yquake2remaster/src/backends/unix/system.c
2023-09-21 23:40:45 +03:00

710 lines
12 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This file implements all system dependent generic functions.
*
* =======================================================================
*/
#include <dirent.h>
#include <dlfcn.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/select.h> /* for fd_set */
#ifndef FNDELAY
#define FNDELAY O_NDELAY
#endif
#ifdef __APPLE__
#include <mach/clock.h>
#include <mach/mach.h>
#endif
#include "../../common/header/common.h"
#include "../../common/header/glob.h"
// Pointer to game library
static void *game_library;
// Evil hack to determine if stdin is available
qboolean stdin_active = true;
// Terminal supports colors
static qboolean color_active = false;
// Config dir
char cfgdir[MAX_OSPATH] = CFGDIR;
// Console logfile
extern FILE *logfile;
/* ================================================================ */
void
Sys_Error(const char *error, ...)
{
va_list argptr;
char string[1024];
/* change stdin to non blocking */
fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
#ifndef DEDICATED_ONLY
CL_Shutdown();
#endif
Qcommon_Shutdown();
va_start(argptr, error);
vsnprintf(string, 1024, error, argptr);
va_end(argptr);
fprintf(stderr, "Error: %s\n", string);
exit(1);
}
void
Sys_Quit(void)
{
#ifndef DEDICATED_ONLY
CL_Shutdown();
#endif
if (logfile)
{
fclose(logfile);
logfile = NULL;
}
Qcommon_Shutdown();
fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
printf("------------------------------------\n");
exit(0);
}
void
Sys_Init(void)
{
char *envvar;
envvar = getenv("TERM");
if (envvar && strstr(envvar, "color"))
{
char buf[256];
color_active = true;
snprintf(buf, sizeof(buf),
"\2Terminal supports colors: TERM='%s'\n", envvar);
Sys_ConsoleOutput(buf);
return;
}
envvar = getenv("COLORTERM");
if (envvar && strlen(envvar))
{
char buf[256];
color_active = true;
snprintf(buf, sizeof(buf),
"\2Terminal supports colors: COLORTERM='%s'\n", envvar);
Sys_ConsoleOutput(buf);
return;
}
Sys_ConsoleOutput("Terminal has no colors support.\n");
}
/* ================================================================ */
char *
Sys_ConsoleInput(void)
{
static char text[256];
int len;
fd_set fdset;
struct timeval timeout;
if (!dedicated || !dedicated->value)
{
return NULL;
}
if (!stdin_active)
{
return NULL;
}
FD_ZERO(&fdset);
FD_SET(0, &fdset); /* stdin */
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if ((select(1, &fdset, NULL, NULL, &timeout) == -1) || !FD_ISSET(0, &fdset))
{
return NULL;
}
len = read(0, text, sizeof(text));
if (len == 0) /* eof! */
{
stdin_active = false;
return NULL;
}
if (len < 1)
{
return NULL;
}
text[len - 1] = 0; /* rip off the /n and terminate */
return text;
}
void
Sys_ConsoleOutput(char *string)
{
if ((string[0] == 0x01) || (string[0] == 0x02))
{
if (color_active)
{
if (string[0] == 0x01)
{
/* red */
fputs("\033[31;1m", stdout);
}
else
{
/* green */
fputs("\033[32;1m", stdout);
}
fputs(string + 1, stdout);
/* reset to default terminal settings */
fputs("\033[0m", stdout);
return;
}
}
fputs(string, stdout);
}
/* ================================================================ */
long long
Sys_Microseconds(void)
{
#ifdef __APPLE__
// OSX didn't have clock_gettime() until recently, so use Mach's clock_get_time()
// instead. fortunately its mach_timespec_t seems identical to POSIX struct timespec
// so lots of code can be shared
clock_serv_t cclock;
mach_timespec_t now;
static mach_timespec_t first;
