yquake2remaster/original/xatrix/monster/gekk/gekk.c

2016 lines
38 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Gekk (only found in Xatrix).
*
* =======================================================================
*/
#include "../../header/local.h"
#include "gekk.h"
#define SPAWNFLAG_CHANT 8
static int sound_swing;
static int sound_hit;
static int sound_hit2;
static int sound_death;
static int sound_pain1;
static int sound_sight;
static int sound_search;
static int sound_step1;
static int sound_step2;
static int sound_step3;
static int sound_thud;
static int sound_chantlow;
static int sound_chantmid;
static int sound_chanthigh;
mmove_t gekk_move_attack1;
mmove_t gekk_move_attack2;
mmove_t gekk_move_swim_start;
mmove_t gekk_move_swim_loop;
mmove_t gekk_move_spit;
mmove_t gekk_move_run_start;
mmove_t gekk_move_run;
qboolean gekk_check_jump(edict_t *self);
void gekk_swim(edict_t *self);
void gekk_jump_takeoff(edict_t *self);
void gekk_jump_takeoff2(edict_t *self);
void gekk_check_landing(edict_t *self);
void gekk_stop_skid(edict_t *self);
void water_to_land(edict_t *self);
void land_to_water(edict_t *self);
void gekk_check_underwater(edict_t *self);
void gekk_bite(edict_t *self);
void gekk_hit_left(edict_t *self);
void gekk_hit_right(edict_t *self);
void gekk_run_start(edict_t *self);
void gekk_walk(edict_t *self);
qboolean
gekk_check_melee(edict_t *self)
{
if (!self)
{
return false;
}
if (!self->enemy || (self->enemy->health <= 0))
{
return false;
}
if (range(self, self->enemy) == RANGE_MELEE)
{
return true;
}
return false;
}
qboolean
gekk_check_jump(edict_t *self)
{
vec3_t v;
float distance;
if (!self)
{
return false;
}
if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
{
return false;
}
if (self->absmax[2] < (self->enemy->absmin[2] + 0.25 * self->enemy->size[2]))
{
return false;
}
v[0] = self->s.origin[0] - self->enemy->s.origin[0];
v[1] = self->s.origin[1] - self->enemy->s.origin[1];
v[2] = 0;
distance = VectorLength(v);
if (distance < 100)
{
return false;
}
if (distance > 100)
{
if (random() < 0.9)
{
return false;
}
}
return true;
}
qboolean
gekk_check_jump_close(edict_t *self)
{
vec3_t v;
float distance;
if (!self)
{
return false;
}
v[0] = self->s.origin[0] - self->enemy->s.origin[0];
v[1] = self->s.origin[1] - self->enemy->s.origin[1];
v[2] = 0;
distance = VectorLength(v);
if (distance < 100)
{
if (self->s.origin[2] < self->enemy->s.origin[2])
{
return true;
}
else
{
return false;
}
}
return true;
}
qboolean
gekk_checkattack(edict_t *self)
{
if (!self)
{
return false;
}
if (!self->enemy || (self->enemy->health <= 0))
{
return false;
}
if (gekk_check_melee(self))
{
self->monsterinfo.attack_state = AS_MELEE;
return true;
}
if (gekk_check_jump(self))
{
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
if (gekk_check_jump_close(self) && !self->waterlevel)
{
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
return false;
}
void
gekk_step(edict_t *self)
{
int n;
if (!self)
{
return;
}
n = (rand() + 1) % 3;
if (n == 0)
{
gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
}
else if (n == 1)
{
gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
}
}
void
gekk_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void
gekk_search(edict_t *self)
{
float r;
if (!self)
{
return;
}
if (self->spawnflags & SPAWNFLAG_CHANT)
{
r = random();
if (r < 0.33)
{
gi.sound(self, CHAN_VOICE, sound_chantlow, 1, ATTN_NORM, 0);
}
else if (r < 0.66)
{
gi.sound(self, CHAN_VOICE, sound_chantmid, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_chanthigh, 1, ATTN_NORM, 0);
}
}
else
{
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
}
self->health += 10 + (10 * random());
if (self->health > self->max_health)
{
self->health = self->max_health;
}
if (self->health < (self->max_health / 4))
{
self->s.skinnum = 2;
}
else if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
else
{
self->s.skinnum = 0;
}
}
void
gekk_swing(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
}
void
gekk_face(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &gekk_move_run;
}
void
ai_stand2(edict_t *self, float dist)
{
if (!self)
{
