int sound_strike;
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void
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tank_sight(edict_t *self, edict_t *other /* unused */)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void
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tank_footstep(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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void
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tank_thud(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0);
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}
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void
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tank_windup(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0);
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}
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void
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tank_idle(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
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}
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mframe_t tank_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t tank_move_stand = {
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FRAME_stand01,
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FRAME_stand30,
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tank_frames_stand,
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NULL
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};
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void
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tank_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &tank_move_stand;
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}
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mframe_t tank_frames_start_walk[] = {
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{ai_walk, 0, NULL},
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{ai_walk, 6, NULL},
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{ai_walk, 6, NULL},
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{ai_walk, 11, tank_footstep}
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};
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mmove_t tank_move_start_walk = {
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FRAME_walk01,
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FRAME_walk04,
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tank_frames_start_walk,
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tank_walk
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};
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mframe_t tank_frames_walk[] = {
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{ai_walk, 4, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, 3, NULL},
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{ai_walk, 2, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, tank_footstep},
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{ai_walk, 3, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 5, NULL},
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{ai_walk, 7, NULL},
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{ai_walk, 7, NULL},
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{ai_walk, 6, NULL},
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{ai_walk, 6, tank_footstep}
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};
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mmove_t tank_move_walk = {
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FRAME_walk05,
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FRAME_walk20,
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tank_frames_walk,
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NULL
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};
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mframe_t tank_frames_stop_walk[] = {
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{ai_walk, 3, NULL},
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{ai_walk, 3, NULL},
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{ai_walk, 2, NULL},
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{ai_walk, 2, NULL},
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{ai_walk, 4, tank_footstep}
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};
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mmove_t tank_move_stop_walk = {
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FRAME_walk21,
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FRAME_walk25,
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tank_frames_stop_walk,
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tank_stand
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};
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void
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tank_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &tank_move_walk;
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}
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mframe_t tank_frames_start_run[] = {
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{ai_run, 0, NULL},
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{ai_run, 6, NULL},
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{ai_run, 6, NULL},
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{ai_run, 11, tank_footstep}
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};
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mmove_t tank_move_start_run = {
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FRAME_walk01,
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FRAME_walk04,
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tank_frames_start_run,
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tank_run
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};
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mframe_t tank_frames_run[] = {
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{ai_run, 4, NULL},
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{ai_run, 5, NULL},
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{ai_run, 3, NULL},
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{ai_run, 2, NULL},
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{ai_run, 5, NULL},
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{ai_run, 5, NULL},
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{ai_run, 4, NULL},
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{ai_run, 4, tank_footstep},
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{ai_run, 3, NULL},
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{ai_run, 5, NULL},
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{ai_run, 4, NULL},
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{ai_run, 5, NULL},
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{ai_run, 7, NULL},
