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https://github.com/yquake2/yquake2remaster.git
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62d76b3d40
If the game was compiled with openal support (USE_OPENAL is defined), but it's disabled via cvar (set s_openal 0) there could be segfaults when calls to openal where done anyway, because the check if(sound_started == SS_OAL) was forgotten. This is fixed now. |
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.. | ||
header | ||
snd_al.c | ||
snd_dma.c | ||
snd_mem.c | ||
snd_mix.c | ||
snd_vorbis.c | ||
snd_wav.c |