yquake2remaster/original/xatrix/monster/mutant/mutant.c

873 lines
15 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Mutant.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "mutant.h"
static int sound_swing;
static int sound_hit;
static int sound_hit2;
static int sound_death;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_sight;
static int sound_search;
static int sound_step1;
static int sound_step2;
static int sound_step3;
static int sound_thud;
void mutant_walk(edict_t *self);
void
mutant_step(edict_t *self)
{
int n;
if (!self)
{
return;
}
n = (rand() + 1) % 3;
if (n == 0)
{
gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
}
else if (n == 1)
{
gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
}
}
void
mutant_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void
mutant_search(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
}
void
mutant_swing(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
}
mframe_t mutant_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 10 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 20 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 30 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 40 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 50 */
{ai_stand, 0, NULL}
};
mmove_t mutant_move_stand = {
FRAME_stand101,
FRAME_stand151,
mutant_frames_stand,
NULL
};
void
mutant_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &mutant_move_stand;
}
void
mutant_idle_loop(edict_t *self)
{
if (!self)
{
return;
}
if (random() < 0.75)
{
self->monsterinfo.nextframe = FRAME_stand155;
}
}
mframe_t mutant_frames_idle[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* scratch loop start */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, mutant_idle_loop}, /* scratch loop end */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t mutant_move_idle = {
FRAME_stand152,
FRAME_stand164,
mutant_frames_idle,
mutant_stand
};
void
mutant_idle(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &mutant_move_idle;
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
mframe_t mutant_frames_walk[] = {
{ai_walk, 3, NULL},
{ai_walk, 1, NULL},
{ai_walk, 5, NULL},
{ai_walk, 10, NULL},
{ai_walk, 13, NULL},
{ai_walk, 10, NULL},
{ai_walk, 0, NULL},
{ai_walk, 5, NULL},
{ai_walk, 6, NULL},
{ai_walk, 16, NULL},
{ai_walk, 15, NULL},
{ai_walk, 6, NULL}
};
mmove_t mutant_move_walk = {
FRAME_walk05,
FRAME_walk16,
mutant_frames_walk,
NULL
};
void
mutant_walk_loop(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &mutant_move_walk;
}
mframe_t mutant_frames_start_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, -2, NULL},
{ai_walk, 1, NULL}
};
mmove_t mutant_move_start_walk = {
FRAME_walk01,
FRAME_walk04,
mutant_frames_start_walk,
mutant_walk_loop
};
void
mutant_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &mutant_move_start_walk;
}
mframe_t mutant_frames_run[] = {
{ai_run, 40, NULL},
{ai_run, 40, mutant_step},
{ai_run, 24, NULL},
{ai_run, 5, mutant_step},
{ai_run, 17, NULL},
{ai_run, 10, NULL}
};
mmove_t mutant_move_run = {
FRAME_run03,
FRAME_run08,
mutant_frames_run,
NULL
};
void
mutant_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &mutant_move_stand;
}
else
{
self->monsterinfo.currentmove = &mutant_move_run;
}
}
void
mutant_hit_left(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->mins[0], 8);
if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
{
gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
}
}
void
mutant_hit_right(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 8);
if (fire_hit(self, aim, (10 + (rand() % 5)), 100))
{
gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
}
}
void
mutant_check_refire(edict_t *self)
{
if (!self)
{
return;
}
if (!self->enemy || !self->enemy->inuse || (self->enemy->health <= 0))
{
return;
}
if (((skill->value == SKILL_HARDPLUS) && (random() < 0.5)) || (range(self, self->enemy) == RANGE_MELEE))
{
self->monsterinfo.nextframe = FRAME_attack09;
}
}
mframe_t mutant_frames_attack[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, mutant_hit_left},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, mutant_hit_right},
{ai_charge, 0, mutant_check_refire}
};
mmove_t mutant_move_attack = {
FRAME_attack09,
FRAME_attack15,
mutant_frames_attack,
mutant_run
};
void
mutant_melee(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &mutant_move_attack;
}
void
mutant_jump_touch(edict_t *self, edict_t *other,
cplane_t *plane /* unused */, csurface_t *surf /* unused */)
{
if (!self)
{
return;
}
if (self->health <= 0)
{
self->touch = NULL;
return;
}
if (other->takedamage)
{
if (VectorLength(self->velocity) > 400)
{
vec3_t point;
vec3_t normal;
int damage;
VectorCopy(self->velocity, normal);
VectorNormalize(normal);
VectorMA(self->s.origin, self->maxs[0], normal, point);
damage = 40 + 10 * random();
T_Damage(other, self, self, self->velocity, point,
normal, damage, damage, 0, MOD_UNKNOWN);
}
}
if (!M_CheckBottom(self))
{
if (self->groundentity)
{
self->monsterinfo.nextframe = FRAME_attack02;
self->touch = NULL;
}
return;
}
self->touch = NULL;
}
void
mutant_jump_takeoff(edict_t *self)
{
vec3_t forward;
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
AngleVectors(self->s.angles, forward, NULL, NULL);
self->s.origin[2] += 1;
VectorScale(forward, 600, self->velocity);
self->velocity[2] = 250;
self->groundentity = NULL;
self->monsterinfo.aiflags |= AI_DUCKED;
self->monsterinfo.attack_finished = level.time + 3;