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{ai_run, 7, NULL},
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{ai_run, 6, NULL},
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{ai_run, 6, tank_footstep}
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};
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mmove_t tank_move_run = {
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FRAME_walk05,
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FRAME_walk20,
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tank_frames_run,
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NULL
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};
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mframe_t tank_frames_stop_run[] = {
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{ai_run, 3, NULL},
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{ai_run, 3, NULL},
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{ai_run, 2, NULL},
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{ai_run, 2, NULL},
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{ai_run, 4, tank_footstep}
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};
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mmove_t tank_move_stop_run = {
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FRAME_walk21,
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FRAME_walk25,
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tank_frames_stop_run,
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tank_walk
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};
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void
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tank_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->enemy && self->enemy->client)
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{
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self->monsterinfo.aiflags |= AI_BRUTAL;
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}
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else
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{
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self->monsterinfo.aiflags &= ~AI_BRUTAL;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &tank_move_stand;
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return;
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}
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if ((self->monsterinfo.currentmove == &tank_move_walk) ||
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(self->monsterinfo.currentmove == &tank_move_start_run))
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{
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self->monsterinfo.currentmove = &tank_move_run;
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}
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else
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{
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self->monsterinfo.currentmove = &tank_move_start_run;
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}
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}
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mframe_t tank_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t tank_move_pain1 = {
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FRAME_pain101,
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FRAME_pain104,
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tank_frames_pain1,
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tank_run
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};
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mframe_t tank_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t tank_move_pain2 = {
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FRAME_pain201,
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FRAME_pain205,
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tank_frames_pain2,
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tank_run
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};
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mframe_t tank_frames_pain3[] = {
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{ai_move, -7, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 3, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, tank_footstep}
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};
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mmove_t tank_move_pain3 = {
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FRAME_pain301,
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FRAME_pain316,
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tank_frames_pain3,
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tank_run
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};
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void
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tank_pain(edict_t *self, edict_t *other /* other */,
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float kick /* other */, int damage)
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{
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if (!self)
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{
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return;
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}
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if (self->health < (self->max_health / 2))
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{
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self->s.skinnum |= 1;
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}
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if (damage <= 10)
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{
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return;
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}
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if (level.time < self->pain_debounce_time)
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{
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return;
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}
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if (damage <= 30)
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{
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if (random() > 0.2)
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{
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return;
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}
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}
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/* If hard or nightmare, don't go into pain while attacking */
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if (skill->value >= SKILL_HARD)
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{
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if ((self->s.frame >= FRAME_attak301) &&