return;
}
if (self->spawnflags & SPAWNFLAG_CHANT)
{
ai_move(self, dist);
if (!(self->spawnflags & 1) && (self->monsterinfo.idle) &&
(level.time > self->monsterinfo.idle_time))
{
if (self->monsterinfo.idle_time)
{
self->monsterinfo.idle(self);
self->monsterinfo.idle_time = level.time + 15 + random() * 15;
}
else
{
self->monsterinfo.idle_time = level.time + random() * 15;
}
}
}
else if (self->enemy)
{
ai_move(self, dist);
}
else
{
ai_stand(self, dist);
}
}
mframe_t gekk_frames_stand[] = {
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL}, /* 10 */
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL}, /* 20 */
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL}, /* 30 */
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, gekk_check_underwater},
};
mmove_t gekk_move_stand = {
FRAME_stand_01,
FRAME_stand_39,
gekk_frames_stand,
NULL
};
mframe_t gekk_frames_standunderwater[] = {
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, gekk_check_underwater}
};
mmove_t gekk_move_standunderwater = {
FRAME_amb_01,
FRAME_amb_04,
gekk_frames_standunderwater,
NULL
};
void
gekk_swim_loop(edict_t *self)
{
if (!self)
{
return;
}
self->flags |= FL_SWIM;
self->monsterinfo.currentmove = &gekk_move_swim_loop;
}
mframe_t gekk_frames_swim[] = {
{ai_run, 16, NULL},
{ai_run, 16, NULL},
{ai_run, 16, NULL},
{ai_run, 16, gekk_swim}
};
mmove_t gekk_move_swim_loop = {
FRAME_amb_01,
FRAME_amb_04,
gekk_frames_swim,
gekk_swim_loop
};
mframe_t gekk_frames_swim_start[] = {
{ai_run, 14, NULL},
{ai_run, 14, NULL},
{ai_run, 14, NULL},
{ai_run, 14, NULL},
{ai_run, 16, NULL},
{ai_run, 16, NULL},
{ai_run, 16, NULL},
{ai_run, 18, NULL},
{ai_run, 18, gekk_hit_left},
{ai_run, 18, NULL},
{ai_run, 20, NULL},
{ai_run, 20, NULL},
{ai_run, 22, NULL},
{ai_run, 22, NULL},
{ai_run, 24, gekk_hit_right},
{ai_run, 24, NULL},
{ai_run, 26, NULL},
{ai_run, 26, NULL},
{ai_run, 24, NULL},
{ai_run, 24, NULL},
{ai_run, 22, gekk_bite},
{ai_run, 22, NULL},
{ai_run, 22, NULL},
{ai_run, 22, NULL},
{ai_run, 22, NULL},
{ai_run, 22, NULL},
{ai_run, 22, NULL},
{ai_run, 22, NULL},
{ai_run, 18, NULL},
{ai_run, 18, NULL},
{ai_run, 18, NULL},
{ai_run, 18, NULL}
};
mmove_t gekk_move_swim_start = {
FRAME_swim_01,
FRAME_swim_32,
gekk_frames_swim_start,
gekk_swim_loop
};
void
gekk_swim(edict_t *self)
{
if (!self)
{
return;
}
if (!self->enemy)
{
return;
}
if (!self->enemy->waterlevel && (random() > 0.7))
{
water_to_land(self);
}
}
void
gekk_stand(edict_t *self)
{
if (!self)
{
return;
}
if (self->waterlevel)
{
self->monsterinfo.currentmove = &gekk_move_standunderwater;
}
else
{
self->monsterinfo.currentmove = &gekk_move_stand;
}
}
void
gekk_idle_loop(edict_t *self)
{
if (!self)
{
return;
}
if ((random() > 0.75) && (self->health < self->max_health))
{
self->monsterinfo.nextframe = FRAME_idle_01;
}
}
mframe_t gekk_frames_idle[] = {
{ai_stand2, 0, gekk_search},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, NULL},
{ai_stand2, 0, gekk_idle_loop}
};
mmove_t gekk_move_idle = {
FRAME_idle_01,
FRAME_idle_32,
gekk_frames_idle,
gekk_stand
};
mmove_t gekk_move_idle2 = {
FRAME_idle_01,
FRAME_idle_32,
gekk_frames_idle,
gekk_face
};
void
gekk_idle(edict_t *self)
{
if (!self)
{
return;
}
if (!self->waterlevel)
{
self->monsterinfo.currentmove = &gekk_move_idle;
}
else
{
self->monsterinfo.currentmove = &gekk_move_swim_start;
}
}
mframe_t gekk_frames_walk[] = {
{ai_walk, 3.849, gekk_check_underwater}, /* frame 0 */
{ai_walk, 19.606, NULL}, /* frame 1 */
{ai_walk, 25.583, NULL}, /* frame 2 */
{ai_walk, 34.625, gekk_step}, /* frame 3 */
{ai_walk, 27.365, NULL}, /* frame 4 */
{ai_walk, 28.480, NULL}, /* frame 5 */
};
mmove_t gekk_move_walk = {
FRAME_run_01,
FRAME_run_06,
gekk_frames_walk,
NULL
};
void
gekk_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &gekk_move_walk;
}
void
gekk_run_start(edict_t *self)
{
if (!self)
{
return;
}
if (self->waterlevel)
{
self->monsterinfo.currentmove = &gekk_move_swim_start;
}
else
{
self->monsterinfo.currentmove = &gekk_move_run_start;
}
}
void
gekk_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->waterlevel)
{
self->monsterinfo.currentmove = &gekk_move_swim_start;
