mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 02:41:07 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
914 lines
17 KiB
C
914 lines
17 KiB
C
/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Final boss, stage 1 (jorg).
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "boss31.h"
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extern void SP_monster_makron(edict_t *self);
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qboolean visible(edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_pain3;
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static int sound_idle;
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static int sound_death;
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static int sound_search1;
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static int sound_search2;
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static int sound_search3;
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static int sound_attack1;
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static int sound_attack2;
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static int sound_firegun;
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static int sound_step_left;
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static int sound_step_right;
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static int sound_death_hit;
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void BossExplode(edict_t *self);
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void MakronToss(edict_t *self);
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void MakronPrecache(void);
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void jorg_dead(edict_t *self);
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void jorgBFG(edict_t *self);
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void jorgMachineGun(edict_t *self);
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void jorg_firebullet(edict_t *self);
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void jorg_reattack1(edict_t *self);
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void jorg_attack1(edict_t *self);
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void jorg_idle(edict_t *self);
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void jorg_step_left(edict_t *self);
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void jorg_step_right(edict_t *self);
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void jorg_death_hit(edict_t *self);
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void
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jorg_search(edict_t *self)
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{
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float r;
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if (!self)
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{
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return;
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}
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r = random();
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if (r <= 0.3)
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{
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gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
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}
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else if (r <= 0.6)
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{
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gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
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}
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}
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/* stand */
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mframe_t jorg_frames_stand[] = {
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{ai_stand, 0, jorg_idle},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 10 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 20 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}, /* 30 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 19, NULL},
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{ai_stand, 11, jorg_step_left},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 6, NULL},
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{ai_stand, 9, jorg_step_right},
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{ai_stand, 0, NULL}, /* 40 */
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, -2, NULL},
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{ai_stand, -17, jorg_step_left},
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{ai_stand, 0, NULL},
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{ai_stand, -12, NULL}, /* 50 */
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{ai_stand, -14, jorg_step_right} /* 51 */
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};
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mmove_t jorg_move_stand = {
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FRAME_stand01,
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FRAME_stand51,
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jorg_frames_stand,
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NULL
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};
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void
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jorg_idle(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0);
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}
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void
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jorg_death_hit(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0);
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}
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void
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jorg_step_left(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
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}
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void
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jorg_step_right(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
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}
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void
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jorg_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &jorg_move_stand;
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}
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mframe_t jorg_frames_run[] = {
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{ai_run, 17, jorg_step_left},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL},
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{ai_run, 12, NULL},
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{ai_run, 8, NULL},
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{ai_run, 10, NULL},
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{ai_run, 33, jorg_step_right},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL},
