mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-08 18:32:23 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
810 lines
17 KiB
C
810 lines
17 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* The savegame system. Unused by the CTF game but nevertheless called
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* during game initialization. Therefor no new savegame code ist
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* imported.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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#ifndef BUILD_DATE
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#define BUILD_DATE __DATE__
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#endif
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"model", FOFS(model), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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/* temp spawn vars -- only valid when the spawn function is called */
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP}
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};
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field_t savefields[] = {
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{"", FOFS(classname), F_LSTRING},
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{"", FOFS(target), F_LSTRING},
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{"", FOFS(targetname), F_LSTRING},
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{"", FOFS(killtarget), F_LSTRING},
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{"", FOFS(team), F_LSTRING},
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{"", FOFS(pathtarget), F_LSTRING},
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{"", FOFS(deathtarget), F_LSTRING},
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{"", FOFS(combattarget), F_LSTRING},
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{"", FOFS(model), F_LSTRING},
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{"", FOFS(map), F_LSTRING},
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{"", FOFS(message), F_LSTRING},
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{"", FOFS(client), F_CLIENT},
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{"", FOFS(item), F_ITEM},
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{"", FOFS(goalentity), F_EDICT},
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{"", FOFS(movetarget), F_EDICT},
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{"", FOFS(enemy), F_EDICT},
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{"", FOFS(oldenemy), F_EDICT},
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{"", FOFS(activator), F_EDICT},
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{"", FOFS(groundentity), F_EDICT},
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{"", FOFS(teamchain), F_EDICT},
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{"", FOFS(teammaster), F_EDICT},
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{"", FOFS(owner), F_EDICT},
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{"", FOFS(mynoise), F_EDICT},
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{"", FOFS(mynoise2), F_EDICT},
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{"", FOFS(target_ent), F_EDICT},
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{"", FOFS(chain), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t levelfields[] = {
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{"", LLOFS(changemap), F_LSTRING},
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{"", LLOFS(sight_client), F_EDICT},
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{"", LLOFS(sight_entity), F_EDICT},
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{"", LLOFS(sound_entity), F_EDICT},
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{"", LLOFS(sound2_entity), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t clientfields[] = {
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{"", CLOFS(pers.weapon), F_ITEM},
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{"", CLOFS(pers.lastweapon), F_ITEM},
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{"", CLOFS(newweapon), F_ITEM},
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{NULL, 0, F_INT}
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};
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/*
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* This will be called when the dll is first loaded, which
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* only happens when a new game is started or a save game
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* is loaded.
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*/
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void
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InitGame(void)
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{
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gi.dprintf("Game is starting up.\n");
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gi.dprintf("Game is ctf built on %s.\n", GAMEVERSION, BUILD_DATE);
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gun_x = gi.cvar("gun_x", "0", 0);
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gun_y = gi.cvar("gun_y", "0", 0);
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gun_z = gi.cvar("gun_z", "0", 0);
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sv_rollspeed = gi.cvar("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar("sv_gravity", "800", 0);
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/* noset vars */
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dedicated = gi.cvar("dedicated", "0", CVAR_NOSET);
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/* latched vars */
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sv_cheats = gi.cvar("cheats", "0", CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar("gamename", GAMEVERSION, CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar("gamedate", BUILD_DATE, CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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deathmatch = gi.cvar("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar("coop", "0", CVAR_LATCH);
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skill = gi.cvar("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar("maxentities", "1024", CVAR_LATCH);
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/* This game.dll only supports deathmatch */
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if (!deathmatch->value)
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{
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gi.dprintf("Forcing deathmatch.\n");
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gi.cvar_set("deathmatch", "1");
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}
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/* force coop off */
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if (coop->value)
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{
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gi.cvar_set("coop", "0");
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}
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/* change anytime vars */
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dmflags = gi.cvar("dmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar("timelimit", "0", CVAR_SERVERINFO);
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capturelimit = gi.cvar("capturelimit", "0", CVAR_SERVERINFO);
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instantweap = gi.cvar("instantweap", "0", CVAR_SERVERINFO);
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password = gi.cvar("password", "", CVAR_USERINFO);
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filterban = gi.cvar("filterban", "1", 0);
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g_select_empty = gi.cvar("g_select_empty", "0", CVAR_ARCHIVE);
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run_pitch = gi.cvar("run_pitch", "0.002", 0);
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run_roll = gi.cvar("run_roll", "0.005", 0);
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bob_up = gi.cvar("bob_up", "0.005", 0);
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bob_pitch = gi.cvar("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar("bob_roll", "0.002", 0);
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/* flood control */
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flood_msgs = gi.cvar("flood_msgs", "4", 0);
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flood_persecond = gi.cvar("flood_persecond", "4", 0);
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flood_waitdelay = gi.cvar("flood_waitdelay", "10", 0);
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/* dm map list */
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sv_maplist = gi.cvar("sv_maplist", "", 0);
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/* others */
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aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
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/* items */
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InitItems();
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Com_sprintf(game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf(game.helpmessage2, sizeof(game.helpmessage2), "");
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/* initialize all entities for this game */
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game.maxentities = maxentities->value;
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g_edicts = gi.TagMalloc(game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.max_edicts = game.maxentities;
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/* initialize all clients for this game */
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game.maxclients = maxclients->value;
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game.clients = gi.TagMalloc(game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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globals.num_edicts = game.maxclients + 1;
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CTFInit();
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}
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/* ========================================================= */
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void
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WriteField1(FILE *f, field_t *field, byte *base)
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{
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void *p;
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int len;
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int index;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_INT:
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case F_FLOAT:
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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break;
