yquake2remaster/original/xatrix/monster/flyer/flyer.c

834 lines
15 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Flyer.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "flyer.h"
qboolean visible(edict_t *self, edict_t *other);
static int nextmove; /* Used for start/stop frames */
static int sound_sight;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_slash;
static int sound_sproing;
static int sound_die;
void flyer_check_melee(edict_t *self);
void flyer_loop_melee(edict_t *self);
void flyer_melee(edict_t *self);
void flyer_setstart(edict_t *self);
void flyer_stand(edict_t *self);
void flyer_nextmove(edict_t *self);
void
flyer_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void
flyer_idle(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
void
flyer_pop_blades(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t flyer_move_stand = {
FRAME_stand01,
FRAME_stand45,
flyer_frames_stand,
NULL
};
mframe_t flyer_frames_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL}
};
mmove_t flyer_move_walk = {
FRAME_stand01,
FRAME_stand45,
flyer_frames_walk,
NULL
};
mframe_t flyer_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL}
};
mmove_t flyer_move_run = {
FRAME_stand01,
FRAME_stand45,
flyer_frames_run,
NULL
};
void
flyer_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &flyer_move_stand;
}
else
{
self->monsterinfo.currentmove = &flyer_move_run;
}
}
void
flyer_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_walk;
}
void
flyer_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_stand;
}
mframe_t flyer_frames_start[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, flyer_nextmove}
};
mmove_t flyer_move_start = {
FRAME_start01,
FRAME_start06,
flyer_frames_start,
NULL
};
mframe_t flyer_frames_stop[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, flyer_nextmove}
};
mmove_t flyer_move_stop = {
FRAME_stop01,
FRAME_stop07,
flyer_frames_stop,
NULL
};
void
flyer_stop(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_stop;
}
void
flyer_start(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_start;
}
mframe_t flyer_frames_rollright[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_rollright = {
FRAME_rollr01,
FRAME_rollr09,
flyer_frames_rollright,
NULL
};
mframe_t flyer_frames_rollleft[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_rollleft = {
FRAME_rollf01,
FRAME_rollf09,
flyer_frames_rollleft,
NULL
};
mframe_t flyer_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_pain3 = {
FRAME_pain301,
FRAME_pain304,
flyer_frames_pain3,
flyer_run
};
mframe_t flyer_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_pain2 = {
FRAME_pain201,
FRAME_pain204,
flyer_frames_pain2,
flyer_run
};
mframe_t flyer_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_pain1 = {
FRAME_pain101,
FRAME_pain109,
flyer_frames_pain1,
flyer_run
};
mframe_t flyer_frames_defense[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* Hold this frame */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_defense = {
FRAME_defens01,
FRAME_defens06,
flyer_frames_defense,
NULL
};
mframe_t flyer_frames_bankright[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_bankright = {
FRAME_bankr01,
FRAME_bankr07,
flyer_frames_bankright,
NULL
};
mframe_t flyer_frames_bankleft[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flyer_move_bankleft = {
FRAME_bankl01,
FRAME_bankl07,
flyer_frames_bankleft,
NULL
};
void
flyer_fire(edict_t *self, int flash_number)
{
vec3_t start;
vec3_t forward, right;
vec3_t end;
vec3_t dir;
int effect;
if (!self)
{
return;
}
if ((self->s.frame == FRAME_attak204) ||
(self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210))
{
effect = EF_HYPERBLASTER;
}
else
{
effect = 0;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward,
right, start);
VectorCopy(self->enemy->s.origin, end);
end[2] += self->enemy->viewheight;
VectorSubtract(end, start, dir);
monster_fire_blaster(self, start, dir, 1, 1000, flash_number, effect);
}
void
flyer_fireleft(edict_t *self)
{
if (!self)
{
return;
}
flyer_fire(self, MZ2_FLYER_BLASTER_1);
}
void
flyer_fireright(edict_t *self)
{
if (!self)
{
return;
}
flyer_fire(self, MZ2_FLYER_BLASTER_2);
}
mframe_t flyer_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, -10, flyer_fireleft}, /* left gun */