return;
}
else
{
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &gekk_move_stand;
}
else
{
self->monsterinfo.currentmove = &gekk_move_run;
}
}
}
mframe_t gekk_frames_run[] = {
{ai_run, 3.849, gekk_check_underwater}, /* frame 0 */
{ai_run, 19.606, NULL}, /* frame 1 */
{ai_run, 25.583, NULL}, /* frame 2 */
{ai_run, 34.625, gekk_step}, /* frame 3 */
{ai_run, 27.365, NULL}, /* frame 4 */
{ai_run, 28.480, NULL}, /* frame 5 */
};
mmove_t gekk_move_run = {
FRAME_run_01,
FRAME_run_06,
gekk_frames_run,
NULL
};
mframe_t gekk_frames_run_st[] = {
{ai_run, 0.212, NULL}, /* frame 0 */
{ai_run, 19.753, NULL}, /* frame 1 */
};
mmove_t gekk_move_run_start = {
FRAME_stand_01,
FRAME_stand_02,
gekk_frames_run_st,
gekk_run
};
void
gekk_hit_left(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->mins[0], 8);
if (fire_hit(self, aim, (15 + (rand() % 5)), 100))
{
gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
}
}
void
gekk_hit_right(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 8);
if (fire_hit(self, aim, (15 + (rand() % 5)), 100))
{
gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
}
}
void
gekk_check_refire(edict_t *self)
{
if (!self)
{
return;
}
if (!self->enemy || !self->enemy->inuse || (self->enemy->health <= 0))
{
return;
}
if (random() < (skill->value * 0.1))
{
if (range(self, self->enemy) == RANGE_MELEE)
{
if (self->s.frame == FRAME_clawatk3_09)
{
self->monsterinfo.currentmove = &gekk_move_attack2;
}
else if (self->s.frame == FRAME_clawatk5_09)
{
self->monsterinfo.currentmove = &gekk_move_attack1;
}
}
}
}
void
loogie_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
vec3_t normal;
if (!self || !other)
{
return;
}
if (other == self->owner)
{
return;
}
if (surf && (surf->flags & SURF_SKY))
{
G_FreeEdict(self);
return;
}
if (self->owner->client)
{
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
}
if (other->takedamage)
{
get_normal_vector(plane, normal);
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
normal, self->dmg, 1, DAMAGE_ENERGY,
MOD_GEKK);
}
G_FreeEdict(self);
}
void
fire_loogie(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed)
{
edict_t *loogie;
trace_t tr;
if (!self)
{
return;
}
VectorNormalize(dir);
loogie = G_Spawn();
VectorCopy(start, loogie->s.origin);
VectorCopy(start, loogie->s.old_origin);
vectoangles(dir, loogie->s.angles);
VectorScale(dir, speed, loogie->velocity);
loogie->movetype = MOVETYPE_FLYMISSILE;
loogie->clipmask = MASK_SHOT;
loogie->solid = SOLID_BBOX;
loogie->s.effects |= RF_FULLBRIGHT;
VectorClear(loogie->mins);
VectorClear(loogie->maxs);
loogie->s.modelindex = gi.modelindex("models/objects/loogy/tris.md2");
loogie->owner = self;
loogie->touch = loogie_touch;
loogie->nextthink = level.time + 2;
loogie->think = G_FreeEdict;
loogie->dmg = damage;
gi.linkentity(loogie);
tr = gi.trace(self->s.origin, NULL, NULL, loogie->s.origin,
loogie, MASK_SHOT);
if (tr.fraction < 1.0)
{
VectorMA(loogie->s.origin, -10, dir, loogie->s.origin);
loogie->touch(loogie, tr.ent, NULL, NULL);
}
}
void
loogie(edict_t *self)
{
vec3_t start;
vec3_t forward, right, up;
vec3_t end;
vec3_t dir;
vec3_t gekkoffset;
if (!self)
{
return;
}
VectorSet(gekkoffset, -18, -0.8, 24);
if (!self->enemy || (self->enemy->health <= 0))
{
return;
}
AngleVectors(self->s.angles, forward, right, up);
G_ProjectSource(self->s.origin, gekkoffset, forward, right, start);
VectorMA(start, 2, up, start);
VectorCopy(self->enemy->s.origin, end);
end[2] += self->enemy->viewheight;
VectorSubtract(end, start, dir);
fire_loogie(self, start, dir, 5, 550);
}
void
reloogie(edict_t *self)
{
if (!self)
{
return;
}
if ((random() > 0.8) && (self->health < self->max_health))
{
self->monsterinfo.currentmove = &gekk_move_idle2;
return;
}
if (self->enemy->health >= 0)
{
if ((random() > 0.7) && (range(self, self->enemy) == RANGE_NEAR))
{
self->monsterinfo.currentmove = &gekk_move_spit;
}
}
}
mframe_t gekk_frames_spit[] = {
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, loogie},
{ai_charge, 0.000, reloogie}
};
mmove_t gekk_move_spit = {
FRAME_spit_01,
FRAME_spit_07,
gekk_frames_spit,
gekk_run_start
};