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case F_LSTRING:
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case F_GSTRING:
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if (*(char **)p)
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{
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len = strlen(*(char **)p) + 1;
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}
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else
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{
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len = 0;
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}
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*(int *)p = len;
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break;
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case F_EDICT:
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if (*(edict_t **)p == NULL)
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{
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index = -1;
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}
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else
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{
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index = *(edict_t **)p - g_edicts;
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}
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*(int *)p = index;
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break;
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case F_CLIENT:
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if (*(gclient_t **)p == NULL)
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{
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index = -1;
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}
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else
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{
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index = *(gclient_t **)p - game.clients;
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}
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*(int *)p = index;
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break;
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case F_ITEM:
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if (*(edict_t **)p == NULL)
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{
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index = -1;
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}
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else
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{
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index = *(gitem_t **)p - itemlist;
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}
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*(int *)p = index;
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break;
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default:
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gi.error("WriteEdict: unknown field type");
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}
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}
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void
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WriteField2(FILE *f, field_t *field, byte *base)
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{
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int len;
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void *p;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_LSTRING:
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case F_GSTRING:
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if (*(char **)p)
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{
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len = strlen(*(char **)p) + 1;
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fwrite(*(char **)p, len, 1, f);
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}
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break;
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default:
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break;
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}
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}
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void
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ReadField(FILE *f, field_t *field, byte *base)
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{
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void *p;
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int len;
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int index;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_INT:
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case F_FLOAT:
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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break;
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case F_LSTRING:
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len = *(int *)p;
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if (!len)
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{
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*(char **)p = NULL;
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}
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else
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{
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*(char **)p = gi.TagMalloc(len, TAG_LEVEL);
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fread(*(char **)p, len, 1, f);
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}
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break;
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case F_GSTRING:
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len = *(int *)p;
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if (!len)
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{
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*(char **)p = NULL;
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}
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else
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{
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*(char **)p = gi.TagMalloc(len, TAG_GAME);
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fread(*(char **)p, len, 1, f);
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}
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break;
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case F_EDICT:
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index = *(int *)p;
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if (index == -1)
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{
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*(edict_t **)p = NULL;
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}
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else
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{
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*(edict_t **)p = &g_edicts[index];
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}
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break;
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case F_CLIENT:
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index = *(int *)p;
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if (index == -1)
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{
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*(gclient_t **)p = NULL;
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}
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else
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{
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*(gclient_t **)p = &game.clients[index];
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}
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break;
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case F_ITEM:
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index = *(int *)p;
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if (index == -1)
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{
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*(gitem_t **)p = NULL;
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}
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else
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{
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*(gitem_t **)p = &itemlist[index];
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}
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break;
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default:
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gi.error("ReadEdict: unknown field type");
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}
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}
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/* ========================================================= */
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/*
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* All pointer variables (except function
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* pointers) must be handled specially.
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*/
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void
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WriteClient(FILE *f, gclient_t *client)
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{
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field_t *field;
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gclient_t temp;
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/* all of the ints, floats, and vectors stay as they are */
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temp = *client;
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/* change the pointers to lengths or indexes */
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for (field = clientfields; field->name; field++)
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{
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WriteField1(f, field, (byte *)&temp);
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}
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/* write the block */
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fwrite(&temp, sizeof(temp), 1, f);
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/* now write any allocated data following the edict */
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for (field = clientfields; field->name; field++)
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{
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WriteField2(f, field, (byte *)client);
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}
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}
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/*
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* All pointer variables (except function
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* pointers) must be handled specially.
