yquake2remaster/src/server/sv_cmd.c
svdijk 6472514c8f Lets not do the last two commits just before 5.11
Revert "change several strcat calls to Q_strlcat calls"
This reverts commit ab879f1bc7.

Revert "change (v)sprintf calls to (v)snprintf calls"
This reverts commit b46e210d76.
2013-05-18 18:59:39 +02:00

642 lines
12 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Server commands received by clients. There are only two ways on which
* those can be received. Typed via stdin into the server console or via
* a network / internal communication datagram.
*
* =======================================================================
*/
#include "header/server.h"
/*
* Specify a list of master servers
*/
void
SV_SetMaster_f(void)
{
int i, slot;
/* only dedicated servers send heartbeats */
if (!dedicated->value)
{
Com_Printf("Only dedicated servers use masters.\n");
return;
}
/* make sure the server is listed public */
Cvar_Set("public", "1");
for (i = 1; i < MAX_MASTERS; i++)
{
memset(&master_adr[i], 0, sizeof(master_adr[i]));
}
slot = 1; /* slot 0 will always contain the id master */
for (i = 1; i < Cmd_Argc(); i++)
{
if (slot == MAX_MASTERS)
{
break;
}
if (!NET_StringToAdr(Cmd_Argv(i), &master_adr[i]))
{
Com_Printf("Bad address: %s\n", Cmd_Argv(i));
continue;
}
if (master_adr[slot].port == 0)
{
master_adr[slot].port = BigShort(PORT_MASTER);
}
Com_Printf("Master server at %s\n", NET_AdrToString(master_adr[slot]));
Com_Printf("Sending a ping.\n");
Netchan_OutOfBandPrint(NS_SERVER, master_adr[slot], "ping");
slot++;
}
svs.last_heartbeat = -9999999;
}
/*
* Sets sv_client and sv_player to the player with idnum Cmd_Argv(1)
*/
qboolean
SV_SetPlayer(void)
{
client_t *cl;
int i;
int idnum;
char *s;
if (Cmd_Argc() < 2)
{
return false;
}
s = Cmd_Argv(1);
/* numeric values are just slot numbers */
if ((s[0] >= '0') && (s[0] <= '9'))
{
idnum = (int)strtol(Cmd_Argv(1), (char **)NULL, 10);
if ((idnum < 0) || (idnum >= maxclients->value))
{
Com_Printf("Bad client slot: %i\n", idnum);
return false;
}
sv_client = &svs.clients[idnum];
sv_player = sv_client->edict;
if (!sv_client->state)
{
Com_Printf("Client %i is not active\n", idnum);
return false;
}
return true;
}
/* check for a name match */
for (i = 0, cl = svs.clients; i < maxclients->value; i++, cl++)
{
if (!cl->state)
{
continue;
}
if (!strcmp(cl->name, s))
{
sv_client = cl;
sv_player = sv_client->edict;
return true;
}
}
Com_Printf("Userid %s is not on the server\n", s);
return false;
}
/*
* Puts the server in demo mode on a specific map/cinematic
*/
void
SV_DemoMap_f(void)
{
if (Cmd_Argc() != 2)
{
Com_Printf("USAGE: demomap <demoname.dm2>\n");
return;
}
SV_Map(true, Cmd_Argv(1), false);
}
/*
* Saves the state of the map just being exited and goes to a new map.
*
* If the initial character of the map string is '*', the next map is
* in a new unit, so the current savegame directory is cleared of
* map files.
*
* Example:
* inter.cin+jail
*
* Clears the archived maps, plays the inter.cin cinematic, then
* goes to map jail.bsp.
*/
void
SV_GameMap_f(void)
{
char *map;
int i;
client_t *cl;
qboolean *savedInuse;
if (Cmd_Argc() != 2)
{
Com_Printf("USAGE: gamemap <map>\n");
return;
}
Com_DPrintf("SV_GameMap(%s)\n", Cmd_Argv(1));
FS_CreatePath(va("%s/save/current/", FS_Gamedir()));
/* check for clearing the current savegame */
map = Cmd_Argv(1);
if (map[0] == '*')
{
/* wipe all the *.sav files */
SV_WipeSavegame("current");
}
else
{
/* save the map just exited */
if (sv.state == ss_game)
{
/* clear all the client inuse flags before saving so that
when the level is re-entered, the clients will spawn
at spawn points instead of occupying body shells */
savedInuse = malloc(maxclients->value * sizeof(qboolean));
for (i = 0, cl = svs.clients; i < maxclients->value; i++, cl++)
{
savedInuse[i] = cl->edict->inuse;
cl->edict->inuse = false;
}
SV_WriteLevelFile();
/* we must restore these for clients to transfer over correctly */
for (i = 0, cl = svs.clients; i < maxclients->value; i++, cl++)
{
cl->edict->inuse = savedInuse[i];
}
free(savedInuse);
}
}
/* start up the next map */
SV_Map(false, Cmd_Argv(1), false);
/* archive server state */
Q_strlcpy(svs.mapcmd, Cmd_Argv(1), sizeof(svs.mapcmd));
/* copy off the level to the autosave slot */
if (!dedicated->value)
{
SV_WriteServerFile(true);
SV_CopySaveGame("current", "save0");
}
}
/*
* Goes directly to a given map without any savegame archiving.
