yquake2remaster/src
Daniel Gibson 5938a665e8 pass Com_VPrintf() to reflib used by R_Printf(), remove VID_Printf()
So in all code in the reflib (ref_gl.dll/.so/.dylib) calls to
ri.Con_Printf(print_level, fmt, ...) have been replaced by calls to
R_Printf(print_level, fmt, ...) which uses ri.Com_VPrintf().
2017-02-19 06:03:07 +01:00
..
backends pass Com_VPrintf() to reflib used by R_Printf(), remove VID_Printf() 2017-02-19 06:03:07 +01:00
client pass Com_VPrintf() to reflib used by R_Printf(), remove VID_Printf() 2017-02-19 06:03:07 +01:00
common pass Com_VPrintf() to reflib used by R_Printf(), remove VID_Printf() 2017-02-19 06:03:07 +01:00
game It works again, ref_gl doesn't use any client symbols anymore 2017-02-19 06:03:07 +01:00
server Move file name check to prevent spurious "refusing to download messages 2015-10-27 17:38:28 +01:00