yquake2remaster/original/xatrix/monster/boss3/boss31.c

914 lines
17 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Final boss, stage 1 (jorg).
*
* =======================================================================
*/
#include "../../header/local.h"
#include "boss31.h"
extern void SP_monster_makron(edict_t *self);
qboolean visible(edict_t *self, edict_t *other);
static int sound_pain1;
static int sound_pain2;
static int sound_pain3;
static int sound_idle;
static int sound_death;
static int sound_search1;
static int sound_search2;
static int sound_search3;
static int sound_attack1;
static int sound_attack2;
static int sound_firegun;
static int sound_step_left;
static int sound_step_right;
static int sound_death_hit;
void BossExplode(edict_t *self);
void MakronToss(edict_t *self);
void MakronPrecache(void);
void jorg_dead(edict_t *self);
void jorgBFG(edict_t *self);
void jorgMachineGun(edict_t *self);
void jorg_firebullet(edict_t *self);
void jorg_reattack1(edict_t *self);
void jorg_attack1(edict_t *self);
void jorg_idle(edict_t *self);
void jorg_step_left(edict_t *self);
void jorg_step_right(edict_t *self);
void jorg_death_hit(edict_t *self);
void
jorg_search(edict_t *self)
{
float r;
if (!self)
{
return;
}
r = random();
if (r <= 0.3)
{
gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
}
else if (r <= 0.6)
{
gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
}
}
/* stand */
mframe_t jorg_frames_stand[] = {
{ai_stand, 0, jorg_idle},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 10 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 20 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}, /* 30 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 19, NULL},
{ai_stand, 11, jorg_step_left},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 6, NULL},
{ai_stand, 9, jorg_step_right},
{ai_stand, 0, NULL}, /* 40 */
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, -2, NULL},
{ai_stand, -17, jorg_step_left},
{ai_stand, 0, NULL},
{ai_stand, -12, NULL}, /* 50 */
{ai_stand, -14, jorg_step_right} /* 51 */
};
mmove_t jorg_move_stand = {
FRAME_stand01,
FRAME_stand51,
jorg_frames_stand,
NULL
};
void
jorg_idle(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0);
}
void
jorg_death_hit(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0);
}
void
jorg_step_left(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
}
void
jorg_step_right(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
}
void
jorg_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &jorg_move_stand;
}
mframe_t jorg_frames_run[] = {
{ai_run, 17, jorg_step_left},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 12, NULL},
{ai_run, 8, NULL},
{ai_run, 10, NULL},
{ai_run, 33, jorg_step_right},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, 9, NULL},
{ai_run, 9, NULL},
{ai_run, 9, NULL}
};
mmove_t jorg_move_run = {
FRAME_walk06,
FRAME_walk19,
jorg_frames_run,
NULL
};
/* walk */
mframe_t jorg_frames_start_walk[] = {
{ai_walk, 5, NULL},
{ai_walk, 6, NULL},
{ai_walk, 7, NULL},
{ai_walk, 9, NULL},
{ai_walk, 15, NULL}
};
mmove_t jorg_move_start_walk = {
FRAME_walk01,
FRAME_walk05,
jorg_frames_start_walk,
NULL
};
mframe_t jorg_frames_walk[] = {
{ai_walk, 17, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 12, NULL},
{ai_walk, 8, NULL},
{ai_walk, 10, NULL},
{ai_walk, 33, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 9, NULL},
{ai_walk, 9, NULL},
{ai_walk, 9, NULL}
};
mmove_t jorg_move_walk = {
FRAME_walk06,
FRAME_walk19,
jorg_frames_walk,
NULL
};
mframe_t jorg_frames_end_walk[] = {
{ai_walk, 11, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 8, NULL},
{ai_walk, -8, NULL}
};
mmove_t jorg_move_end_walk = {
FRAME_walk20,
FRAME_walk25,
jorg_frames_end_walk,
NULL
};
void
jorg_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &jorg_move_walk;
}
void
jorg_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &jorg_move_stand;
}
else
{
self->monsterinfo.currentmove = &jorg_move_run;
}
}
mframe_t jorg_frames_pain3[] = {
{ai_move, -28, NULL},
{ai_move, -6, NULL},
{ai_move, -3, jorg_step_left},
{ai_move, -9, NULL},
{ai_move, 0, jorg_step_right},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -7, NULL},
{ai_move, 1, NULL},
{ai_move, -11, NULL},
{ai_move, -4, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 10, NULL},
{ai_move, 11, NULL},
{ai_move, 0, NULL},