* For development work
*/
void
SV_Map_f(void)
{
char *map;
char expanded[MAX_QPATH];
if (Cmd_Argc() != 2)
{
Com_Printf("USAGE: map <mapname>\n");
return;
}
/* if not a pcx, demo, or cinematic, check to make sure the level exists */
map = Cmd_Argv(1);
if (!strstr(map, ".") && !strstr(map, "$") && (*map != '*'))
{
Com_sprintf(expanded, sizeof(expanded), "maps/%s.bsp", map);
if (FS_LoadFile(expanded, NULL) == -1)
{
Com_Printf("Can't find %s\n", expanded);
return;
}
}
sv.state = ss_dead; /* don't save current level when changing */
SV_WipeSavegame("current");
SV_GameMap_f();
}
/*
* Kick a user off of the server
*/
void
SV_Kick_f(void)
{
if (!svs.initialized)
{
Com_Printf("No server running.\n");
return;
}
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: kick <userid>\n");
return;
}
if (!SV_SetPlayer())
{
return;
}
if ((sv_client->state == cs_spawned) && *sv_client->name)
{
SV_BroadcastPrintf(PRINT_HIGH, "%s was kicked\n", sv_client->name);
}
/* print directly, because the dropped client
won't get the SV_BroadcastPrintf message */
SV_ClientPrintf(sv_client, PRINT_HIGH, "You were kicked from the game\n");
SV_DropClient(sv_client);
sv_client->lastmessage = svs.realtime; /* min case there is a funny zombie */
}
void
SV_Status_f(void)
{
int i, j, l;
client_t *cl;
char *s;
int ping;
if (!svs.clients)
{
Com_Printf("No server running.\n");
return;
}
Com_Printf("map : %s\n", sv.name);
Com_Printf("num score ping name lastmsg address qport \n");
Com_Printf("--- ----- ---- --------------- ------- --------------------- ------\n");
for (i = 0, cl = svs.clients; i < maxclients->value; i++, cl++)
{
if (!cl->state)
{
continue;
}
Com_Printf("%2i ", i);
Com_Printf("%5i ", cl->edict->client->ps.stats[STAT_FRAGS]);
if (cl->state == cs_connected)
{
Com_Printf("CNCT ");
}
else if (cl->state == cs_zombie)
{
Com_Printf("ZMBI ");
}
else
{
ping = cl->ping < 9999 ? cl->ping : 9999;
Com_Printf("%4i ", ping);
}
Com_Printf("%s", cl->name);
l = 16 - strlen(cl->name);
for (j = 0; j < l; j++)
{
Com_Printf(" ");
}
Com_Printf("%7i ", svs.realtime - cl->lastmessage);
s = NET_AdrToString(cl->netchan.remote_address);
Com_Printf("%s", s);
l = 22 - strlen(s);
for (j = 0; j < l; j++)
{
Com_Printf(" ");
}
Com_Printf("%5i", cl->netchan.qport);
Com_Printf("\n");
}
Com_Printf("\n");
}
void
SV_ConSay_f(void)
{
client_t *client;
int j;
char *p;
char text[1024];
if (Cmd_Argc() < 2)
{
return;
}
if (!svs.initialized)
{
Com_Printf("No server running.\n");
return;
}
strcpy(text, "console: ");
p = Cmd_Args();
if (*p == '"')
{
p++;
p[strlen(p) - 1] = 0;
}
strcat(text, p);
for (j = 0, client = svs.clients; j < maxclients->value; j++, client++)
{
if (client->state != cs_spawned)
{
continue;
}
SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text);
}
}
void
SV_Heartbeat_f(void)
{
svs.last_heartbeat = -9999999;
}
/*
* Examine or change the serverinfo string
*/
void
SV_Serverinfo_f(void)
{
Com_Printf("Server info settings:\n");
Info_Print(Cvar_Serverinfo());
}
/*
* Examine all a users info strings
*/
void
SV_DumpUser_f(void)
{
if (!svs.initialized)
{
Com_Printf("No server running.\n");
return;
}
if (Cmd_Argc() != 2)
{
Com_Printf("Usage: info <userid>\n");
return;
}
if (!SV_SetPlayer())
{
return;
}
Com_Printf("userinfo\n");
Com_Printf("--------\n");
Info_Print(sv_client->userinfo);
}
/*
* Begins server demo recording. Every entity and every message will be
* recorded, but no playerinfo will be stored. Primarily for demo merging.