mframe_t gekk_frames_attack1[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, gekk_hit_left},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, gekk_check_refire}
};
mmove_t gekk_move_attack1 = {
FRAME_clawatk3_01,
FRAME_clawatk3_09,
gekk_frames_attack1,
gekk_run_start
};
mframe_t gekk_frames_attack2[] = {
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, gekk_hit_left},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, gekk_hit_right},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, NULL},
{ai_charge, 0.000, gekk_check_refire}
};
mmove_t gekk_move_attack2 = {
FRAME_clawatk5_01,
FRAME_clawatk5_09,
gekk_frames_attack2,
gekk_run_start
};
void
gekk_check_underwater(edict_t *self)
{
if (!self)
{
return;
}
if (self->waterlevel)
{
land_to_water(self);
}
}
mframe_t gekk_frames_leapatk[] = {
{ai_charge, 0.000, NULL}, /* frame 0 */
{ai_charge, -0.387, NULL}, /* frame 1 */
{ai_charge, -1.113, NULL}, /* frame 2 */
{ai_charge, -0.237, NULL}, /* frame 3 */
{ai_charge, 6.720, gekk_jump_takeoff}, /* frame 4 last frame on ground */
{ai_charge, 6.414, NULL}, /* frame 5 leaves ground */
{ai_charge, 0.163, NULL}, /* frame 6 */
{ai_charge, 28.316, NULL}, /* frame 7 */
{ai_charge, 24.198, NULL}, /* frame 8 */
{ai_charge, 31.742, NULL}, /* frame 9 */
{ai_charge, 35.977, gekk_check_landing}, /* frame 10 last frame in air */
{ai_charge, 12.303, gekk_stop_skid}, /* frame 11 feet back on ground */
{ai_charge, 20.122, gekk_stop_skid}, /* frame 12 */
{ai_charge, -1.042, gekk_stop_skid}, /* frame 13 */
{ai_charge, 2.556, gekk_stop_skid}, /* frame 14 */
{ai_charge, 0.544, gekk_stop_skid}, /* frame 15 */
{ai_charge, 1.862, gekk_stop_skid}, /* frame 16 */
{ai_charge, 1.224, gekk_stop_skid}, /* frame 17 */
{ai_charge, -0.457, gekk_check_underwater}, /* frame 18 */
};
mmove_t gekk_move_leapatk = {
FRAME_leapatk_01,
FRAME_leapatk_19,
gekk_frames_leapatk,
gekk_run_start
};
mframe_t gekk_frames_leapatk2[] = {
{ai_charge, 0.000, NULL}, /* frame 0 */
{ai_charge, -0.387, NULL}, /* frame 1 */
{ai_charge, -1.113, NULL}, /* frame 2 */
{ai_charge, -0.237, NULL}, /* frame 3 */
{ai_charge, 6.720, gekk_jump_takeoff2}, /* frame 4 last frame on ground */
{ai_charge, 6.414, NULL}, /* frame 5 leaves ground */
{ai_charge, 0.163, NULL}, /* frame 6 */
{ai_charge, 28.316, NULL}, /* frame 7 */
{ai_charge, 24.198, NULL}, /* frame 8 */
{ai_charge, 31.742, NULL}, /* frame 9 */
{ai_charge, 35.977, gekk_check_landing}, /* frame 10 last frame in air */
{ai_charge, 12.303, gekk_stop_skid}, /* frame 11 feet back on ground */
{ai_charge, 20.122, gekk_stop_skid}, /* frame 12 */
{ai_charge, -1.042, gekk_stop_skid}, /* frame 13 */
{ai_charge, 2.556, gekk_stop_skid}, /* frame 14 */
{ai_charge, 0.544, gekk_stop_skid}, /* frame 15 */
{ai_charge, 1.862, gekk_stop_skid}, /* frame 16 */
{ai_charge, 1.224, gekk_stop_skid}, /* frame 17 */
{ai_charge, -0.457, gekk_check_underwater}, /* frame 18 */
};
mmove_t gekk_move_leapatk2 = {
FRAME_leapatk_01,
FRAME_leapatk_19,
gekk_frames_leapatk2,
gekk_run_start
};
void
gekk_bite(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, 0, 0);
fire_hit(self, aim, 5, 0);
}
void
gekk_preattack(edict_t *self)
{
/* Unused but PITA to remove */
}
mframe_t gekk_frames_attack[] = {
{ai_charge, 16, gekk_preattack},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, gekk_bite},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, gekk_bite},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, gekk_hit_left},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL},
{ai_charge, 16, gekk_hit_right},
{ai_charge, 16, NULL},
{ai_charge, 16, NULL}
};
mmove_t gekk_move_attack = {
FRAME_attack_01,
FRAME_attack_21,
gekk_frames_attack,
gekk_run_start
};
void
gekk_melee(edict_t *self)
{
float r;
if (!self)
{
return;
}
if (self->waterlevel)
{
self->monsterinfo.currentmove = &gekk_move_attack;
}
else
{
r = random();
if (r > 0.66)
{
self->monsterinfo.currentmove = &gekk_move_attack1;
}
else
{
self->monsterinfo.currentmove = &gekk_move_attack2;
}
}
}
void
gekk_jump_touch(edict_t *self, edict_t *other, cplane_t *plane /* unsued */,
csurface_t *surf /* unused */)
{
if (!self)