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{ai_run, 0, NULL},
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{ai_run, 9, NULL},
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{ai_run, 9, NULL},
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{ai_run, 9, NULL}
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};
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mmove_t jorg_move_run = {
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FRAME_walk06,
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FRAME_walk19,
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jorg_frames_run,
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NULL
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};
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/* walk */
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mframe_t jorg_frames_start_walk[] = {
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{ai_walk, 5, NULL},
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{ai_walk, 6, NULL},
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{ai_walk, 7, NULL},
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{ai_walk, 9, NULL},
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{ai_walk, 15, NULL}
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};
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mmove_t jorg_move_start_walk = {
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FRAME_walk01,
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FRAME_walk05,
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jorg_frames_start_walk,
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NULL
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};
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mframe_t jorg_frames_walk[] = {
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{ai_walk, 17, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 12, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, 10, NULL},
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{ai_walk, 33, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 9, NULL},
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{ai_walk, 9, NULL},
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{ai_walk, 9, NULL}
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};
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mmove_t jorg_move_walk = {
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FRAME_walk06,
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FRAME_walk19,
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jorg_frames_walk,
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NULL
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};
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mframe_t jorg_frames_end_walk[] = {
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{ai_walk, 11, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 8, NULL},
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{ai_walk, -8, NULL}
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};
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mmove_t jorg_move_end_walk = {
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FRAME_walk20,
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FRAME_walk25,
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jorg_frames_end_walk,
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NULL
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};
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void
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jorg_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &jorg_move_walk;
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}
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void
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jorg_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &jorg_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = &jorg_move_run;
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}
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}
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mframe_t jorg_frames_pain3[] = {
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{ai_move, -28, NULL},
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{ai_move, -6, NULL},
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{ai_move, -3, jorg_step_left},
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{ai_move, -9, NULL},
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{ai_move, 0, jorg_step_right},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -7, NULL},
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{ai_move, 1, NULL},
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{ai_move, -11, NULL},
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{ai_move, -4, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 10, NULL},
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{ai_move, 11, NULL},
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{ai_move, 0, NULL},
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{ai_move, 10, NULL},
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{ai_move, 3, NULL},
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{ai_move, 10, NULL},
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{ai_move, 7, jorg_step_left},
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{ai_move, 17, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, jorg_step_right}
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};
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mmove_t jorg_move_pain3 = {
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FRAME_pain301,
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FRAME_pain325,
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jorg_frames_pain3,
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jorg_run
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};
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mframe_t jorg_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t jorg_move_pain2 = {
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FRAME_pain201,
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FRAME_pain203,
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jorg_frames_pain2,
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jorg_run
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};
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mframe_t jorg_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t jorg_move_pain1 = {
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FRAME_pain101,
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FRAME_pain103,
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jorg_frames_pain1,
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jorg_run
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};