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(self->s.frame <= FRAME_attak330))
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{
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return;
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}
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if ((self->s.frame >= FRAME_attak101) &&
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(self->s.frame <= FRAME_attak116))
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{
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return;
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}
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}
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self->pain_debounce_time = level.time + 3;
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gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
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if (skill->value == SKILL_HARDPLUS)
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{
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return; /* no pain anims in nightmare */
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}
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if (damage <= 30)
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{
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self->monsterinfo.currentmove = &tank_move_pain1;
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}
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else if (damage <= 60)
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{
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self->monsterinfo.currentmove = &tank_move_pain2;
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}
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else
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{
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self->monsterinfo.currentmove = &tank_move_pain3;
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}
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}
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void
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TankBlaster(edict_t *self)
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{
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vec3_t forward, right;
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vec3_t start;
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vec3_t end;
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vec3_t dir;
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int flash_number;
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if (!self)
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{
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return;
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}
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if (self->s.frame == FRAME_attak110)
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{
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flash_number = MZ2_TANK_BLASTER_1;
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}
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else if (self->s.frame == FRAME_attak113)
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{
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flash_number = MZ2_TANK_BLASTER_2;
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}
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else
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{
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flash_number = MZ2_TANK_BLASTER_3;
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}
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AngleVectors(self->s.angles, forward, right, NULL);
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G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
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forward, right, start);
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VectorCopy(self->enemy->s.origin, end);
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end[2] += self->enemy->viewheight;
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VectorSubtract(end, start, dir);
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monster_fire_blaster(self, start, dir, 30, 800, flash_number, EF_BLASTER);
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}
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void
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TankStrike(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0);
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}
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void
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TankRocket(edict_t *self)
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{
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vec3_t forward, right;
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vec3_t start;
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vec3_t dir;
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vec3_t vec;
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int flash_number;
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if (!self)
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{
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return;
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}
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if (self->s.frame == FRAME_attak324)
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{
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flash_number = MZ2_TANK_ROCKET_1;
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}
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else if (self->s.frame == FRAME_attak327)
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{
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flash_number = MZ2_TANK_ROCKET_2;
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}
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else
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{
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flash_number = MZ2_TANK_ROCKET_3;
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}
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AngleVectors(self->s.angles, forward, right, NULL);
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G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
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forward, right, start);
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VectorCopy(self->enemy->s.origin, vec);
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vec[2] += self->enemy->viewheight;
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VectorSubtract(vec, start, dir);
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VectorNormalize(dir);
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monster_fire_rocket(self, start, dir, 50, 550, flash_number);