{
return;
}
if (self->health <= 0)
{
self->touch = NULL;
return;
}
if (other && other->takedamage)
{
if (VectorLength(self->velocity) > 200)
{
vec3_t point;
vec3_t normal;
int damage;
VectorCopy(self->velocity, normal);
VectorNormalize(normal);
VectorMA(self->s.origin, self->maxs[0], normal, point);
damage = 10 + 10 * random();
T_Damage(other, self, self, self->velocity, point,
normal, damage, damage, 0, MOD_GEKK);
}
}
if (!M_CheckBottom(self))
{
if (self->groundentity)
{
self->monsterinfo.nextframe = FRAME_leapatk_11;
self->monsterinfo.aiflags &= ~AI_IGNORE_PAIN;
self->touch = NULL;
}
return;
}
self->monsterinfo.aiflags &= ~AI_IGNORE_PAIN;
self->touch = NULL;
}
void
gekk_jump_takeoff(edict_t *self)
{
vec3_t forward;
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
AngleVectors(self->s.angles, forward, NULL, NULL);
self->s.origin[2] += 1;
/* high jump */
if (gekk_check_jump(self))
{
VectorScale(forward, 700, self->velocity);
self->velocity[2] = 250;
}
else
{
VectorScale(forward, 250, self->velocity);
self->velocity[2] = 400;
}
self->groundentity = NULL;
self->monsterinfo.aiflags |= AI_IGNORE_PAIN;
self->monsterinfo.attack_finished = level.time + 3;
self->touch = gekk_jump_touch;
}
void
gekk_jump_takeoff2(edict_t *self)
{
vec3_t forward;
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
AngleVectors(self->s.angles, forward, NULL, NULL);
self->s.origin[2] = self->enemy->s.origin[2];
if (gekk_check_jump(self))
{
VectorScale(forward, 300, self->velocity);
self->velocity[2] = 250;
}
else
{
VectorScale(forward, 150, self->velocity);
self->velocity[2] = 300;
}
self->groundentity = NULL;
self->monsterinfo.aiflags |= AI_IGNORE_PAIN;
self->monsterinfo.attack_finished = level.time + 3;
self->touch = gekk_jump_touch;
}
void
gekk_stop_skid(edict_t *self)
{
if (!self)
{
return;
}
if (self->groundentity)
{
VectorClear(self->velocity);
}
}
void
gekk_check_landing(edict_t *self)
{
if (!self)
{
return;
}
if (self->groundentity)
{
gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
self->monsterinfo.attack_finished = 0;
self->monsterinfo.aiflags &= ~AI_IGNORE_PAIN;
VectorClear(self->velocity);
return;
}
if (level.time > self->monsterinfo.attack_finished)
{
self->monsterinfo.nextframe = FRAME_leapatk_11;
}
else
{
self->monsterinfo.nextframe = FRAME_leapatk_12;
}
}
void
gekk_jump(edict_t *self)
{
if (!self)
{
return;
}
if (self->flags & FL_SWIM || self->waterlevel)
{
return;
}
else
{
{
if ((random() > 0.5) && (range(self, self->enemy) >= RANGE_NEAR))
{
self->monsterinfo.currentmove = &gekk_move_spit;
}
else if (random() > 0.8)
{
self->monsterinfo.currentmove = &gekk_move_spit;
}
else
{
self->monsterinfo.currentmove = &gekk_move_leapatk;
}
}
}
}
mframe_t gekk_frames_pain[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
{ai_move, 0.000, NULL}, /* frame 3 */
{ai_move, 0.000, NULL}, /* frame 4 */
{ai_move, 0.000, NULL}, /* frame 5 */
};
mmove_t gekk_move_pain = {
FRAME_pain_01,
FRAME_pain_06,
gekk_frames_pain,
gekk_run_start
};
mframe_t gekk_frames_pain1[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
{ai_move, 0.000, NULL}, /* frame 3 */
{ai_move, 0.000, NULL}, /* frame 4 */
{ai_move, 0.000, NULL}, /* frame 5 */
{ai_move, 0.000, NULL}, /* frame 6 */
{ai_move, 0.000, NULL}, /* frame 7 */
{ai_move, 0.000, NULL}, /* frame 8 */
{ai_move, 0.000, NULL}, /* frame 9 */
{ai_move, 0.000, gekk_check_underwater}
};
mmove_t gekk_move_pain1 = {
FRAME_pain3_01,
FRAME_pain3_11,
gekk_frames_pain1,
gekk_run_start
};
mframe_t gekk_frames_pain2[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
{ai_move, 0.000, NULL}, /* frame 3 */
{ai_move, 0.000, NULL}, /* frame 4 */
{ai_move, 0.000, NULL}, /* frame 5 */
{ai_move, 0.000, NULL}, /* frame 6 */
{ai_move, 0.000, NULL}, /* frame 7 */
{ai_move, 0.000, NULL}, /* frame 8 */
{ai_move, 0.000, NULL}, /* frame 9 */
{ai_move, 0.000, NULL}, /* frame 10 */
{ai_move, 0.000, NULL}, /* frame 11 */
{ai_move, 0.000, gekk_check_underwater},
};
mmove_t gekk_move_pain2 = {
FRAME_pain4_01,
FRAME_pain4_13,
gekk_frames_pain2,
gekk_run_start
};
void
gekk_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage /* unused */)