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*/
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void
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ReadClient(FILE *f, gclient_t *client)
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{
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field_t *field;
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fread(client, sizeof(*client), 1, f);
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for (field = clientfields; field->name; field++)
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{
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ReadField(f, field, (byte *)client);
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}
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}
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/*
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* This will be called whenever the game goes to a new level,
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* and when the user explicitly saves the game.
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*
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* Game information include cross level data, like multi level
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* triggers, help computer info, and all client states.
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*
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* A single player death will automatically restore from the
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* last save position.
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*/
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void
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WriteGame(char *filename, qboolean autosave)
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{
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FILE *f;
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int i;
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char str[16];
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if (!autosave)
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{
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SaveClientData();
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}
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f = fopen(filename, "wb");
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if (!f)
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{
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gi.error("Couldn't open %s", filename);
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}
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memset(str, 0, sizeof(str));
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strcpy(str, BUILD_DATE);
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fwrite(str, sizeof(str), 1, f);
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game.autosaved = autosave;
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fwrite(&game, sizeof(game), 1, f);
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game.autosaved = false;
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for (i = 0; i < game.maxclients; i++)
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{
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WriteClient(f, &game.clients[i]);
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}
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fclose(f);
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}
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void
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ReadGame(char *filename)
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{
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FILE *f;
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|
int i;
|
|
char str[16];
|
|
|
|
gi.FreeTags(TAG_GAME);
|
|
|
|
f = fopen(filename, "rb");
|
|
|
|
if (!f)
|
|
{
|
|
gi.error("Couldn't open %s", filename);
|
|
}
|
|
|
|
fread(str, sizeof(str), 1, f);
|
|
|
|
if (strcmp(str, BUILD_DATE))
|
|
{
|
|
fclose(f);
|
|
gi.error("Savegame from an older version.\n");
|
|
}
|
|
|
|
g_edicts = gi.TagMalloc(game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
|
|
fread(&game, sizeof(game), 1, f);
|
|
game.clients = gi.TagMalloc(game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
|
|
for (i = 0; i < game.maxclients; i++)
|
|
{
|
|
ReadClient(f, &game.clients[i]);
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
|
|
/* ========================================================== */
|
|
|
|
/*
|
|
* All pointer variables (except function
|
|
* pointers) must be handled specially.
|
|
*/
|
|
void
|
|
WriteEdict(FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
edict_t temp;
|
|
|
|
/* all of the ints, floats, and vectors stay as they are */
|
|
temp = *ent;
|
|
|
|
/* change the pointers to lengths or indexes */
|
|
for (field = savefields; field->name; field++)
|
|
{
|
|
WriteField1(f, field, (byte *)&temp);
|
|
}
|
|
|
|
/* write the block */
|
|
fwrite(&temp, sizeof(temp), 1, f);
|
|
|
|
/* now write any allocated data following the edict */
|
|
for (field = savefields; field->name; field++)
|
|
{
|
|
WriteField2(f, field, (byte *)ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* All pointer variables (except function
|
|
* pointers) must be handled specially.
|
|
*/
|
|
void
|
|
WriteLevelLocals(FILE *f)
|
|
{
|
|
field_t *field;
|
|
level_locals_t temp;
|
|
|
|
/* all of the ints, floats, and vectors stay as they are */
|
|
temp = level;
|
|
|
|
/* change the pointers to lengths or indexes */
|
|
for (field = levelfields; field->name; field++)
|
|
{
|
|
WriteField1(f, field, (byte *)&temp);
|
|
}
|
|
|
|
/* write the block */
|
|
fwrite(&temp, sizeof(temp), 1, f);
|
|
|
|
/* now write any allocated data following the edict */
|
|
for (field = levelfields; field->name; field++)
|
|
{
|
|
WriteField2(f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* All pointer variables (except function
|
|
* pointers) must be handled specially.
|
|
*/
|
|
void
|
|
ReadEdict(FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
|
|
fread(ent, sizeof(*ent), 1, f);
|
|
|
|
for (field = savefields; field->name; field++)
|
|
{
|
|
ReadField(f, field, (byte *)ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* All pointer variables (except function
|
|
* pointers) must be handled specially.