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}
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void
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TankMachineGun(edict_t *self)
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{
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vec3_t dir;
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vec3_t vec;
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vec3_t start;
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vec3_t forward, right;
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int flash_number;
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if (!self)
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{
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return;
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}
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flash_number = MZ2_TANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak406);
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AngleVectors(self->s.angles, forward, right, NULL);
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G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
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forward, right, start);
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if (self->enemy)
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{
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VectorCopy(self->enemy->s.origin, vec);
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vec[2] += self->enemy->viewheight;
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VectorSubtract(vec, start, vec);
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vectoangles(vec, vec);
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dir[0] = vec[0];
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}
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else
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{
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dir[0] = 0;
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}
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if (self->s.frame <= FRAME_attak415)
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{
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dir[1] = self->s.angles[1] - 8 * (self->s.frame - FRAME_attak411);
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}
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else
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{
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dir[1] = self->s.angles[1] + 8 * (self->s.frame - FRAME_attak419);
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}
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dir[2] = 0;
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AngleVectors(dir, forward, NULL, NULL);
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monster_fire_bullet(self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD,
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DEFAULT_BULLET_VSPREAD, flash_number);
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}
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mframe_t tank_frames_attack_blast[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, -1, NULL},
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{ai_charge, -2, NULL},
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{ai_charge, -1, NULL},
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{ai_charge, -1, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, TankBlaster}, /* 10 */
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, TankBlaster},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
|
|
{ai_charge, 0, TankBlaster} /* 16 */
|
|
};
|
|
|
|
mmove_t tank_move_attack_blast = {
|
|
FRAME_attak101,
|
|
FRAME_attak116,
|
|
tank_frames_attack_blast,
|
|
tank_reattack_blaster
|
|
};
|
|
|
|
mframe_t tank_frames_reattack_blast[] = {
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, TankBlaster},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, TankBlaster} /* 16 */
|
|
};
|
|
|
|
mmove_t tank_move_reattack_blast = {
|
|
FRAME_attak111,
|
|
FRAME_attak116,
|
|
tank_frames_reattack_blast,
|
|
tank_reattack_blaster
|
|
};
|
|
|
|
mframe_t tank_frames_attack_post_blast[] = {
|
|
{ai_move, 0, NULL}, /* 17 */
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 3, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, -2, tank_footstep} /* 22 */
|
|
};
|
|
|
|
mmove_t tank_move_attack_post_blast = {
|
|
FRAME_attak117,
|
|
FRAME_attak122,
|
|
tank_frames_attack_post_blast,
|
|
tank_run
|
|
};
|
|
|
|
void
|
|
tank_reattack_blaster(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (skill->value >= SKILL_HARD)
|
|
{
|
|
if (visible(self, self->enemy))
|
|
{
|
|
if (self->enemy->health > 0)
|
|
{
|
|
if (random() <= 0.6)
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_reattack_blast;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &tank_move_attack_post_blast;
|
|
}
|
|
|
|
void
|
|
tank_poststrike(edict_t *self)
|
|
{
|
|
self->enemy = NULL;
|
|
tank_run(self);
|
|
}
|
|
|
|
mframe_t tank_frames_attack_strike[] = {
|
|
{ai_move, 3, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 1, NULL},
|
|
{ai_move, 6, NULL},
|
|
{ai_move, 7, NULL},
|
|
{ai_move, 9, tank_footstep},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 1, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 2, tank_footstep},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, -2, NULL},
|
|
{ai_move, -2, NULL},
|
|
{ai_move, 0, tank_windup},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, TankStrike},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, -1, NULL},
|
|
{ai_move, -1, NULL},
|
|
{ai_move, -1, NULL},
|
|
{ai_move, -1, NULL},
|
|
{ai_move, -1, NULL},
|
|
{ai_move, -3, NULL},
|
|
{ai_move, -10, NULL},
|
|
{ai_move, -10, NULL},
|
|
{ai_move, -2, NULL},
|
|
{ai_move, -3, NULL},
|
|
{ai_move, -2, tank_footstep}
|
|
};
|
|
|
|
mmove_t tank_move_attack_strike = {
|
|
FRAME_attak201,
|
|
FRAME_attak238,
|
|
tank_frames_attack_strike,
|
|
tank_poststrike
|
|
};
|
|
|
|
mframe_t tank_frames_attack_pre_rocket[] = {
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL}, /* 10 */
|
|
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 1, NULL},
|
|
{ai_charge, 2, NULL},
|
|
{ai_charge, 7, NULL},
|
|
{ai_charge, 7, NULL},
|
|
{ai_charge, 7, tank_footstep},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL}, /* 20 */
|
|
|
|
{ai_charge, -3, NULL}
|
|
};
|
|
|
|
mmove_t tank_move_attack_pre_rocket = {
|
|
FRAME_attak301,
|
|
FRAME_attak321,
|
|
tank_frames_attack_pre_rocket,
|
|
tank_doattack_rocket
|
|
};
|
|
|
|
mframe_t tank_frames_attack_fire_rocket[] = {
|
|
{ai_charge, -3, NULL}, /* Loop Start 22 */
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, TankRocket}, /* 24 */
