yquake2remaster/original/xatrix/monster/boss3/boss3.c

78 lines
1.3 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
#include "../../header/local.h"
#include "boss32.h"
void
Use_Boss3(edict_t *ent, edict_t *other /* unused */,
edict_t *activator /* unused */)
{
if (!ent)
{
return;
}
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_BOSSTPORT);
gi.WritePosition(ent->s.origin);
gi.multicast(ent->s.origin, MULTICAST_PVS);
G_FreeEdict(ent);
}
void
Think_Boss3Stand(edict_t *ent)
{
if (!ent)
{
return;
}
if (ent->s.frame == FRAME_stand260)
{
ent->s.frame = FRAME_stand201;
}
else
{
ent->s.frame++;
}
ent->nextthink = level.time + FRAMETIME;
}
/*
* QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
*
* Just stands and cycles in one place until targeted, then teleports away.
*/
void
SP_monster_boss3_stand(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->model = "models/monsters/boss3/rider/tris.md2";
self->s.modelindex = gi.modelindex(self->model);
self->s.frame = FRAME_stand201;
gi.soundindex("misc/bigtele.wav");
VectorSet(self->mins, -32, -32, 0);
VectorSet(self->maxs, 32, 32, 90);
self->use = Use_Boss3;
self->think = Think_Boss3Stand;
self->nextthink = level.time + FRAMETIME;
gi.linkentity(self);
}