|
|
*/
|
|
void
|
|
ReadLevelLocals(FILE *f)
|
|
{
|
|
field_t *field;
|
|
|
|
fread(&level, sizeof(level), 1, f);
|
|
|
|
for (field = levelfields; field->name; field++)
|
|
{
|
|
ReadField(f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
void
|
|
WriteLevel(char *filename)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
FILE *f;
|
|
void *base;
|
|
|
|
f = fopen(filename, "wb");
|
|
|
|
if (!f)
|
|
{
|
|
gi.error("Couldn't open %s", filename);
|
|
}
|
|
|
|
/* write out edict size for checking */
|
|
i = sizeof(edict_t);
|
|
fwrite(&i, sizeof(i), 1, f);
|
|
|
|
/* write out a function pointer for checking */
|
|
base = (void *)InitGame;
|
|
fwrite(&base, sizeof(base), 1, f);
|
|
|
|
/* write out level_locals_t */
|
|
WriteLevelLocals(f);
|
|
|
|
/* write out all the entities */
|
|
for (i = 0; i < globals.num_edicts; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
|
|
if (!ent->inuse)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
fwrite(&i, sizeof(i), 1, f);
|
|
WriteEdict(f, ent);
|
|
}
|
|
|
|
i = -1;
|
|
fwrite(&i, sizeof(i), 1, f);
|
|
|
|
fclose(f);
|
|
}
|
|
|
|
/*
|
|
* SpawnEntities will allready have been called on the
|
|
* level the same way it was when the level was saved.
|
|
*
|
|
* That is necessary to get the baselines
|
|
* set up identically.
|
|
*
|
|
* The server will have cleared all of the world links before
|
|
* calling ReadLevel.
|
|
*
|
|
* No clients are connected yet.
|
|
*/
|
|
void
|
|
ReadLevel(char *filename)
|
|
{
|
|
int entnum;
|
|
FILE *f;
|
|
int i;
|
|
void *base;
|
|
edict_t *ent;
|
|
|
|
f = fopen(filename, "rb");
|
|
|
|
if (!f)
|
|
{
|
|
gi.error("Couldn't open %s", filename);
|
|
}
|
|
|
|
/* free any dynamic memory allocated by
|
|
loading the level base state */
|
|
gi.FreeTags(TAG_LEVEL);
|
|
|
|
/* wipe all the entities */
|
|
memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
|
|
globals.num_edicts = maxclients->value + 1;
|
|
|
|
/* check edict size */
|
|
fread(&i, sizeof(i), 1, f);
|
|
|
|
if (i != sizeof(edict_t))
|
|
{
|
|
fclose(f);
|
|
gi.error("ReadLevel: mismatched edict size");
|
|
}
|
|
|
|
/* check function pointer base address */
|
|
fread(&base, sizeof(base), 1, f);
|
|
|
|
if (base != (void *)InitGame)
|
|
{
|
|
fclose(f);
|
|
gi.error("ReadLevel: function pointers have moved");
|
|
}
|
|
|
|
/* load the level locals */
|
|
ReadLevelLocals(f);
|
|
|
|
/* load all the entities */
|
|
while (1)
|
|
{
|
|
if (fread(&entnum, sizeof(entnum), 1, f) != 1)
|
|
{
|
|
fclose(f);
|
|
gi.error("ReadLevel: failed to read entnum");
|
|
}
|
|
|
|
if (entnum == -1)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (entnum >= globals.num_edicts)
|
|
{
|
|
globals.num_edicts = entnum + 1;
|
|
}
|
|
|
|
ent = &g_edicts[entnum];
|
|
ReadEdict(f, ent);
|
|
|
|
/* let the server rebuild world links for this ent */
|
|
memset(&ent->area, 0, sizeof(ent->area));
|
|
gi.linkentity(ent);
|
|
}
|
|
|
|
fclose(f);
|
|
|
|
/* mark all clients as unconnected */
|
|
for (i = 0; i < maxclients->value; i++)
|
|
{
|
|
ent = &g_edicts[i + 1];
|
|
ent->client = game.clients + i;
|
|
ent->client->pers.connected = false;
|
|
}
|
|
|
|
/* do any load time things at this point */
|
|
for (i = 0; i < globals.num_edicts; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
|
|
if (!ent->inuse)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/* fire any cross-level triggers */
|
|
if (ent->classname)
|
|
{
|
|
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
|
|
{
|
|
ent->nextthink = level.time + ent->delay;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|