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mframe_t jorg_frames_death1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 10 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 20 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 30 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}, /* 40 */
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, MakronToss},
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{ai_move, 0, BossExplode} /* 50 */
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};
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mmove_t jorg_move_death = {
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FRAME_death01,
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FRAME_death50,
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jorg_frames_death1,
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jorg_dead
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};
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mframe_t jorg_frames_attack2[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, jorgBFG},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t jorg_move_attack2 = {
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FRAME_attak201,
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FRAME_attak213,
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jorg_frames_attack2,
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jorg_run
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};
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mframe_t jorg_frames_start_attack1[] = {
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL}
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};
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mmove_t jorg_move_start_attack1 = {
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FRAME_attak101,
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FRAME_attak108,
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jorg_frames_start_attack1,
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jorg_attack1
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};
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mframe_t jorg_frames_attack1[] = {
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{ai_charge, 0, jorg_firebullet},
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{ai_charge, 0, jorg_firebullet},
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{ai_charge, 0, jorg_firebullet},
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{ai_charge, 0, jorg_firebullet},
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{ai_charge, 0, jorg_firebullet},
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{ai_charge, 0, jorg_firebullet}
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};
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mmove_t jorg_move_attack1 = {
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FRAME_attak109,
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FRAME_attak114,
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jorg_frames_attack1,
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jorg_reattack1
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};
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mframe_t jorg_frames_end_attack1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t jorg_move_end_attack1 = {
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FRAME_attak115,
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FRAME_attak118,
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jorg_frames_end_attack1,
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jorg_run
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};
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void
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jorg_reattack1(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (visible(self, self->enemy))
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{
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if (random() < 0.9)
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{
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self->monsterinfo.currentmove = &jorg_move_attack1;
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}
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else
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{
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self->s.sound = 0;
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self->monsterinfo.currentmove = &jorg_move_end_attack1;
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}
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}
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else
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{
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self->s.sound = 0;
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self->monsterinfo.currentmove = &jorg_move_end_attack1;
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}
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}
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|
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void
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jorg_attack1(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &jorg_move_attack1;
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}
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|
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void
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jorg_pain(edict_t *self, edict_t *other /* unused */,
|
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float kick /* unused */, int damage)
|
|
{
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if (!self)
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{
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return;
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|
}
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|
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if (self->health < (self->max_health / 2))
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{
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self->s.skinnum = 1;
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}
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self->s.sound = 0;
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|
|
if (level.time < self->pain_debounce_time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Lessen the chance of him going into his
|
|
pain frames if he takes little damage */
|
|
if (damage <= 40)
|
|
{
|
|
if (random() <= 0.6)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* If he's entering his attack1 or using attack1,
|
|
lessen the chance of him going into pain */
|
|
if ((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108))
|
|
{
|
|
if (random() <= 0.005)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114))
|
|
{
|
|
if (random() <= 0.00005)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208))
|
|
{
|
|
if (random() <= 0.005)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
|
|
if (skill->value == SKILL_HARDPLUS)
|
|
{
|
|
return; /* no pain anims in nightmare */