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, TankRocket},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, -1, TankRocket} /* 30 Loop End */
|
|
};
|
|
|
|
mmove_t tank_move_attack_fire_rocket = {
|
|
FRAME_attak322,
|
|
FRAME_attak330,
|
|
tank_frames_attack_fire_rocket,
|
|
tank_refire_rocket
|
|
};
|
|
|
|
mframe_t tank_frames_attack_post_rocket[] = {
|
|
{ai_charge, 0, NULL}, /* 31 */
|
|
{ai_charge, -1, NULL},
|
|
{ai_charge, -1, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 2, NULL},
|
|
{ai_charge, 3, NULL},
|
|
{ai_charge, 4, NULL},
|
|
{ai_charge, 2, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL}, /* 40 */
|
|
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, -9, NULL},
|
|
{ai_charge, -8, NULL},
|
|
{ai_charge, -7, NULL},
|
|
{ai_charge, -1, NULL},
|
|
{ai_charge, -1, tank_footstep},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL}, /* 50 */
|
|
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL}
|
|
};
|
|
|
|
mmove_t tank_move_attack_post_rocket = {
|
|
FRAME_attak331,
|
|
FRAME_attak353,
|
|
tank_frames_attack_post_rocket,
|
|
tank_run
|
|
};
|
|
|
|
mframe_t tank_frames_attack_chain[] = {
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{NULL, 0, TankMachineGun},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL},
|
|
{ai_charge, 0, NULL}
|
|
};
|
|
|
|
mmove_t tank_move_attack_chain = {
|
|
FRAME_attak401,
|
|
FRAME_attak429,
|
|
tank_frames_attack_chain,
|
|
tank_run
|
|
};
|
|
|
|
void
|
|
tank_refire_rocket(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Only on hard or nightmare */
|
|
if (skill->value >= SKILL_HARD)
|
|
{
|
|
if (self->enemy->health > 0)
|
|
{
|
|
if (visible(self, self->enemy))
|
|
{
|
|
if (random() <= 0.4)
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_fire_rocket;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &tank_move_attack_post_rocket;
|
|
}
|
|
|
|
void
|
|
tank_doattack_rocket(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &tank_move_attack_fire_rocket;
|
|
}
|
|
|
|
void
|
|
tank_attack(edict_t *self)
|
|
{
|
|
vec3_t vec;
|
|
float range;
|
|
float r;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->enemy->health < 0)
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_strike;
|
|
self->monsterinfo.aiflags &= ~AI_BRUTAL;
|
|
return;
|
|
}
|
|
|
|
VectorSubtract(self->enemy->s.origin, self->s.origin, vec);
|
|
range = VectorLength(vec);
|
|
|
|
r = random();
|
|
|
|
if (range <= 125)
|
|
{
|
|
if (r < 0.4)
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_chain;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_blast;
|
|
}
|
|
}
|
|
else if (range <= 250)
|
|
{
|
|
if (r < 0.5)
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_chain;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_blast;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (r < 0.33)
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_chain;
|
|
}
|
|
else if (r < 0.66)
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_pre_rocket;
|
|
self->pain_debounce_time = level.time + 5.0; /* no pain for a while */
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &tank_move_attack_blast;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
tank_dead(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorSet(self->mins, -16, -16, -16);
|
|
VectorSet(self->maxs, 16, 16, -0);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->svflags |= SVF_DEADMONSTER;
|
|
self->nextthink = 0;
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
mframe_t tank_frames_death1[] = {
|
|
{ai_move, -7, NULL},
|
|
{ai_move, -2, NULL},
|
|
{ai_move, -2, NULL},
|
|
{ai_move, 1, NULL},
|
|
{ai_move, 3, NULL},
|
|
{ai_move, 6, NULL},
|
|
{ai_move, 1, NULL},
|
|
{ai_move, 1, NULL},
|
|
{ai_move, 2, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, -2, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, -3, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, -4, NULL},
|
|
{ai_move, -6, NULL},
|
|
{ai_move, -4, NULL},
|
|
{ai_move, -5, NULL},
|
|
{ai_move, -7, NULL},
|
|
{ai_move, -15, tank_thud},
|
|
{ai_move, -5, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL},
|
|
{ai_move, 0, NULL}
|
|
};
|
|
|
|
mmove_t tank_move_death = {
|
|
FRAME_death101,
|
|
FRAME_death132,
|
|
tank_frames_death1,
|
|
tank_dead
|
|
};
|
|
|
|
void
|
|
tank_die(edict_t *self, edict_t *inflictor /* unused */,
|
|
edict_t *attacker /* unused */, int damage,
|
|
vec3_t point /* unused */)
|
|
{
|
|
int n;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* check for gib */
|
|
if (self->health <= self->gib_health)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
|
|
for (n = 0; n < 1 /*4*/; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
for (n = 0; n < 4; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
|
|
}
|
|
|
|
ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* regular death */
|
|
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
|
|
self->monsterinfo.currentmove = &tank_move_death;
|
|
}
|
|
|
|
/*
|
|
* QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
|
|
* QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void
|
|
SP_monster_tank(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->s.modelindex = gi.modelindex("models/monsters/tank/tris.md2");
|
|
VectorSet(self->mins, -32, -32, -16);
|
|
VectorSet(self->maxs, 32, 32, 72);
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
|
|
sound_pain = gi.soundindex("tank/tnkpain2.wav");
|
|
sound_thud = gi.soundindex("tank/tnkdeth2.wav");
|
|
sound_idle = gi.soundindex("tank/tnkidle1.wav");
|
|
sound_die = gi.soundindex("tank/death.wav");
|
|
sound_step = gi.soundindex("tank/step.wav");
|
|
sound_windup = gi.soundindex("tank/tnkatck4.wav");
|
|
sound_strike = gi.soundindex("tank/tnkatck5.wav");
|
|
sound_sight = gi.soundindex("tank/sight1.wav");
|
|
|
|
gi.soundindex("tank/tnkatck1.wav");
|
|
gi.soundindex("tank/tnkatk2a.wav");
|
|
gi.soundindex("tank/tnkatk2b.wav");
|
|
gi.soundindex("tank/tnkatk2c.wav");
|
|
gi.soundindex("tank/tnkatk2d.wav");
|
|
gi.soundindex("tank/tnkatk2e.wav");
|
|
gi.soundindex("tank/tnkatck3.wav");
|
|
|
|
if (strcmp(self->classname, "monster_tank_commander") == 0)
|
|
{
|
|
self->health = 1000;
|
|
self->gib_health = -225;
|
|
}
|
|
else
|
|
{
|
|
self->health = 750;
|
|
self->gib_health = -200;
|
|
}
|
|
|
|
self->mass = 500;
|
|
|
|
self->pain = tank_pain;
|
|
self->die = tank_die;
|
|
self->monsterinfo.stand = tank_stand;
|
|
self->monsterinfo.walk = tank_walk;
|
|
self->monsterinfo.run = tank_run;
|
|
self->monsterinfo.dodge = NULL;
|
|
self->monsterinfo.attack = tank_attack;
|
|
self->monsterinfo.melee = NULL;
|
|
self->monsterinfo.sight = tank_sight;
|
|
self->monsterinfo.idle = tank_idle;
|
|
|
|
gi.linkentity(self);
|
|
|
|
self->monsterinfo.currentmove = &tank_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
walkmonster_start(self);
|
|
|
|
if (strcmp(self->classname, "monster_tank_commander") == 0)
|
|
{
|
|
self->s.skinnum = 2;
|
|
}
|
|
}
|