host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
clock_get_time(cclock, &now);
mach_port_deallocate(mach_task_self(), cclock);
#else // not __APPLE__ - other Unix-likes will hopefully support clock_gettime()
struct timespec now;
static struct timespec first;
#ifdef _POSIX_MONOTONIC_CLOCK
clock_gettime(CLOCK_MONOTONIC, &now);
#else
clock_gettime(CLOCK_REALTIME, &now);
#endif
#endif // not __APPLE__
if(first.tv_sec == 0)
{
long long nsec = now.tv_nsec;
long long sec = now.tv_sec;
// set back first by 1ms so neither this function nor Sys_Milliseconds()
// (which calls this) will ever return 0
nsec -= 1000000;
if(nsec < 0)
{
nsec += 1000000000ll; // 1s in ns => definitely positive now
--sec;
}
first.tv_sec = sec;
first.tv_nsec = nsec;
}
long long sec = now.tv_sec - first.tv_sec;
long long nsec = now.tv_nsec - first.tv_nsec;
if(nsec < 0)
{
nsec += 1000000000ll; // 1s in ns
--sec;
}
return sec*1000000ll + nsec/1000ll;
}
int
Sys_Milliseconds(void)
{
return (int)(Sys_Microseconds()/1000ll);
}
void
Sys_Nanosleep(int nanosec)
{
struct timespec t = {0, nanosec};
nanosleep(&t, NULL);
}
/* ================================================================ */
/* The musthave and canhave arguments are unused in YQ2. We
can't remove them since Sys_FindFirst() and Sys_FindNext()
are defined in shared.h and may be used in custom game DLLs. */
static char findbase[MAX_OSPATH];
static char findpath[MAX_OSPATH];
static char findpattern[MAX_OSPATH];
static DIR *fdir;
char *
Sys_FindFirst(const char *path, unsigned musthave, unsigned canhave)
{
struct dirent *d;
char *p;
if (fdir)
{
Sys_Error("Sys_BeginFind without close");
}
strcpy(findbase, path);
if ((p = strrchr(findbase, '/')) != NULL)
{
*p = 0;
strcpy(findpattern, p + 1);
}
else
{
strcpy(findpattern, "*");
}
if (strcmp(findpattern, "*.*") == 0)
{
strcpy(findpattern, "*");
}
if ((fdir = opendir(findbase)) == NULL)
{
return NULL;
}
while ((d = readdir(fdir)) != NULL)
{
if (!*findpattern || glob_match(findpattern, d->d_name))
{
if ((strcmp(d->d_name, ".") != 0) || (strcmp(d->d_name, "..") != 0))
{
snprintf(findpath, sizeof(findpath), "%s/%s", findbase, d->d_name);
return findpath;
}
}
}
return NULL;
}
char *
Sys_FindNext(unsigned musthave, unsigned canhave)
{
struct dirent *d;
if (fdir == NULL)
{
return NULL;
}
while ((d = readdir(fdir)) != NULL)
{
if (!*findpattern || glob_match(findpattern, d->d_name))
{
if ((strcmp(d->d_name, ".") != 0) || (strcmp(d->d_name, "..") != 0))
{
snprintf(findpath, sizeof(findpath), "%s/%s", findbase, d->d_name);
return findpath;
}
}
}
return NULL;
}
void
Sys_FindClose(void)
{
if (fdir != NULL)
{
closedir(fdir);
}
fdir = NULL;
}
/* ================================================================ */
void
Sys_UnloadGame(void)
{
if (game_library)
{
dlclose(game_library);
}
game_library = NULL;
}
void *
Sys_GetGameAPI(void *parms)
{
void *(*GetGameAPI)(void *);
char name[MAX_OSPATH];
char *path;
char *str_p;
#ifdef __APPLE__
const char *gamename = "game.dylib";
#else
const char *gamename = "game.so";
#endif
if (game_library)
{
Com_Error(ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
}
Com_Printf("Loading library: %s\n", gamename);
/* now run through the search paths */
path = NULL;
while (1)
{
FILE *fp;
path = FS_NextPath(path);
if (!path)
{
return NULL; /* couldn't find one anywhere */
}
snprintf(name, MAX_OSPATH, "%s/%s", path, gamename);
/* skip it if it just doesn't exist */
fp = fopen(name, "rb");
if (fp == NULL)
{
continue;
}
fclose(fp);
#ifdef USE_SANITIZER
game_library = dlopen(name, RTLD_NOW | RTLD_NODELETE);