{
float r;
if (!self)
{
return;
}
if (self->spawnflags & SPAWNFLAG_CHANT)
{
self->spawnflags &= ~SPAWNFLAG_CHANT;
return;
}
if (self->health < (self->max_health / 4))
{
self->s.skinnum = 2;
}
else if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
if (self->waterlevel)
{
if ((!self->flags) & FL_SWIM)
{
self->flags |= FL_SWIM;
}
self->monsterinfo.currentmove = &gekk_move_pain;
}
else
{
r = random();
if (r > 0.5)
{
self->monsterinfo.currentmove = &gekk_move_pain1;
}
else
{
self->monsterinfo.currentmove = &gekk_move_pain2;
}
}
}
void
gekk_dead(edict_t *self)
{
if (!self)
{
return;
}
/* fix this because of no blocking problem */
if (self->waterlevel)
{
return;
}
else
{
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
}
void
gekk_gibfest(edict_t *self)
{
int damage = 20;
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
ThrowGibACID(self, "models/objects/gekkgib/pelvis/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/torso/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/claw/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
ThrowHeadACID(self, "models/objects/gekkgib/head/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
}
void
isgibfest(edict_t *self)
{
if (!self)
{
return;
}
if (random() > 0.9)
{
gekk_gibfest(self);
}
}
mframe_t gekk_frames_death1[] = {
{ai_move, -5.151, NULL}, /* frame 0 */
{ai_move, -12.223, NULL}, /* frame 1 */
{ai_move, -11.484, NULL}, /* frame 2 */
{ai_move, -17.952, NULL}, /* frame 3 */
{ai_move, -6.953, NULL}, /* frame 4 */
{ai_move, -7.393, NULL}, /* frame 5 */
{ai_move, -10.713, NULL}, /* frame 6 */
{ai_move, -17.464, NULL}, /* frame 7 */
{ai_move, -11.678, NULL}, /* frame 8 */
{ai_move, -11.678, NULL} /* frame 9 */
};
mmove_t gekk_move_death1 = {
FRAME_death1_01,
FRAME_death1_10,
gekk_frames_death1,
gekk_dead
};
mframe_t gekk_frames_death3[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.022, NULL}, /* frame 1 */
{ai_move, 0.169, NULL}, /* frame 2 */
{ai_move, -0.710, NULL}, /* frame 3 */
{ai_move, -13.446, NULL}, /* frame 4 */
{ai_move, -7.654, isgibfest}, /* frame 5 */
{ai_move, -31.951, NULL}, /* frame 6 */
};
mmove_t gekk_move_death3 = {
FRAME_death3_01,
FRAME_death3_07,
gekk_frames_death3,
gekk_dead
};
mframe_t gekk_frames_death4[] = {
{ai_move, 5.103, NULL}, /* frame 0 */
{ai_move, -4.808, NULL}, /* frame 1 */
{ai_move, -10.509, NULL}, /* frame 2 */
{ai_move, -9.899, NULL}, /* frame 3 */
{ai_move, 4.033, isgibfest}, /* frame 4 */
{ai_move, -5.197, NULL}, /* frame 5 */
{ai_move, -0.919, NULL}, /* frame 6 */
{ai_move, -8.821, NULL}, /* frame 7 */
{ai_move, -5.626, NULL}, /* frame 8 */
{ai_move, -8.865, isgibfest}, /* frame 9 */
{ai_move, -0.845, NULL}, /* frame 10 */
{ai_move, 1.986, NULL}, /* frame 11 */
{ai_move, 0.170, NULL}, /* frame 12 */
{ai_move, 1.339, isgibfest}, /* frame 13 */
{ai_move, -0.922, NULL}, /* frame 14 */
{ai_move, 0.818, NULL}, /* frame 15 */
{ai_move, -1.288, NULL}, /* frame 16 */
{ai_move, -1.408, isgibfest}, /* frame 17 */
{ai_move, -7.787, NULL}, /* frame 18 */
{ai_move, -3.995, NULL}, /* frame 19 */
{ai_move, -4.604, NULL}, /* frame 20 */
{ai_move, -1.715, isgibfest}, /* frame 21 */
{ai_move, -0.564, NULL}, /* frame 22 */
{ai_move, -0.597, NULL}, /* frame 23 */
{ai_move, 0.074, NULL}, /* frame 24 */
{ai_move, -0.309, isgibfest}, /* frame 25 */
{ai_move, -0.395, NULL}, /* frame 26 */
{ai_move, -0.501, NULL}, /* frame 27 */
{ai_move, -0.325, NULL}, /* frame 28 */
{ai_move, -0.931, isgibfest}, /* frame 29 */
{ai_move, -1.433, NULL}, /* frame 30 */
{ai_move, -1.626, NULL}, /* frame 31 */
{ai_move, 4.680, NULL}, /* frame 32 */
{ai_move, 0.560, NULL}, /* frame 33 */
{ai_move, -0.549, gekk_gibfest} /* frame 34 */
};
mmove_t gekk_move_death4 = {
FRAME_death4_01,
FRAME_death4_35,
gekk_frames_death4,
gekk_dead
};
mframe_t gekk_frames_wdeath[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
{ai_move, 0.000, NULL}, /* frame 3 */
{ai_move, 0.000, NULL}, /* frame 4 */
{ai_move, 0.000, NULL}, /* frame 5 */
{ai_move, 0.000, NULL}, /* frame 6 */
{ai_move, 0.000, NULL}, /* frame 7 */
{ai_move, 0.000, NULL}, /* frame 8 */
