5ae4a73acd
The fallback logic is: r1q2 style URLs -> q2pro style URLs -> UDP. In case that an r1q2 or q2pro server is missing files, we may fall through to UDP and download files over abysmal slow UDP that are available over HTTP. To work around this problem we reset the precacher iterations back to 0 and start over with r1q2 style URLs. This works as long as we're able to download all files. But if one or more files are unavailable over all three download options we'll run into an endless loop. Mitigate this by starting over only once. This comes with the drawback that on servers that miss more than one file downloads might done over UDP were HTTP is available. In that case the server should be fixed. This closes #429. |
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doc | ||
src | ||
stuff | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/01_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/