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If too many of these sounds are started in one frame (for example if the player shoots with the super shotgun into the power screen of a Brain) things get too loud and OpenAL is forced to scale the volume of several other sounds and the background music down. That leads to a noticable and annoying drop in the overall volume. Work around that by limiting the number of sounds started. 16 was choosen by empirical testing. |
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.. | ||
client.h | ||
console.h | ||
keyboard.h | ||
ref.h | ||
screen.h | ||
vid.h |