{ai_charge, -10, flyer_fireright}, /* right gun */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t flyer_move_attack2 = {
FRAME_attak201,
FRAME_attak217,
flyer_frames_attack2,
flyer_run
};
void
flyer_slash_left(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->mins[0], 0);
fire_hit(self, aim, 5, 0);
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
void
flyer_slash_right(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 0);
fire_hit(self, aim, 5, 0);
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_start_melee[] = {
{ai_charge, 0, flyer_pop_blades},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t flyer_move_start_melee = {
FRAME_attak101,
FRAME_attak106,
flyer_frames_start_melee,
flyer_loop_melee
};
mframe_t flyer_frames_end_melee[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t flyer_move_end_melee = {
FRAME_attak119,
FRAME_attak121,
flyer_frames_end_melee,
flyer_run
};
mframe_t flyer_frames_loop_melee[] = {
{ai_charge, 0, NULL}, /* Loop Start */
{ai_charge, 0, NULL},
{ai_charge, 0, flyer_slash_left}, /* Left Wing Strike */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, flyer_slash_right}, /* Right Wing Strike */
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL} /* Loop Ends */
};
mmove_t flyer_move_loop_melee = {
FRAME_attak107,
FRAME_attak118,
flyer_frames_loop_melee,
flyer_check_melee
};
void
flyer_loop_melee(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_loop_melee;
}
void
flyer_attack(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_attack2;
}
void
flyer_setstart(edict_t *self)
{
if (!self)
{
return;
}
nextmove = ACTION_run;
self->monsterinfo.currentmove = &flyer_move_start;
}
void
flyer_nextmove(edict_t *self)
{
if (!self)
{
return;
}
if (nextmove == ACTION_attack1)
{
self->monsterinfo.currentmove = &flyer_move_start_melee;
}
else if (nextmove == ACTION_attack2)
{
self->monsterinfo.currentmove = &flyer_move_attack2;
}
else if (nextmove == ACTION_run)
{
self->monsterinfo.currentmove = &flyer_move_run;
}
}
void
flyer_melee(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flyer_move_start_melee;
}
void
flyer_check_melee(edict_t *self)
{
if (!self)
{
return;
}
if (range(self, self->enemy) == RANGE_MELEE)
{
if (random() <= 0.8)
{
self->monsterinfo.currentmove = &flyer_move_loop_melee;
}
else
{
self->monsterinfo.currentmove = &flyer_move_end_melee;
}
}
else
{
self->monsterinfo.currentmove = &flyer_move_end_melee;
}
}
void
flyer_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
int n;
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
n = rand() % 3;
if (n == 0)
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain1;
}
else if (n == 1)
{
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain2;
}
else
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flyer_move_pain3;
}
}
void
flyer_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage /* unused */,
vec3_t point /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
BecomeExplosion1(self);
}
/*
* QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_flyer(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_sight = gi.soundindex("flyer/flysght1.wav");
sound_idle = gi.soundindex("flyer/flysrch1.wav");
sound_pain1 = gi.soundindex("flyer/flypain1.wav");
sound_pain2 = gi.soundindex("flyer/flypain2.wav");
sound_slash = gi.soundindex("flyer/flyatck2.wav");
sound_sproing = gi.soundindex("flyer/flyatck1.wav");
sound_die = gi.soundindex("flyer/flydeth1.wav");
gi.soundindex("flyer/flyatck3.wav");
self->s.modelindex = gi.modelindex("models/monsters/flyer/tris.md2");
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, 32);
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.sound = gi.soundindex("flyer/flyidle1.wav");
self->health = 50;
self->mass = 50;
self->pain = flyer_pain;
self->die = flyer_die;
self->monsterinfo.stand = flyer_stand;
self->monsterinfo.walk = flyer_walk;
self->monsterinfo.run = flyer_run;
self->monsterinfo.attack = flyer_attack;
self->monsterinfo.melee = flyer_melee;
self->monsterinfo.sight = flyer_sight;
self->monsterinfo.idle = flyer_idle;
gi.linkentity(self);
self->monsterinfo.currentmove = &flyer_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
flymonster_start(self);
}