SDL 3 has a new approach to fullscreen handling, which is way better than the old fiddling with several window flags. In SDL 3: * The SDL_FULLSCREEN_FLAG puts the window in fullscreen window mode. * For exclusive fullscreen a fullscreen mode must be requested and set. * Applying the mode to the window is asynchronous, the mode change may occure at any later time. The window can be synchronized to force the mode change. This is - of course - totaly untested, since the client doesn't build yet with SDL 3. There will likely be bugs and shortcomings. And the code is still ugly, it can be refactored somewhat more. |
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doc | ||
src | ||
stuff | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/