mirror of
https://github.com/yquake2/yquake2remaster.git
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63 lines
1.8 KiB
C
63 lines
1.8 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Header for the 2D client stuff and the .cinf file format
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*
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* =======================================================================
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*/
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void SCR_Init(void);
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void SCR_UpdateScreen(void);
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void SCR_SizeUp(void);
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void SCR_SizeDown(void);
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void SCR_CenterPrint(char *str);
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void SCR_BeginLoadingPlaque(void);
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void SCR_EndLoadingPlaque(void);
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void SCR_DebugGraph(float value, int color);
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void SCR_TouchPics(void);
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void SCR_RunConsole(void);
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extern float scr_con_current;
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extern float scr_conlines; /* lines of console to display */
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extern int sb_lines;
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extern cvar_t *scr_viewsize;
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extern cvar_t *crosshair;
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extern vrect_t scr_vrect; /* position of render window */
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extern char crosshair_pic[MAX_QPATH];
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extern int crosshair_width, crosshair_height;
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void SCR_AddDirtyPoint(int x, int y);
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void SCR_DirtyScreen(void);
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void SCR_PlayCinematic(char *name);
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qboolean SCR_DrawCinematic(void);
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void SCR_RunCinematic(void);
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void SCR_StopCinematic(void);
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void SCR_FinishCinematic(void);
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