yquake2remaster/src/client/sound
Daniel Gibson 62d76b3d40 Fix segfault when s_openal=0 but USE_OPENAL=1
If the game was compiled with openal support (USE_OPENAL is defined),
but it's disabled via cvar (set s_openal 0) there could be segfaults
when calls to openal where done anyway, because the check
if(sound_started == SS_OAL) was forgotten.
This is fixed now.
2012-05-17 14:47:05 +02:00
..
header Whitespace fixes. 2012-04-30 08:25:59 +02:00
snd_al.c Fix segfault when s_openal=0 but USE_OPENAL=1 2012-05-17 14:47:05 +02:00
snd_dma.c Add a sanity check against buffer overflows to S_BuildSoundList 2012-05-12 14:46:13 +02:00
snd_mem.c Whitespace fixes. 2012-04-30 08:25:59 +02:00
snd_mix.c Whitespace fixes. 2012-04-30 08:25:59 +02:00
snd_vorbis.c Fix segfault when s_openal=0 but USE_OPENAL=1 2012-05-17 14:47:05 +02:00
snd_wav.c Whitespace fixes. 2012-04-30 08:25:59 +02:00