|
|
}
|
|
|
|
if (damage <= 50)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &jorg_move_pain1;
|
|
}
|
|
else if (damage <= 100)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &jorg_move_pain2;
|
|
}
|
|
else
|
|
{
|
|
if (random() <= 0.3)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &jorg_move_pain3;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
jorgBFG(edict_t *self)
|
|
{
|
|
vec3_t forward, right;
|
|
vec3_t start;
|
|
vec3_t dir;
|
|
vec3_t vec;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AngleVectors(self->s.angles, forward, right, NULL);
|
|
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1],
|
|
forward, right, start);
|
|
|
|
VectorCopy(self->enemy->s.origin, vec);
|
|
vec[2] += self->enemy->viewheight;
|
|
VectorSubtract(vec, start, dir);
|
|
VectorNormalize(dir);
|
|
gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
|
|
monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
|
|
}
|
|
|
|
void
|
|
jorg_firebullet_right(edict_t *self)
|
|
{
|
|
vec3_t forward, right, target;
|
|
vec3_t start;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AngleVectors(self->s.angles, forward, right, NULL);
|
|
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1],
|
|
forward, right, start);
|
|
|
|
VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
|
|
target[2] += self->enemy->viewheight;
|
|
VectorSubtract(target, start, forward);
|
|
VectorNormalize(forward);
|
|
|
|
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD,
|
|
DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
|
|
}
|
|
|
|
void
|
|
jorg_firebullet_left(edict_t *self)
|
|
{
|
|
vec3_t forward, right, target;
|
|
vec3_t start;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AngleVectors(self->s.angles, forward, right, NULL);
|
|
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1],
|
|
forward, right, start);
|
|
|
|
VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
|
|
target[2] += self->enemy->viewheight;
|
|
VectorSubtract(target, start, forward);
|
|
VectorNormalize(forward);
|
|
|
|
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD,
|
|
DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
|
|
}
|
|
|
|
void
|
|
jorg_firebullet(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
jorg_firebullet_left(self);
|
|
jorg_firebullet_right(self);
|
|
}
|
|
|
|
void
|
|
jorg_attack(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (random() <= 0.75)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0);
|
|
self->s.sound = gi.soundindex("boss3/w_loop.wav");
|
|
self->monsterinfo.currentmove = &jorg_move_start_attack1;
|
|
}
|
|
else
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &jorg_move_attack2;
|
|
}
|
|
}
|
|
|
|
void
|
|
jorg_dead(edict_t *self /* unused */)
|
|
{
|
|
/* unused, but removal is PITA */
|
|
}
|
|
|
|
void
|
|
jorg_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
|
|
int damage /* unused */, vec3_t point /* unused */)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_NO;
|
|
self->s.sound = 0;
|
|
self->count = 0;
|
|
self->monsterinfo.currentmove = &jorg_move_death;
|
|
}
|
|
|
|
qboolean
|
|
Jorg_CheckAttack(edict_t *self)
|
|
{
|
|
vec3_t spot1, spot2;
|
|
vec3_t temp;
|
|
float chance;
|
|
trace_t tr;
|
|
int enemy_range;
|
|
float enemy_yaw;
|
|
|
|
if (!self)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (self->enemy->health > 0)
|
|
{
|
|
/* see if any entities are in the way of the shot */
|
|
VectorCopy(self->s.origin, spot1);
|
|
spot1[2] += self->viewheight;
|
|
VectorCopy(self->enemy->s.origin, spot2);
|
|
spot2[2] += self->enemy->viewheight;
|
|
|
|
tr = gi.trace(spot1, NULL, NULL, spot2, self,
|
|
CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME |
|
|
CONTENTS_LAVA);
|
|
|
|
/* do we have a clear shot? */
|
|
if (tr.ent != self->enemy)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
enemy_range = range(self, self->enemy);
|
|
VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
|
|
enemy_yaw = vectoyaw(temp);
|
|
|
|
self->ideal_yaw = enemy_yaw;
|
|
|
|
/* melee attack */
|
|
if (enemy_range == RANGE_MELEE)
|
|
{
|
|
if (self->monsterinfo.melee)
|
|
{
|
|
self->monsterinfo.attack_state = AS_MELEE;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* missile attack */
|
|
if (!self->monsterinfo.attack)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (level.time < self->monsterinfo.attack_finished)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (enemy_range == RANGE_FAR)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
|
{
|
|
chance = 0.4;
|
|
}
|
|
else if (enemy_range == RANGE_NEAR)
|
|
{
|
|
chance = 0.4;
|
|
}
|
|
else if (enemy_range == RANGE_MID)
|
|
{
|
|
chance = 0.2;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (random() < chance)
|
|
{
|
|
self->monsterinfo.attack_state = AS_MISSILE;
|
|
self->monsterinfo.attack_finished = level.time + 2 * random();
|
|
return true;
|
|
}
|
|
|
|
if (self->flags & FL_FLY)
|
|
{
|
|
if (random() < 0.3)
|
|
{
|
|
self->monsterinfo.attack_state = AS_SLIDING;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.attack_state = AS_STRAIGHT;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
* QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void
|
|
SP_monster_jorg(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
sound_pain1 = gi.soundindex("boss3/bs3pain1.wav");
|
|
sound_pain2 = gi.soundindex("boss3/bs3pain2.wav");
|
|
sound_pain3 = gi.soundindex("boss3/bs3pain3.wav");
|
|
sound_death = gi.soundindex("boss3/bs3deth1.wav");
|
|
sound_attack1 = gi.soundindex("boss3/bs3atck1.wav");
|
|
sound_attack2 = gi.soundindex("boss3/bs3atck2.wav");
|
|
sound_search1 = gi.soundindex("boss3/bs3srch1.wav");
|
|
sound_search2 = gi.soundindex("boss3/bs3srch2.wav");
|
|
sound_search3 = gi.soundindex("boss3/bs3srch3.wav");
|
|
sound_idle = gi.soundindex("boss3/bs3idle1.wav");
|
|
sound_step_left = gi.soundindex("boss3/step1.wav");
|
|
sound_step_right = gi.soundindex("boss3/step2.wav");
|
|
sound_firegun = gi.soundindex("boss3/xfire.wav");
|
|
sound_death_hit = gi.soundindex("boss3/d_hit.wav");
|
|
|
|
MakronPrecache();
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
self->s.modelindex = gi.modelindex("models/monsters/boss3/jorg/tris.md2");
|
|
self->s.modelindex2 = gi.modelindex("models/monsters/boss3/rider/tris.md2");
|
|
VectorSet(self->mins, -80, -80, 0);
|
|
VectorSet(self->maxs, 80, 80, 140);
|
|
|
|
self->health = 3000;
|
|
self->gib_health = -2000;
|
|
self->mass = 1000;
|
|
|
|
self->pain = jorg_pain;
|
|
self->die = jorg_die;
|
|
self->monsterinfo.stand = jorg_stand;
|
|
self->monsterinfo.walk = jorg_walk;
|
|
self->monsterinfo.run = jorg_run;
|
|
self->monsterinfo.dodge = NULL;
|
|
self->monsterinfo.attack = jorg_attack;
|
|
self->monsterinfo.search = jorg_search;
|
|
self->monsterinfo.melee = NULL;
|
|
self->monsterinfo.sight = NULL;
|
|
self->monsterinfo.checkattack = Jorg_CheckAttack;
|
|
gi.linkentity(self);
|
|
|
|
self->monsterinfo.currentmove = &jorg_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
walkmonster_start(self);
|
|
}
|