{ai_move, 0.000, NULL}, /* frame 9 */
{ai_move, 0.000, NULL}, /* frame 10 */
{ai_move, 0.000, NULL}, /* frame 11 */
{ai_move, 0.000, NULL}, /* frame 12 */
{ai_move, 0.000, NULL}, /* frame 13 */
{ai_move, 0.000, NULL}, /* frame 14 */
{ai_move, 0.000, NULL}, /* frame 15 */
{ai_move, 0.000, NULL}, /* frame 16 */
{ai_move, 0.000, NULL}, /* frame 17 */
{ai_move, 0.000, NULL}, /* frame 18 */
{ai_move, 0.000, NULL}, /* frame 19 */
{ai_move, 0.000, NULL}, /* frame 20 */
{ai_move, 0.000, NULL}, /* frame 21 */
{ai_move, 0.000, NULL}, /* frame 22 */
{ai_move, 0.000, NULL}, /* frame 23 */
{ai_move, 0.000, NULL}, /* frame 24 */
{ai_move, 0.000, NULL}, /* frame 25 */
{ai_move, 0.000, NULL}, /* frame 26 */
{ai_move, 0.000, NULL}, /* frame 27 */
{ai_move, 0.000, NULL}, /* frame 28 */
{ai_move, 0.000, NULL}, /* frame 29 */
{ai_move, 0.000, NULL}, /* frame 30 */
{ai_move, 0.000, NULL}, /* frame 31 */
{ai_move, 0.000, NULL}, /* frame 32 */
{ai_move, 0.000, NULL}, /* frame 33 */
{ai_move, 0.000, NULL}, /* frame 34 */
{ai_move, 0.000, NULL}, /* frame 35 */
{ai_move, 0.000, NULL}, /* frame 36 */
{ai_move, 0.000, NULL}, /* frame 37 */
{ai_move, 0.000, NULL}, /* frame 38 */
{ai_move, 0.000, NULL}, /* frame 39 */
{ai_move, 0.000, NULL}, /* frame 40 */
{ai_move, 0.000, NULL}, /* frame 41 */
{ai_move, 0.000, NULL}, /* frame 42 */
{ai_move, 0.000, NULL}, /* frame 43 */
{ai_move, 0.000, NULL} /* frame 44 */
};
mmove_t gekk_move_wdeath = {
FRAME_wdeath_01,
FRAME_wdeath_45,
gekk_frames_wdeath,
gekk_dead
};
void
gekk_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
int damage, vec3_t point /* unused */)
{
float r;
if (!self)
{
return;
}
if (self->health <= self->gib_health)
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
ThrowGibACID(self, "models/objects/gekkgib/pelvis/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/arm/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/torso/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/claw/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
ThrowGibACID(self, "models/objects/gekkgib/leg/tris.md2", damage, GIB_ORGANIC);
ThrowHeadACID(self, "models/objects/gekkgib/head/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->s.skinnum = 2;
if (self->waterlevel)
{
self->monsterinfo.currentmove = &gekk_move_wdeath;
}
else
{
r = random();
if (r > 0.66)
{
self->monsterinfo.currentmove = &gekk_move_death1;
}
else if (r > 0.33)
{
self->monsterinfo.currentmove = &gekk_move_death3;
}
else
{
self->monsterinfo.currentmove = &gekk_move_death4;
}
}
}
void
gekk_duck_down(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_DUCKED)
{
return;
}
self->monsterinfo.aiflags |= AI_DUCKED;
self->maxs[2] -= 32;
self->takedamage = DAMAGE_YES;
self->monsterinfo.pausetime = level.time + 1;
gi.linkentity(self);
}
void
gekk_duck_up(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.aiflags &= ~AI_DUCKED;
self->maxs[2] += 32;
self->takedamage = DAMAGE_AIM;
gi.linkentity(self);
}
void
gekk_duck_hold(edict_t *self)
{
if (!self)
{
return;
}
if (level.time >= self->monsterinfo.pausetime)
{
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
}
else
{
self->monsterinfo.aiflags |= AI_HOLD_FRAME;
}
}
mframe_t gekk_frames_lduck[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
{ai_move, 0.000, NULL}, /* frame 3 */
{ai_move, 0.000, NULL}, /* frame 4 */
{ai_move, 0.000, NULL}, /* frame 5 */
{ai_move, 0.000, NULL}, /* frame 6 */
{ai_move, 0.000, NULL}, /* frame 7 */
{ai_move, 0.000, NULL}, /* frame 8 */
{ai_move, 0.000, NULL}, /* frame 9 */
{ai_move, 0.000, NULL}, /* frame 10 */
{ai_move, 0.000, NULL}, /* frame 11 */
{ai_move, 0.000, NULL} /* frame 12 */
};
mmove_t gekk_move_lduck = {
FRAME_lduck_01,
FRAME_lduck_13,
gekk_frames_lduck,
gekk_run_start
};
mframe_t gekk_frames_rduck[] = {
{ai_move, 0.000, NULL}, /* frame 0 */
{ai_move, 0.000, NULL}, /* frame 1 */
{ai_move, 0.000, NULL}, /* frame 2 */
{ai_move, 0.000, NULL}, /* frame 3 */
{ai_move, 0.000, NULL}, /* frame 4 */
{ai_move, 0.000, NULL}, /* frame 5 */
{ai_move, 0.000, NULL}, /* frame 6 */
{ai_move, 0.000, NULL}, /* frame 7 */
{ai_move, 0.000, NULL}, /* frame 8 */