{ai_move, 10, NULL},
{ai_move, 3, NULL},
{ai_move, 10, NULL},
{ai_move, 7, jorg_step_left},
{ai_move, 17, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, jorg_step_right}
};
mmove_t jorg_move_pain3 = {
FRAME_pain301,
FRAME_pain325,
jorg_frames_pain3,
jorg_run
};
mframe_t jorg_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t jorg_move_pain2 = {
FRAME_pain201,
FRAME_pain203,
jorg_frames_pain2,
jorg_run
};
mframe_t jorg_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t jorg_move_pain1 = {
FRAME_pain101,
FRAME_pain103,
jorg_frames_pain1,
jorg_run
};
mframe_t jorg_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 10 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 20 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 30 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, /* 40 */
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, MakronToss},
{ai_move, 0, BossExplode} /* 50 */
};
mmove_t jorg_move_death = {
FRAME_death01,
FRAME_death50,
jorg_frames_death1,
jorg_dead
};
mframe_t jorg_frames_attack2[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, jorgBFG},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t jorg_move_attack2 = {
FRAME_attak201,
FRAME_attak213,
jorg_frames_attack2,
jorg_run
};
mframe_t jorg_frames_start_attack1[] = {
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t jorg_move_start_attack1 = {
FRAME_attak101,
FRAME_attak108,
jorg_frames_start_attack1,
jorg_attack1
};
mframe_t jorg_frames_attack1[] = {
{ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet},
{ai_charge, 0, jorg_firebullet}
};
mmove_t jorg_move_attack1 = {
FRAME_attak109,
FRAME_attak114,
jorg_frames_attack1,
jorg_reattack1
};
mframe_t jorg_frames_end_attack1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t jorg_move_end_attack1 = {
FRAME_attak115,
FRAME_attak118,
jorg_frames_end_attack1,
jorg_run
};
void
jorg_reattack1(edict_t *self)
{
if (!self)
{
return;
}
if (visible(self, self->enemy))
{
if (random() < 0.9)
{
self->monsterinfo.currentmove = &jorg_move_attack1;
}
else
{
self->s.sound = 0;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
}
else
{
self->s.sound = 0;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
}
void
jorg_attack1(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &jorg_move_attack1;
}
void
jorg_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
self->s.sound = 0;
if (level.time < self->pain_debounce_time)
{
return;
}
/* Lessen the chance of him going into his
pain frames if he takes little damage */
if (damage <= 40)
{
if (random() <= 0.6)
{
return;
}
}
/* If he's entering his attack1 or using attack1,
lessen the chance of him going into pain */
if ((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108))
{
if (random() <= 0.005)
{
return;
}
}
if ((self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114))
{
if (random() <= 0.00005)
{
return;
}
}
if ((self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208))
{
if (random() <= 0.005)
{
return;
}
}
self->pain_debounce_time = level.time + 3;
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
if (damage <= 50)
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain1;
}
else if (damage <= 100)
{
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain2;
}
else
{
if (random() <= 0.3)
{
gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_pain3;
}
}
}
void
jorgBFG(edict_t *self)
{
vec3_t forward, right;
vec3_t start;
vec3_t dir;
vec3_t vec;
if (!self)
{
return;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1],
forward, right, start);
VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
VectorSubtract(vec, start, dir);
VectorNormalize(dir);
gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
}
void
jorg_firebullet_right(edict_t *self)
{
vec3_t forward, right, target;
vec3_t start;
if (!self)
{
return;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1],
forward, right, start);
VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
target[2] += self->enemy->viewheight;
VectorSubtract(target, start, forward);
VectorNormalize(forward);
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD,
DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
}
void
jorg_firebullet_left(edict_t *self)
{
vec3_t forward, right, target;
vec3_t start;
if (!self)
{
return;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1],
forward, right, start);
VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target);
target[2] += self->enemy->viewheight;
VectorSubtract(target, start, forward);
VectorNormalize(forward);
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD,
DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
}
void
jorg_firebullet(edict_t *self)
{
if (!self)
{
return;
}
jorg_firebullet_left(self);
jorg_firebullet_right(self);
}
void
jorg_attack(edict_t *self)
{
if (!self)
{
return;
}
if (random() <= 0.75)
{
gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0);
self->s.sound = gi.soundindex("boss3/w_loop.wav");
self->monsterinfo.currentmove = &jorg_move_start_attack1;
}
else
{
gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &jorg_move_attack2;
}
}
void
jorg_dead(edict_t *self /* unused */)
{
/* unused, but removal is PITA */
}
void
jorg_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
int damage /* unused */, vec3_t point /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_NO;
self->s.sound = 0;
self->count = 0;
self->monsterinfo.currentmove = &jorg_move_death;
}
qboolean
Jorg_CheckAttack(edict_t *self)
{
vec3_t spot1, spot2;
vec3_t temp;
float chance;
trace_t tr;
int enemy_range;
float enemy_yaw;
if (!self)
{
return false;
}
if (self->enemy->health > 0)
{
/* see if any entities are in the way of the shot */
VectorCopy(self->s.origin, spot1);
spot1[2] += self->viewheight;
VectorCopy(self->enemy->s.origin, spot2);
spot2[2] += self->enemy->viewheight;
tr = gi.trace(spot1, NULL, NULL, spot2, self,
CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME |
CONTENTS_LAVA);
/* do we have a clear shot? */
if (tr.ent != self->enemy)
{
return false;
}
}
enemy_range = range(self, self->enemy);
VectorSubtract(self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
self->ideal_yaw = enemy_yaw;
/* melee attack */
if (enemy_range == RANGE_MELEE)
{
if (self->monsterinfo.melee)
{
self->monsterinfo.attack_state = AS_MELEE;
}
else
{
self->monsterinfo.attack_state = AS_MISSILE;
}
return true;
}
/* missile attack */
if (!self->monsterinfo.attack)
{
return false;
}
if (level.time < self->monsterinfo.attack_finished)
{
return false;
}
if (enemy_range == RANGE_FAR)
{
return false;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
chance = 0.4;
}
else if (enemy_range == RANGE_NEAR)
{
chance = 0.4;
}
else if (enemy_range == RANGE_MID)
{
chance = 0.2;
}
else
{
return false;
}
if (random() < chance)
{
self->monsterinfo.attack_state = AS_MISSILE;
self->monsterinfo.attack_finished = level.time + 2 * random();
return true;
}
if (self->flags & FL_FLY)
{
if (random() < 0.3)
{
self->monsterinfo.attack_state = AS_SLIDING;
}
else
{
self->monsterinfo.attack_state = AS_STRAIGHT;
}
}
return false;
}
/*
* QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
*/
void
SP_monster_jorg(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_pain1 = gi.soundindex("boss3/bs3pain1.wav");
sound_pain2 = gi.soundindex("boss3/bs3pain2.wav");
sound_pain3 = gi.soundindex("boss3/bs3pain3.wav");
sound_death = gi.soundindex("boss3/bs3deth1.wav");
sound_attack1 = gi.soundindex("boss3/bs3atck1.wav");
sound_attack2 = gi.soundindex("boss3/bs3atck2.wav");
sound_search1 = gi.soundindex("boss3/bs3srch1.wav");
sound_search2 = gi.soundindex("boss3/bs3srch2.wav");
sound_search3 = gi.soundindex("boss3/bs3srch3.wav");
sound_idle = gi.soundindex("boss3/bs3idle1.wav");
sound_step_left = gi.soundindex("boss3/step1.wav");
sound_step_right = gi.soundindex("boss3/step2.wav");
sound_firegun = gi.soundindex("boss3/xfire.wav");
sound_death_hit = gi.soundindex("boss3/d_hit.wav");
MakronPrecache();
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/boss3/jorg/tris.md2");
self->s.modelindex2 = gi.modelindex("models/monsters/boss3/rider/tris.md2");
VectorSet(self->mins, -80, -80, 0);
VectorSet(self->maxs, 80, 80, 140);
self->health = 3000;
self->gib_health = -2000;
self->mass = 1000;
self->pain = jorg_pain;
self->die = jorg_die;
self->monsterinfo.stand = jorg_stand;
self->monsterinfo.walk = jorg_walk;
self->monsterinfo.run = jorg_run;
self->monsterinfo.dodge = NULL;
self->monsterinfo.attack = jorg_attack;
self->monsterinfo.search = jorg_search;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = NULL;
self->monsterinfo.checkattack = Jorg_CheckAttack;
gi.linkentity(self);
self->monsterinfo.currentmove = &jorg_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}