*/
void
SV_ServerRecord_f(void)
{
char name[MAX_OSPATH];
byte buf_data[32768];
sizebuf_t buf;
int len;
int i;
if (Cmd_Argc() != 2)
{
Com_Printf("serverrecord <demoname>\n");
return;
}
if (svs.demofile)
{
Com_Printf("Already recording.\n");
return;
}
if (sv.state != ss_game)
{
Com_Printf("You must be in a level to record.\n");
return;
}
if (strstr(Cmd_Argv(1), "..") ||
strstr(Cmd_Argv(1), "/") ||
strstr(Cmd_Argv(1), "\\"))
{
Com_Printf("Illegal filename.\n");
return;
}
/* open the demo file */
Com_sprintf(name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1));
Com_Printf("recording to %s.\n", name);
FS_CreatePath(name);
svs.demofile = fopen(name, "wb");
if (!svs.demofile)
{
Com_Printf("ERROR: couldn't open.\n");
return;
}
/* setup a buffer to catch all multicasts */
SZ_Init(&svs.demo_multicast, svs.demo_multicast_buf,
sizeof(svs.demo_multicast_buf));
/* write a single giant fake message with all the startup info */
SZ_Init(&buf, buf_data, sizeof(buf_data));
/* serverdata needs to go over for all types of servers
to make sure the protocol is right, and to set the gamedir */
MSG_WriteByte(&buf, svc_serverdata);
MSG_WriteLong(&buf, PROTOCOL_VERSION);
MSG_WriteLong(&buf, svs.spawncount);
/* 2 means server demo */
MSG_WriteByte(&buf, 2); /* demos are always attract loops */
MSG_WriteString(&buf, (char *)Cvar_VariableString("gamedir"));
MSG_WriteShort(&buf, -1);
/* send full levelname */
MSG_WriteString(&buf, sv.configstrings[CS_NAME]);
for (i = 0; i < MAX_CONFIGSTRINGS; i++)
{
if (sv.configstrings[i][0])
{
MSG_WriteByte(&buf, svc_configstring);
MSG_WriteShort(&buf, i);
MSG_WriteString(&buf, sv.configstrings[i]);
if (buf.cursize + 67 >= buf.maxsize)
{
Com_Printf("not enough buffer space available.\n");
fclose(svs.demofile);
svs.demofile = NULL;
return;
}
}
}
/* write it to the demo file */
Com_DPrintf("signon message length: %i\n", buf.cursize);
len = LittleLong(buf.cursize);
fwrite(&len, 4, 1, svs.demofile);
fwrite(buf.data, buf.cursize, 1, svs.demofile);
}
/*
* Ends server demo recording
*/
void
SV_ServerStop_f(void)
{
if (!svs.demofile)
{
Com_Printf("Not doing a serverrecord.\n");
return;
}
fclose(svs.demofile);
svs.demofile = NULL;
Com_Printf("Recording completed.\n");
}
/*
* Kick everyone off, possibly in preparation for a new game
*/
void
SV_KillServer_f(void)
{
if (!svs.initialized)
{
return;
}
SV_Shutdown("Server was killed.\n", false);
NET_Config(false); /* close network sockets */
}
/*
* Let the game dll handle a command
*/
void
SV_ServerCommand_f(void)
{
if (!ge)
{
Com_Printf("No game loaded.\n");
return;
}
ge->ServerCommand();
}
void
SV_InitOperatorCommands(void)
{
Cmd_AddCommand("heartbeat", SV_Heartbeat_f);
Cmd_AddCommand("kick", SV_Kick_f);
Cmd_AddCommand("status", SV_Status_f);
Cmd_AddCommand("serverinfo", SV_Serverinfo_f);
Cmd_AddCommand("dumpuser", SV_DumpUser_f);
Cmd_AddCommand("map", SV_Map_f);
Cmd_AddCommand("demomap", SV_DemoMap_f);
Cmd_AddCommand("gamemap", SV_GameMap_f);
Cmd_AddCommand("setmaster", SV_SetMaster_f);
if (dedicated->value)
{
Cmd_AddCommand("say", SV_ConSay_f);
}
Cmd_AddCommand("serverrecord", SV_ServerRecord_f);
Cmd_AddCommand("serverstop", SV_ServerStop_f);
Cmd_AddCommand("save", SV_Savegame_f);
Cmd_AddCommand("load", SV_Loadgame_f);
Cmd_AddCommand("killserver", SV_KillServer_f);
Cmd_AddCommand("sv", SV_ServerCommand_f);
}