self->touch = mutant_jump_touch;
}
void
mutant_check_landing(edict_t *self)
{
if (!self)
{
return;
}
if (self->groundentity)
{
gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
self->monsterinfo.attack_finished = 0;
self->monsterinfo.aiflags &= ~AI_DUCKED;
return;
}
if (level.time > self->monsterinfo.attack_finished)
{
self->monsterinfo.nextframe = FRAME_attack02;
}
else
{
self->monsterinfo.nextframe = FRAME_attack05;
}
}
mframe_t mutant_frames_jump[] = {
{ai_charge, 0, NULL},
{ai_charge, 17, NULL},
{ai_charge, 15, mutant_jump_takeoff},
{ai_charge, 15, NULL},
{ai_charge, 15, mutant_check_landing},
{ai_charge, 0, NULL},
{ai_charge, 3, NULL},
{ai_charge, 0, NULL}
};
mmove_t mutant_move_jump = {
FRAME_attack01,
FRAME_attack08,
mutant_frames_jump,
mutant_run
};
void
mutant_jump(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &mutant_move_jump;
}
qboolean
mutant_check_melee(edict_t *self)
{
if (!self)
{
return false;
}
if (range(self, self->enemy) == RANGE_MELEE)
{
return true;
}
return false;
}
qboolean
mutant_check_jump(edict_t *self)
{
vec3_t v;
float distance;
if (!self)
{
return false;
}
if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
{
return false;
}
if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2]))
{
return false;
}
v[0] = self->s.origin[0] - self->enemy->s.origin[0];
v[1] = self->s.origin[1] - self->enemy->s.origin[1];
v[2] = 0;
distance = VectorLength(v);
if (distance < 100)
{
return false;
}
if (distance > 100)
{
if (random() < 0.9)
{
return false;
}
}
return true;
}
qboolean
mutant_checkattack(edict_t *self)
{
if (!self)
{
return false;
}
if (!self->enemy || (self->enemy->health <= 0))
{
return false;
}
if (mutant_check_melee(self))
{
self->monsterinfo.attack_state = AS_MELEE;
return true;
}
if (mutant_check_jump(self))
{
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
return false;
}
mframe_t mutant_frames_pain1[] = {
{ai_move, 4, NULL},
{ai_move, -3, NULL},
{ai_move, -8, NULL},
{ai_move, 2, NULL},
{ai_move, 5, NULL}
};
mmove_t mutant_move_pain1 = {
FRAME_pain101,
FRAME_pain105,
mutant_frames_pain1,
mutant_run
};
mframe_t mutant_frames_pain2[] = {
{ai_move, -24, NULL},
{ai_move, 11, NULL},
{ai_move, 5, NULL},
{ai_move, -2, NULL},
{ai_move, 6, NULL},
{ai_move, 4, NULL}
};
mmove_t mutant_move_pain2 = {
FRAME_pain201,
FRAME_pain206,
mutant_frames_pain2,
mutant_run
};
mframe_t mutant_frames_pain3[] = {
{ai_move, -22, NULL},
{ai_move, 3, NULL},
{ai_move, 3, NULL},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 6, NULL},
{ai_move, 3, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 1, NULL}
};
mmove_t mutant_move_pain3 = {
FRAME_pain301,
FRAME_pain311,
mutant_frames_pain3,
mutant_run
};
void
mutant_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage /* unused */)
{
float r;
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
r = random();
if (r < 0.33)
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &mutant_move_pain1;
}
else if (r < 0.66)
{
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &mutant_move_pain2;
}
else
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &mutant_move_pain3;
}
}
void
mutant_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
gi.linkentity(self);
M_FlyCheck(self);
}
mframe_t mutant_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t mutant_move_death1 = {
FRAME_death101,
FRAME_death109,
mutant_frames_death1,
mutant_dead
};
mframe_t mutant_frames_death2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t mutant_move_death2 = {
FRAME_death201,
FRAME_death210,
mutant_frames_death2,
mutant_dead
};
void
mutant_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage,
vec3_t point /* unused */)
{
int n;
if (!self)
{
return;
}
if (self->health <= self->gib_health)
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->s.skinnum = 1;
if (random() < 0.5)
{
self->monsterinfo.currentmove = &mutant_move_death1;
}
else
{
self->monsterinfo.currentmove = &mutant_move_death2;
}
}
/*
* QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_mutant(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_swing = gi.soundindex("mutant/mutatck1.wav");
sound_hit = gi.soundindex("mutant/mutatck2.wav");
sound_hit2 = gi.soundindex("mutant/mutatck3.wav");
sound_death = gi.soundindex("mutant/mutdeth1.wav");
sound_idle = gi.soundindex("mutant/mutidle1.wav");
sound_pain1 = gi.soundindex("mutant/mutpain1.wav");
sound_pain2 = gi.soundindex("mutant/mutpain2.wav");
sound_sight = gi.soundindex("mutant/mutsght1.wav");
sound_search = gi.soundindex("mutant/mutsrch1.wav");
sound_step1 = gi.soundindex("mutant/step1.wav");
sound_step2 = gi.soundindex("mutant/step2.wav");
sound_step3 = gi.soundindex("mutant/step3.wav");
sound_thud = gi.soundindex("mutant/thud1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2");
VectorSet(self->mins, -32, -32, -24);
VectorSet(self->maxs, 32, 32, 48);
self->health = 300;
self->gib_health = -120;
self->mass = 300;
self->pain = mutant_pain;
self->die = mutant_die;
self->monsterinfo.stand = mutant_stand;
self->monsterinfo.walk = mutant_walk;
self->monsterinfo.run = mutant_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = mutant_jump;
self->monsterinfo.melee = mutant_melee;
self->monsterinfo.sight = mutant_sight;
self->monsterinfo.search = mutant_search;
self->monsterinfo.idle = mutant_idle;
self->monsterinfo.checkattack = mutant_checkattack;
gi.linkentity(self);
self->monsterinfo.currentmove = &mutant_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}