{ai_move, 0.000, NULL}, /* frame 9 */
{ai_move, 0.000, NULL}, /* frame 10 */
{ai_move, 0.000, NULL}, /* frame 11 */
{ai_move, 0.000, NULL} /* frame 12 */
};
mmove_t gekk_move_rduck = {
FRAME_rduck_01,
FRAME_rduck_13,
gekk_frames_rduck,
gekk_run_start
};
void
gekk_dodge(edict_t *self, edict_t *attacker, float eta)
{
float r;
if (!self || !attacker)
{
return;
}
r = random();
if (r > 0.25)
{
return;
}
if (!self->enemy)
{
self->enemy = attacker;
FoundTarget(self);
}
if (self->waterlevel)
{
self->monsterinfo.currentmove = &gekk_move_attack;
return;
}
if (skill->value == SKILL_EASY)
{
r = random();
if (r > 0.5)
{
self->monsterinfo.currentmove = &gekk_move_lduck;
}
else
{
self->monsterinfo.currentmove = &gekk_move_rduck;
}
return;
}
self->monsterinfo.pausetime = level.time + eta + 0.3;
r = random();
if (skill->value == SKILL_MEDIUM)
{
if (r > 0.33)
{
r = random();
if (r > 0.5)
{
self->monsterinfo.currentmove = &gekk_move_lduck;
}
else
{
self->monsterinfo.currentmove = &gekk_move_rduck;
}
}
else
{
r = random();
if (r > 0.66)
{
self->monsterinfo.currentmove = &gekk_move_attack1;
}
else
{
self->monsterinfo.currentmove = &gekk_move_attack2;
}
}
return;
}
if (skill->value == SKILL_HARD)
{
if (r > 0.66)
{
r = random();
if (r > 0.5)
{
self->monsterinfo.currentmove = &gekk_move_lduck;
}
else
{
self->monsterinfo.currentmove = &gekk_move_rduck;
}
}
else
{
r = random();
if (r > 0.66)
{
self->monsterinfo.currentmove = &gekk_move_attack1;
}
else
{
self->monsterinfo.currentmove = &gekk_move_attack2;
}
}
return;
}
r = random();
if (r > 0.66)
{
self->monsterinfo.currentmove = &gekk_move_attack1;
}
else
{
self->monsterinfo.currentmove = &gekk_move_attack2;
}
}
/*
* QUAKED monster_gekk (1 .5 0) (-24 -24 -24) (24 24 24) Ambush Trigger_Spawn Sight Chant
*/
void
SP_monster_gekk(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_swing = gi.soundindex("gek/gk_atck1.wav");
sound_hit = gi.soundindex("gek/gk_atck2.wav");
sound_hit2 = gi.soundindex("gek/gk_atck3.wav");
sound_death = gi.soundindex("gek/gk_deth1.wav");
sound_pain1 = gi.soundindex("gek/gk_pain1.wav");
sound_sight = gi.soundindex("gek/gk_sght1.wav");
sound_search = gi.soundindex("gek/gk_idle1.wav");
sound_step1 = gi.soundindex("gek/gk_step1.wav");
sound_step2 = gi.soundindex("gek/gk_step2.wav");
sound_step3 = gi.soundindex("gek/gk_step3.wav");
sound_thud = gi.soundindex("mutant/thud1.wav");
sound_chantlow = gi.soundindex("gek/gek_low.wav");
sound_chantmid = gi.soundindex("gek/gek_mid.wav");
sound_chanthigh = gi.soundindex("gek/gek_high.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/gekk/tris.md2");
VectorSet(self->mins, -24, -24, -24);
VectorSet(self->maxs, 24, 24, 24);
gi.modelindex("models/objects/gekkgib/pelvis/tris.md2");
gi.modelindex("models/objects/gekkgib/arm/tris.md2");
gi.modelindex("models/objects/gekkgib/torso/tris.md2");
gi.modelindex("models/objects/gekkgib/claw/tris.md2");
gi.modelindex("models/objects/gekkgib/leg/tris.md2");
gi.modelindex("models/objects/gekkgib/head/tris.md2");
self->health = 125;
self->gib_health = -30;
self->mass = 300;
self->pain = gekk_pain;
self->die = gekk_die;
self->monsterinfo.stand = gekk_stand;
self->monsterinfo.walk = gekk_walk;
self->monsterinfo.run = gekk_run_start;
self->monsterinfo.dodge = gekk_dodge;
self->monsterinfo.attack = gekk_jump;
self->monsterinfo.melee = gekk_melee;
self->monsterinfo.sight = gekk_sight;
self->monsterinfo.search = gekk_search;
self->monsterinfo.idle = gekk_idle;
self->monsterinfo.checkattack = gekk_checkattack;
gi.linkentity(self);
self->monsterinfo.currentmove = &gekk_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}
void
water_to_land(edict_t *self)
{
if (!self)
{
return;
}
self->flags &= ~FL_SWIM;
self->yaw_speed = 20;
self->viewheight = 25;
self->monsterinfo.currentmove = &gekk_move_leapatk2;
VectorSet(self->mins, -24, -24, -24);
VectorSet(self->maxs, 24, 24, 24);
}
void
land_to_water(edict_t *self)
{
if (!self)
{
return;
}
self->flags |= FL_SWIM;
self->yaw_speed = 10;
self->viewheight = 10;
self->monsterinfo.currentmove = &gekk_move_swim_start;
VectorSet(self->mins, -24, -24, -24);
VectorSet(self->maxs, 24, 24, 16);
}