yquake2remaster/src/client
2015-09-24 19:02:35 +02:00
..
header Merge pull request #74 from yquake2/fix-max_ospath 2015-05-31 18:28:57 +02:00
menu Enable hudscaling by default 2015-06-06 20:56:39 +02:00
refresh Fix animated textures on transparent surfaces 2015-06-22 21:10:25 +02:00
sound Send view entity sounds from (0,0,0) and mark them AL_SOURCE_RELATIVE. 2015-09-24 19:02:35 +02:00
cl_cin.c Refresh API refactoring 2013-06-15 10:27:30 +02:00
cl_console.c Implemented a persistent, per game/mod console history 2015-05-20 14:59:32 +02:00
cl_download.c Set MAX_OSPATH to 4096 for !Windows + fixes for that 2015-05-23 02:02:27 +02:00
cl_effects.c Force OpenGL path for light primitives 2014-02-12 19:39:23 +01:00
cl_entities.c Use the correct abs() flavor 2014-08-03 10:49:33 +02:00
cl_input.c Solve some layer violations 2015-01-18 09:31:37 +01:00
cl_inventory.c screen: auto-scale the HUD when gl_hudscale < 0. 2014-05-06 19:45:11 +02:00
cl_keyboard.c global console-history instead of per-mod history 2015-05-22 23:42:23 +02:00
cl_lights.c Force OpenGL path for light primitives 2014-02-12 19:39:23 +01:00
cl_main.c Fix several printf in the client. 2015-08-24 17:52:57 +02:00
cl_network.c Fix several printf in the client. 2015-08-24 17:52:57 +02:00
cl_parse.c Fix several potential security vulnerabilties 2015-08-24 17:58:19 +02:00
cl_particles.c Reformat the client 2012-07-22 15:34:45 +02:00
cl_prediction.c Reformat the client 2012-07-22 15:34:45 +02:00
cl_screen.c Rename SCR_GetScale() to SCR_GetDefaultScale() 2015-09-14 19:23:44 +02:00
cl_tempentities.c Refresh API refactoring 2013-06-15 10:27:30 +02:00
cl_view.c Fix several printf in the client. 2015-08-24 17:52:57 +02:00