#else
game_library = dlopen(name, RTLD_NOW);
#endif
if (game_library)
{
Com_MDPrintf("Loading library: %s\n", name);
break;
}
else
{
Com_Printf("Loading library: %s\n: ", name);
path = (char *)dlerror();
str_p = strchr(path, ':'); /* skip the path (already shown) */
if (str_p == NULL)
{
str_p = path;
}
else
{
str_p++;
}
Com_Printf("%s\n", str_p);
return NULL;
}
}
GetGameAPI = (void *)dlsym(game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame();
return NULL;
}
return GetGameAPI(parms);
}
/* ================================================================ */
void
Sys_Mkdir(const char *path)
{
if (!Sys_IsDir(path))
{
if (mkdir(path, 0755) != 0)
{
Com_Error(ERR_FATAL, "Couldn't create dir %s\n", path);
}
}
}
qboolean
Sys_IsDir(const char *path)
{
struct stat sb;
if (stat(path, &sb) != -1)
{
if (S_ISDIR(sb.st_mode))
{
return true;
}
}
return false;
}
qboolean
Sys_IsFile(const char *path)
{
struct stat sb;
if (stat(path, &sb) != -1)
{
if (S_ISREG(sb.st_mode))
{
return true;
}
}
return false;
}
char *
Sys_GetHomeDir(void)
{
static char gdir[MAX_OSPATH];
char *home;
home = getenv("HOME");
if (!home)
{
return NULL;
}
#ifndef __HAIKU__
snprintf(gdir, sizeof(gdir), "%s/%s/", home, cfgdir);
#else
snprintf(gdir, sizeof(gdir), "%s/config/settings/%s", home, cfgdir);
#endif
Sys_Mkdir(gdir);
return gdir;
}
void
Sys_Remove(const char *path)
{
remove(path);
}
int
Sys_Rename(const char *from, const char *to)
{
return rename(from, to);
}
void
Sys_RemoveDir(const char *path)
{
char filepath[MAX_OSPATH];
struct dirent *file;
DIR *directory;
if (Sys_IsDir(path))
{
directory = opendir(path);
if (directory)
{
while ((file = readdir(directory)) != NULL)
{
snprintf(filepath, MAX_OSPATH, "%s/%s", path, file->d_name);
Sys_Remove(filepath);
}
closedir(directory);
Sys_Remove(path);
}
}
}
qboolean
Sys_Realpath(const char *in, char *out, size_t size)
{
char *converted = realpath(in, NULL);
if (converted == NULL)
{
Com_Printf("Couldn't get realpath for %s\n", in);
return false;
}
Q_strlcpy(out, converted, size);
free(converted);
return true;
}
/* ================================================================ */
void *
Sys_GetProcAddress(void *handle, const char *sym)
{
if (handle == NULL)
{
#ifdef RTLD_DEFAULT
return dlsym(RTLD_DEFAULT, sym);
#else
/* POSIX suggests that this is a portable equivalent */
static void *global_namespace = NULL;
if (global_namespace == NULL)
global_namespace = dlopen(NULL, RTLD_GLOBAL|RTLD_LAZY);
return dlsym(global_namespace, sym);
#endif
}
return dlsym(handle, sym);
}
void
Sys_FreeLibrary(void *handle)
{
if (handle && dlclose(handle))
{
Com_Error(ERR_FATAL, "dlclose failed on %p: %s", handle, dlerror());
}
}
void *
Sys_LoadLibrary(const char *path, const char *sym, void **handle)
{
void *module, *entry;
*handle = NULL;
#ifdef USE_SANITIZER
module = dlopen(path, RTLD_LAZY | RTLD_NODELETE);
#else
module = dlopen(path, RTLD_LAZY);
#endif
if (!module)
{
Com_Printf("%s failed: %s\n", __func__, dlerror());
return NULL;
}
if (sym)
{
entry = dlsym(module, sym);
if (!entry)
{
Com_Printf("%s failed: %s\n", __func__, dlerror());
dlclose(module);
return NULL;
}
}
else
{
entry = NULL;
}
Com_DPrintf("%s succeeded: %s\n", __func__, path);
*handle = module;
return entry;
}
/* ================================================================ */
void
Sys_GetWorkDir(char *buffer, size_t len)
{
if (getcwd(buffer, len) != 0)
{
return;
}
buffer[0] = '\0';
}
qboolean
Sys_SetWorkDir(char *path)
{
if (chdir(path) == 0)
{
return true;
}
return false;
}